Fierey Posted March 17 Posted March 17 So I followed basically* the Skyrim AE guide with MO2 and added a few extra mods for myself. But I have this crash log does anyone want to look at it and try to help? crash-2026-03-17-01-35-11.log
traison Posted March 17 Posted March 17 There is something wrong with the hair in the facegen data of reference id 0xFF000DFF form id 0x000B1F97 "Ghost". Remove the mod that's providing the mesh, or rebuild it in the CK. If you decide to rebuild it, remember that you need the exact same modlist as the original author of that facegen mesh if you want it to still look the same; custom meshes can't be built in the CK.
Fierey Posted March 18 Author Posted March 18 Ok well thank you for helping me before with the CK input but now I am back with a new crash log. So I used patchers to downgrade my Skyrim to 1.6.640 and had changed all my mods to work with 1.6.640 so I could use and install CK as I was before using the most up to date steam version. And this is with all my sexlab and sexlab related mods disabled just because I hadn't gotten to them yet but now the game won't even launch. It does launch for like 1 second then crashes and I have no idea why as everything should be working. crash-2026-03-18-00-11-05.log
traison Posted March 18 Posted March 18 6 hours ago, Fierey said: ...but now the game won't even launch. This has been posted several times before. Missing master plugin. Incompatible SKSE plugin. If your mod manager doesn't show missing masters, then load your loadorder as-is in xEdit. To find the incompatible dll, go through your SKSE\plugins directory and make sure all dll files in there are made for and tested on your game and SKSE version combination.
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