darthroman Posted March 16 Posted March 16 AAF_Creature_Resources2 View File So, what are these files? They're a collection of mesh models, textures, and materials for creatures penises that I gradually created for my animation package, some of which I adapted for game. These files will be updated as I progress. !!!This is not animamation pack!!! Currently, the list is: Alien Yaoguai Molerat RadStag (RadGazelle) + (RadStag Doe) RadRoach Bloatfly Radscorpion Brahmiluff Cat Gulper GatorClaw CaveCricket RadAnt Mirelukspawn BloodWorm + skeleton ViciousDogs Credits: Some meshes from dragon dildos by Ilyana Sato Some meshes from Leito86 pack Gulper, Gatorclaw meshes from DeathClaw by GeckoRobot To work correctly with Gulper and GatorClaw, you need textures and materials from the original DeathClaw mod, which comes with the UAP pack or Creature Resources Modders and animators can use these materials for their own projects. All models have *.tri morphs and sliders such as Erection, Erection Up, Erection Down, and Penis Adjust. Install: I think this can be installed like any other archive, using mod loaders. GatorClaw and Gulper contain ESL files for properly loading penises in the game. Added main Radstag Doe file for anim pack, separate xml files will still be needed to support animations (will be provided separately as before) Submitter darthroman Submitted 03/16/26 Category Other Requirements AAF Creature Resources 1.1.6-1 (UAP) Ultimate AAF Patch v2.6.64-1 3
darthroman Posted March 16 Author Posted March 16 21 minutes ago, yokito78 said: Are you going to use the Skyrim animation conversion tool? For now - no, I still have a lot of work to do in the F4 world.
yokito78 Posted March 16 Posted March 16 How did you create the animation? Did you use Autodesk or just Blender? By the way, have you thought about making some missions? I'd love to see a mission where you use the cats.
darthroman Posted March 16 Author Posted March 16 12 minutes ago, yokito78 said: How did you create the animation? Did you use Autodesk or just Blender? By the way, have you thought about making some missions? I'd love to see a mission where you use the cats. I use 3ds max, some people Blender. Some "missions"... I think other modders can use animations to make something like this. I`m not ready to make quest`s for now.
lee3310 Posted March 16 Posted March 16 Spoiler Good job on the bull meshes. I found this image and it doesn't look big indeed (just a little far away from the balls).
darthroman Posted March 17 Author Posted March 17 7 hours ago, lee3310 said: Reveal hidden contents Good job on the bull meshes. I found this image and it doesn't look big indeed (just a little far away from the balls). I did this size and position for alignment that can be used 🤷, it's not a perfect but doing his job 😅 1
mattouttahell99 Posted March 17 Posted March 17 Does this add anything above what is included in your latest creature packs on LL or Patreon?
darthroman Posted March 17 Author Posted March 17 6 minutes ago, mattouttahell99 said: Does this add anything above what is included in your latest creature packs on LL or Patreon? For now not. This will be necessary over time when I remove these resources from the animation package to save space, and these are also resources for those who want to use them in their projects. 1
darthroman Posted March 17 Author Posted March 17 7 minutes ago, draconnos said: can't seem to get the models in bodyslide to edit size ect I haven't posted any bodyslide projects yet. Please read the description again. I'll be able to prepare these bodyslide projects later if needed.
archerthegrey Posted March 19 Posted March 19 can we get proper meshes for the mongrels the secondary verions of them arent covered correctly by creature recroses and uap like glowing rabid and alhpa
darthroman Posted March 19 Author Posted March 19 (edited) 21 hours ago, archerthegrey said: can we get proper meshes for the mongrels the secondary verions of them arent covered correctly by creature recroses and uap like glowing rabid and alhpa Will be in next update Edited March 20 by darthroman
archerthegrey Posted March 23 Posted March 23 On 3/19/2026 at 1:35 PM, darthroman said: Will be in next update hurrah was always confused by that being missing
lee3310 Posted April 15 Posted April 15 So mongrels won't switch back to default skin when erected now ? good job. 2
darthroman Posted April 16 Author Posted April 16 14 hours ago, lee3310 said: So mongrels won't switch back to default skin when erected now ? good job. I think yes, must be all fine 1
iPhoenix8 Posted April 16 Posted April 16 So am I right to assume that it should be loaded(in Vortex) after UAP and EAP?
darthroman Posted April 16 Author Posted April 16 2 hours ago, iPhoenix8 said: So am I right to assume that it should be loaded(in Vortex) after UAP and EAP? This is library of meshes textures and materials, and no overwrite conflicts with EAP and UAP, I think 😁 here all creatures that not included in UAP and EAP
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