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CTD on startup, possibly animation related - SkyrimVR - Crashlog included


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Posted

Bit at a loss here to be honest. I recently downloaded Animated Beast Cocks, which then resulted in me consistently crashing on startup with the same crashlog. I did the ol "disable half your mods each time until it works" and narrowed down the problematic mod to ABC. I disabled it, and skyrim started perfectly fine. I then went back and enabled all my other mods, exclusing ABC... and then it began crashing again? Haven't been able to narrow it down to a second mod, so i'm quite confused. Hoping someone here could check out the crashlog and figure out what's going on?

 

I've tried googling the issue as much as possible, but all i could find was that a similar crashlog was animation relation. Disabling all animation and running nemesis does not stop the crashing though.

 

https://pastebin.com/6kzi0KdM

Posted (edited)

This has been posted several times before:

  1. Missing master plugin.
  2. Mod with an incompatible dll.
  3. Missing BEES on a Skyrim version that doesn't natively support ESL plugins.
  4. Edit: Potential 4th reason if I remember correctly: Achievement enabler in Engine Fixes SSE in specific mod/game version combos.
Edited by traison
Posted
6 minutes ago, traison said:

This has been posted several times before:

  1. Missing master plugin.
  2. Mod with an incompatible dll.
  3. Missing BEES on a Skyrim version that doesn't natively support ESL plugins.

Thank you. I have BEES (or, the VR version of it) installed, and i don't appear to be getting any error regarding missing masters.

 

Does the crash log tell you which mod is incompatible? It's alright if not, i appreciate the help nonetheless

Posted
12 minutes ago, damp_soup said:

Does the crash log tell you which mod is incompatible?

 

It does not.

 

There may be a 4th reason as well which is having the achievement in modded games workaround enabled in Engine Fixes SSE on a mod/game version combo where it is broken. This was an issue shortly after Skyrim 1.6 was released if I remember correctly.

Posted
Just now, traison said:

 

It does not.

 

There may be a 4th reason as well which is having the achievement in modded games workaround enabled in Engine Fixes SSE on a mod/game version combo where it is broken. This was an issue shortly after Skyrim 1.6 was released if I remember correctly.

Hmmm i see. I disabled the VR equivelant of Engine Fixes SSE just to see if that was it, and it isn't.

 

I thank you for your help, but it seems i'm just shit outta luck. My guess is that there a several mods giving me this error, hence why trying to track them down has been very inconsistent. Luckily i didn't get very far in my playthrough, so my next move might be to just purge all the mods and start over.

Posted (edited)

I went through some of the "crash at startup" threads Google found here on LL and there was a 5th reason that seems unlikely to me but since I remember one user confirmed it I guess it's worth mentioning: Apparently in some rare occasions, form 43 plugins will kill the game like this.

 

Never happened to me, never seen it. Doesn't mean it doesn't exist.

Edited by traison
Posted
6 minutes ago, traison said:

I went through some of the "crash at startup" threads Google found here on LL and there was a 5th reason that seems unlikely to me but since I remember one user confirmed it I guess it's worth mentioning: Apparently in some rare occasions, form 43 plugins will kill the game like this.

 

Never happened to me, never seen it. Doesn't mean it doesn't exist.

Form 43 plugins were made for LE right? Because that's the version that SkyrimVR runs on, so i dont think this is the issue.

 

Regardless though, thank you for help, truly

Posted (edited)

If you're thinking going through all dlls to find the one causing issues is going to be a lot of work, it's actually quite a lot easier than it sounds: Don't disable the entire mod, instead just rename the dll's extension to something like, like "banana": skee.dll -> skee.banana

 

Saves you time figuring out dependencies. Should be a <60 min job to go through the 100 or so dlls you have. 50-50 them like plugins and you'll narrow it down quickly.

Edited by traison
Posted
1 minute ago, traison said:

If you're thinking going through all dlls to find the one causing issues is going to be a lot of work, it's actually quite a lot easier than it sounds: Don't disable the entire mod (which would potentially brick your test save), instead just rename the dll's extension to something like, like "banana": skee.dll -> skee.banana

 

Should be a 60 min job to go through the 100 or so dlls you have. 50-50 them like plugins and you'll narrow it down quickly.

Alright, i'll do that. Thanks!

Posted
On 4/3/2026 at 1:52 AM, damp_soup said:

Alright, i'll do that. Thanks!


did you ever find out a fix for the issue? currently having the same thing but on the AE version of the game. Every mod runs fine except for ABC, when i enable it the game always crashes at startup.

Posted
On 4/8/2026 at 11:54 PM, WeaponizedAutismNL said:


did you ever find out a fix for the issue? currently having the same thing but on the AE version of the game. Every mod runs fine except for ABC, when i enable it the game always crashes at startup.

I did not, unfortunately. Ended up using the Nefarem modpack on Wabbajack

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