Rygus Posted March 24 Posted March 24 I'm using ABC with Softbody and the penetration physics mod to align things correctly. I am also using CBPC fully for the physics and have selected that option for both 3ba and softbody. I am using a custom race but I have built the body with softbody in BS and have applied it. https://mega.nz/file/dAsiHJrJ#d0oPN0hTPdurVmKyQ9eHgX07wmer3RG56rbaw39Pglc Here is the result. Can anyone help me figure out the issue? Is it just some adjustments I need to make in the cbpc config file (I tried that to no affect)?
gamerpk2 Posted March 25 Posted March 25 try increasing "BellyBulgeReturnTime" in " CBPCollisionConfig_Female" config for a quick easy attempt if that doesnt do then try increasing the damping in "CBPConfig_belly" for x,y,z but not the rotation
Rygus Posted March 27 Author Posted March 27 On 3/25/2026 at 4:35 PM, gamerpk2 said: try increasing "BellyBulgeReturnTime" in " CBPCollisionConfig_Female" config for a quick easy attempt if that doesnt do then try increasing the damping in "CBPConfig_belly" for x,y,z but not the rotation OK Thanks for the suggestions. I will try and report back. I'm out for the weekend but should try on monday
Rygus Posted March 30 Author Posted March 30 On 3/25/2026 at 4:35 PM, gamerpk2 said: try increasing "BellyBulgeReturnTime" in " CBPCollisionConfig_Female" config for a quick easy attempt if that doesnt do then try increasing the damping in "CBPConfig_belly" for x,y,z but not the rotation The return time did help, but the twitch is still present. The Damping I tried going from .02 up incrementally to 1.0 and not much changed. Any other suggestions?
gamerpk2 Posted March 30 Posted March 30 (edited) damping 1.0 would be extreem . i'd revert that damping sorta cancels out movement . as resistance force to the movement . higher gives it more drag . while lower makes it more snappy or jiggly . but im not sure in the case of this config if its calculated at all when it comes to movement from outside force " collision " u could try " Belly.collisionFriction " its set to zero by default and i havent tried it myself so not sure besides what the name suggests the name suggests friction with colliding objects " sorta sticking to the collider " which may give the desired effect . otherwise u could increase "Belly.stiffness" X,Y and Z . but that would have the side effect of lowering belly jiggle generally . its a case of do u care more about belly jiggle when moving or with cases like here Edited March 30 by gamerpk2
Rygus Posted April 6 Author Posted April 6 On 3/30/2026 at 2:48 PM, gamerpk2 said: damping 1.0 would be extreem . i'd revert that damping sorta cancels out movement . as resistance force to the movement . higher gives it more drag . while lower makes it more snappy or jiggly . but im not sure in the case of this config if its calculated at all when it comes to movement from outside force " collision " u could try " Belly.collisionFriction " its set to zero by default and i havent tried it myself so not sure besides what the name suggests the name suggests friction with colliding objects " sorta sticking to the collider " which may give the desired effect . otherwise u could increase "Belly.stiffness" X,Y and Z . but that would have the side effect of lowering belly jiggle generally . its a case of do u care more about belly jiggle when moving or with cases like here Thanks for the help! It seems one or 2 animations to be the worst offenders, but after I made your suggested changes its way better for most animations.
Dorabella Posted April 6 Posted April 6 It's amazing how neither of them realizes that this isn't the technical support for Skyrim SE/AE
Rygus Posted April 13 Author Posted April 13 On 4/6/2026 at 1:38 PM, Dorabella said: It's amazing how neither of them realizes that this isn't the technical support for Skyrim SE/AE It's amazing how you cared enough to post about that. Go find something better to do. Like seriously
Dorabella Posted April 14 Posted April 14 19 hours ago, Rygus said: It's amazing how you cared enough to post about that. Go find something better to do. Like seriously And did you think your problem had already been resolved, perhaps through the proper channels?
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