asvnl Posted April 5 Posted April 5 Get straight to the point: how do I make this code not work for males? no_veil = { usage = game selection_behavior = max priority = 99 no_veil = { ignore_outfit_tags = yes dna_modifiers = { accessory = { mode = add gene = headgear template = no_headgear value = 1 } } dna_modifiers = { accessory = { mode = add gene = additive_headgear template = no_additive value = 1 } } weight = { base = 100 } } } Here's a more detailed explanation of the situation(all translated from Google): I tried modifying the "no veil" setting, which has been around for a long time but hasn't been updated for some reason, because it's not very effective in the current version. Then I discovered the reason is that Paradox added a headwear option after fixing a bug that prevented veil adjustments. So I added this option to the code, and it worked, but it was too overpowering; it even made the Pope's hat disappear. So I'm wondering how to make this effect at least not work for males, so that most lords can wear their crowns or hats instead of showing their bald patches... I tried adding `is male = no` to the code, but it didn't work. So, could anyone give me some advice?
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