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Scene using Ostim Standalone some times crash with Modern Stagger Lock enable


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Posted
1 hour ago, traison said:

This crash was indirectly caused by OAR. ModernStaggerLock.dll was also involved.

Yeah, But how can i fixed it ? Do i need to use older version of OAR or Ostim ?

 

Posted (edited)
54 minutes ago, Shadichero3276 said:

But how can i fixed it ?

 

If you're asking for a real fix to this issue then that probably starts by identifying the exact conditions in which this crash occurs, so that the code in OAR can check for it before altering the behaviour graph or injecting events. For instance, maybe the crash occurs when OAR tries to change the idle animation while Ostim is also messing with the behaviour graph in some way. You'll most likely need the following:

  • A debugger.
  • A disassembler.
  • Extensive knowledge of the x86-64 Assembly language and common compiler patterns and behaviours.
  • Debugger trap bypass software.
  • (optional) DRM removal tools.
  • A PDB file for your version of Skyrim.
  • The OAR source code.
  • The toolchain and dependencies to compile the OAR source code.
  • If Ostim contains a dll, and its scene starting code is in it, you may need the source code and dependencies for this as well.
  • The ability to build custom supporting software is almost always helpful in projects like these; any competent language works here.

 

Edit: and if it turns out that ModernStaggerLock.dll is a key player in this then the source code for that may be needed too.

 

If you're asking for a workaround, then some people have had success by going through their OAR rules and disabling the most prominent ones and the ones that could potentially be activating at the same time the crash is occuring.

Edited by traison

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