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[quantum physics] 🌌🥒 Floating Dick in First Person SL Scene


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Posted (edited)

hi all,

 

So lately on a new playthrough:

  • occasionally get an additional floating dick for myself in first person that doesn't animate, do anything. It's not systematic.
  • The dick situation:
    • is stiff, not animated.
    • it's not connected to the body
    • It shows up immediately when the scene starts
  • The camera situation:
    • Switching to third person: normal behavior. no 2nd dick
    • Switching to free camera: normal
    • when switching back to first person (where the 2nd dick is), it seems the camera gets a bit higher, which makes the second static dick hide a bit the scene
    • in first person, moving around the mouse seems to make my body move independently from the animation and the partner's body. the dick stays floating at the center of the screen. it's a bit as if the camera centered on a static dick in first person.
  • The animation situation: screenshot below is for Billy Chair Face Fuck. I tried several SL animations in chain until I was able to reproduce the bug. so it could be SL animation related.
  • performance wise: no CTD, no lag. the scene ends just fine. purely visual.

 

hard to tell if it's a body, physics, animation, camera problem.

 

Please see the dick pick here:

 

image.png.89e011d7fbcebc209090c896e252fdd0.png

 

 

 

Mods I have installed that could create this problem:

  • HIMBO: it's the first time I use this mod. I think it might be the cause
  • TNG: I have had it a long time, never had this issue. I did update it recently though
  • Improved camera SE 1.1
  • SexLab Framework PPLUS - V2.17.0 - NG
  • SmoothCam
  • True Directional Movement - Modernized Third Person Gameplay -> first time i use it, but its 3rd person so Im not sure this would be a problem
  • PPA - Procedural Penis Animations

 

Thanks in advance for your tips to fix this!

Edited by Fraying9981
Posted
5 minutes ago, Fraying9981 said:

It shows up immediately when the scene starts

 

Check your inventory (using the console) before the dick and after the dick. Find the difference(s) and you most likely find your answer:

prid 14
inv

 

Items marked as "worn" are of interest; especially new ones added after the dick but you should also pay attention to items that are no longer worn. Start a scene already naked, so that you don't have to waste time inspecting various hats and socks.

Posted (edited)
10 minutes ago, traison said:

 

Check your inventory (using the console) before the dick and after the dick. Find the difference(s) and you most likely find your answer:

prid 14
inv

 

Items marked as "worn" are of interest; especially new ones added after the dick but you should also pay attention to items that are no longer worn. Start a scene already naked, so that you don't have to waste time inspecting various hats and socks.

 

damn it I knew you would not let me down! Thanks I will try this.

what's prid 14? is it to target the player? yes it is

Edited by Fraying9981
Posted
On 3/27/2026 at 12:45 PM, traison said:

 

Check your inventory (using the console) before the dick and after the dick. Find the difference(s) and you most likely find your answer:

prid 14
inv

 

Items marked as "worn" are of interest; especially new ones added after the dick but you should also pay attention to items that are no longer worn. Start a scene already naked, so that you don't have to waste time inspecting various hats and socks.

 

 

so I think I've found it. It's either:

 

 

No Tongue from AhegaoTongues.esp

 

image.png.a29d207030b6c634a906e7643f813f03.png

 

or TNG GenitalCover (more likely)

 

 

image.png.d6a6715cba044c7150329e73f4d511c0.png

 

How do you think I should fix?

Posted
1 hour ago, Fraying9981 said:

How do you think I should fix?

 

Well the fix would be to find the script that's adding that item and disabling that part of the script. The "but I don't know how to script" approach is to remove the entire mod.

Posted
23 minutes ago, traison said:

 

Well the fix would be to find the script that's adding that item and disabling that part of the script. The "but I don't know how to script" approach is to remove the entire mod.

 

thanks.

i tried adding TNG body cover to always remove in SL menu, but the bug still occurs

Posted (edited)

image.png.10ce7871e76590649a6fcba43630df41.png

 

ok I believe I have found the issue.

not sure what they mean though. do they mean you need to add sos_revealing to EVERY armor piece?

 

Edit: so i asked qwen he says it's not a keyword thing, I would have to go into SSEEdit and change a record.
@traison would you know how to do this? 🙏🏻

 

Edited by Fraying9981
Posted
1 hour ago, Fraying9981 said:

not sure what they mean though. do they mean you need to add sos_revealing to EVERY armor piece?

 

To me that seems like it'll get fixed in the next version so I'm not sure I'd bother editing potentially hundereds of armors because of a badly made or badly tested mod.

 

1 hour ago, Fraying9981 said:

Edit: so i asked qwen he says it's not a keyword thing, I would have to go into SSEEdit and change a record.

 

Typically you need to mark every slot 32 armor with the SOS_Revealing keyword if that armor is bottomless. Your situation seems like the opposite if anything.

 

1 hour ago, Fraying9981 said:

...would you know how to do this?

 

Not without knowing which record they're refering to. Based on your screenshot I'd say there's no record edit that will fix that. This is a mesh or skeleton issue.

Posted
28 minutes ago, traison said:

 

To me that seems like it'll get fixed in the next version so I'm not sure I'd bother editing potentially hundereds of armors because of a badly made or badly tested mod.

 

 

Typically you need to mark every slot 32 armor with the SOS_Revealing keyword if that armor is bottomless. Your situation seems like the opposite if anything.

 

 

Not without knowing which record they're refering to. Based on your screenshot I'd say there's no record edit that will fix that. This is a mesh or skeleton issue.

 

thanks.

I ahve the following conflicts. do you think they might be the cause?

 

TNG himbo

 

image.png.2a4fb09c8237e5a1242dbff8a3493138.png

 

TNG: these look just like texture conflicts

 

image.png.e07af0f57a7e5bc03ef4c01f1ae48dbc.png

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