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Any Ostim Defeat mod that support necrophilia?


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Posted

Hi there, I'm new to LoversLab, I'm looking for an OStim-based defeat mod that supports necrophilia — specifically the toggle to play sex animations on corpse, just like SexLab Defeat does.

I've checked "ODefeat - Defeat Reborn", but it seems to only unequip armor from corpse according to the description.

I think posting here for some nice people's random suggestions is better than me trying a bunch of Ostim defeat mods myself — hope this doesn't annoying you!

Anyone know of one that actually lets you do corpse scenes with Ostim? Thanks a lot!

Posted
9 hours ago, wzzzz said:

Hi there, I'm new to LoversLab, I'm looking for an OStim-based defeat mod that supports necrophilia — specifically the toggle to play sex animations on corpse, just like SexLab Defeat does.

I've checked "ODefeat - Defeat Reborn", but it seems to only unequip armor from corpse according to the description.

I think posting here for some nice people's random suggestions is better than me trying a bunch of Ostim defeat mods myself — hope this doesn't annoying you!

Anyone know of one that actually lets you do corpse scenes with Ostim? Thanks a lot!

I have not yet heard of player as aggressor

But I do have made an OStim "defeat" with player as victim

Posted
10 hours ago, LittleWhiteNeko said:

我还没听说玩家是攻击者

但我确实用 OStim 做过一次“失败”,玩家是受害者

Really thank you for your reply, maybe I should stay in Sexlab. 🥹

Posted
On 3/20/2026 at 2:00 AM, wzzzz said:

Hi there, I'm new to LoversLab, I'm looking for an OStim-based defeat mod that supports necrophilia — specifically the toggle to play sex animations on corpse, just like SexLab Defeat does.

I've checked "ODefeat - Defeat Reborn", but it seems to only unequip armor from corpse according to the description.

I think posting here for some nice people's random suggestions is better than me trying a bunch of Ostim defeat mods myself — hope this doesn't annoying you!

Anyone know of one that actually lets you do corpse scenes with Ostim? Thanks a lot!

 

Generally speaking, Ostim offers little to no support for mods involving creatures and noncon (including necro).

 

I use Ostim AND Sexlab. Your best bet is to use both, as well, and just pay attention to which mods use which framework and remain cognizant of which is being triggered by a given event.

Posted
On 2026/3/24 at AM7点57分, Polyleritae said:

 

一般来说,Ostim对涉及生物和非自愿(包括死灵法)的模组几乎没有支持。

 

我同时使用Ostim和Sexlab。你最好的办法是同时使用两个版本,同时注意哪些模组使用了哪个框架,并注意某个事件触发了哪个。

Thank you for your reply, I 'll try

  • 4 months later...
Posted
On 3/20/2026 at 6:00 AM, wzzzz said:

Hi there, I'm new to LoversLab, I'm looking for an OStim-based defeat mod that supports necrophilia — specifically the toggle to play sex animations on corpse, just like SexLab Defeat does.

I've checked "ODefeat - Defeat Reborn", but it seems to only unequip armor from corpse according to the description.

I think posting here for some nice people's random suggestions is better than me trying a bunch of Ostim defeat mods myself — hope this doesn't annoying you!

Anyone know of one that actually lets you do corpse scenes with Ostim? Thanks a lot!

It would be possible if someone wanted to make it really. But it'd require editing and recompiling the OStim dll, and updating it with each ostim update, if they dont change the logic, that is.

 

Looking at Ostim's source files, the reason scenes cant work with dead bodies is because they are not eligible per the Ostim logic. Within the OStim Core.cpp this is defined by:

bool isEligible(GameAPI::GameActor actor) {
        return !actor.isDisabled() && !actor.isDeleted() && !actor.isChild() && !actor.isDead() && ActorProperties::ActorPropertyTable::getActorType(actor) != "" && !


So as you can see here, the foundation of Ostim dictates that any disabled, deleted, child, or dead actor cannot be flagged as eligible. In theory, you'd just remove the '&& !actor.isDead', reompile the dll, then dead bodies would pass the eligibility check and only a lightweight scene starter would have to be scripted. You'd also have to make sure that the papyrus scripts dont have eligibility barriers either. A decent way to do this would be with something like jayserpa's dynamic activation key. You'd essentially write a papyrus script targeting the thread starter scripts from ostim, and tell it 'if player is sneaking and cursor is over dead body> hold dynamic activation key to switch 'search npc' with 'start scene'. Then have necro scenes behave as if they are furniture, where the only animations available are the ones with the already existing tags, 'necro'.

 

With the work @kakarotos3 has been doing around Ostim recently, I'm sure they could pop this together if there was enough support to warrant it

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