Goonatos67 Posted March 19 Posted March 19 crash-2026-03-19-13-56-00.log pretty sure its a facegen error with high poly head. first happened when my game broke due to too many plugins (now fixed) but some stuff is still corrupted maybe? Only happens with female characters, male characters are entirely playable. Starting a new game also results in a crash on the loading screen. I've tried disabling every mod listed etc and have also tried finding the problems through xEdit but nothing seems to have helped thanks
traison Posted March 19 Posted March 19 (edited) There is something wrong with the BSLightingShaderProperty node in the facegen data of reference id 0x14 form id 0x7 "Nami". 39 minutes ago, Goonatos67 said: Starting a new game also results in a crash on the loading screen. How can your character be named "Nami" if the game crashes before the first time you get into RaceMenu? I suspect you have mods that are messing with the player actor (0x7). Otherwise I'd be suspicious of a missmatch in expression tri files. Edited March 19 by traison
Goonatos67 Posted March 19 Author Posted March 19 31 minutes ago, traison said: How can your character be named "Nami" if the game crashes before the first time you get into RaceMenu? I suspect you have mods that are messing with the player actor (0x7). Sorry for the confusion, this was from trying to load a save that had I had been using in the past. So whenever I would load in my in-progress male character now, it works, but whenever i load in the in progress female character ("Nami"), it CTD's. And then whenever i try to make a new separate character, it also crashes on the loading screen.
Dorabella Posted March 19 Posted March 19 8 hours ago, Goonatos67 said: pretty sure its a facegen error with high poly head. If you are using [Predator] HPH-SMP , delete the femalehead.tri Found in Skyrim data\meshes\KL\HPH , or in the path indicated by your modmanager
Goonatos67 Posted March 19 Author Posted March 19 1 hour ago, Dorabella said: If you are using [Predator] HPH-SMP , delete the femalehead.tri Found in Skyrim data\meshes\KL\HPH , or in the path indicated by your modmanager Tried this as well as disabling the mod altogether and i still got the same error (New log from this attempt) crash-2026-03-20-00-52-04.log
traison Posted March 19 Posted March 19 Unfortunately still saying this is a face morph tri file issue. You have a tri file somewhere that's applied to your character's face which has the wrong number of vertices, i.e. trying to run vanilla head expressions on a HPH mesh, or the other way around.
Goonatos67 Posted March 20 Author Posted March 20 ok just for clarification, what am I looking for in order to fix this, like how am I able to identify which of the tri files is the problem lol.
traison Posted March 20 Posted March 20 Since you can't load a saved game you'll have to try to remember or guess the following: Your actual gender: SL gender confusion doesn't count here. Your actual race: NordRaceVampire is not the same as NordRace etc. Then: Open xEdit, don't change the load order. Find your actors RACE record. Find the Head Data section for your character's gender. Ctrl + Click your way through the HDPT records and make a list of the tri files mentioned in these. Keep in mind that if you're using HPH (or something similar) it does a HDPT swap in RaceMenu, those won't show here. Should be enough to inspect the plugin(s) of these mods to find the HDPT records. Go through your list of tri files and make sure they're compatible with your current head. Q: Ok so I found my tri files, how do I know if they're compatible? A: Blender, is the only way I'm currently aware of unfortunately. You can't rely on the file size, as tri files contain any number of obj files. So, plan B is thus to remove or otherwise change affiliated mods until the problem goes away. Example problem: Loading Expressive Facial Animation after HPH, or forgetting to install HPH's EFA overrides during install. In other words, using vanilla expression files on HPH. But the same works the other way around.
traison Posted March 20 Posted March 20 Going to post this here for future Googlers that may have a similar issue (as in, the need to find current HDPTs): Open racemenu. Save a preset of your character as it is now. Open the resulting jslot file in notepad. Find the headParts array. Use xEdit to inspect the form ids in this array.
Goonatos67 Posted March 21 Author Posted March 21 mk as an update i still haven't made much progress (lol), but I have found that pretty much all of the tri files in high poly head are deformed (which im assuming is part of the corruption right). Also I have re installed hph like 3 times and it would still happen so idk lmao, i'll try to make more progress tomorrow. Also the one normal looking face was a tri file that I took from expressive face morphs and put into the hph folder fyi
traison Posted March 21 Posted March 21 11 minutes ago, Goonatos67 said: ...I have found that pretty much all of the tri files in high poly head are deformed... Using it myself so that seems unlikely. It's more likely that vertex order got scrambled at some point during the import to blender, or that the tri file you imported has a different vertex count to the mesh you're applying it to. 13 minutes ago, Goonatos67 said: ...the one normal looking face was a tri file that I took from expressive face morphs and put into the hph folder... Expressive Facial Animation (which I assume you're referring to) is not compatible with HPH. Author of EFA got pissy because author of HPH apparently made a conversion of it and bundled it in the HPH installer without permission. If I was the author of EFA and you asked me, that just seems like work I didn't have to do - and imitation is the purest form of flattery. But I guess it's none of my business is it.
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