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[mod] House Weissschild WIP


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House Weissschild WIP


House Weissschild


CK2 Shadow Merchant Dynasty — Puppet Master Gameplay


⚠ WORK IN PROGRESS — NOT FOR CASUAL PLAY ⚠


This is an early development backup uploaded primarily for version control and in case anyone wants to poke around the code. Phase 1.5g is functional but untested end-to-end. Expect rough edges, placeholder event pictures (vanilla GFX), and missing features. If you just want to play — wait for Phase 2.


━ CONCEPT

You control no territory. You have no army. You have no castle. What you have is gold, leverage, and patience.

House Weissschild is a shadow merchant dynasty mod inspired by the Fugger banking dynasty, the Rothschild family, and The Eminence in Shadow. The player operates as a landless patriarch pulling strings behind every throne in Christendom — through investments, debt collection, blackmail, and strategic marriages. Kings borrow your gold. You own them.

Core fantasy: You are the puppet master behind every throne.


━ HOW IT WORKS

The mod uses a hybrid offmap power system. The custom offmap panel (House Weissschild) sits in the top-right alongside the vanilla China offmap — four buttons opening different hubs:

  • Investments — Browse your debtor ledger, forgive debts, trigger debt default consequences
  • Blackmail — Dispatch agents to investigate rulers, accumulate leverage, escalate pressure
  • Marriages — Collect tribute from rulers tied to you through marriage alliances
  • House — Overview of your estate status and room upgrade progress

Room upgrades are handled via the Decision Panel (6 rooms × 3 tiers). Targeted actions (invest in a ruler, bribe a character, blackmail a leverage target, collect a debt) work via right-click decisions on characters directly — same pattern as DWR's Wizard Tower and Demon Kingdom Capital.


━ SYSTEMS IMPLEMENTED

Investment & Debt

  • Invest 100g or 200g in any landed ruler — they gain gold, you gain a debt level on them
  • Re-investment stacks: debt_level accumulates across multiple loans
  • Yearly interest: 10g (L1-2) / 20g (L3-4) / 30g (L5+) — collected automatically
  • Collect debts via right-click (scales with level: 100g / 200g / 300g+)
  • Review all debtors one by one via the Decision Panel

Debt Default Consequences (ws.8)

When a debtor can't pay, you choose from 5 fully deterministic strategic options (no RNG):

  • Seize the Crown (L5+ only) — Force abdication, install heir as puppet. Puppet pays 100g/year tribute, you get a positive opinion bonus with their successor.
  • Arm Their Neighbors (500g cost) — Fund up to 2 neighboring rulers with 250g each + pressed claims on the defaulter's primary title. AI will likely declare war.
  • Seize Assets — Direct gold extraction, scales with debt level (200g → 2000g)
  • Impose Debt Servitude — Permanent modifier: -5 stewardship, -3 diplomacy, -2 intrigue, -2g/month. They work for you forever.
  • Write Off the Debt — Mercy option. +100 piety, positive opinion.

Investigation & Blackmail

  • Investigate rulers for 25g — 50/50 success, improved by intrigue and Study room tier
  • Leverage is permanent (not consumed on use) — blackmail the same ruler repeatedly
  • Pressure escalates with each demand (P0→P1→P2...→P4+), yielding more gold but increasing resistance chance
  • Resistance system: P2-3 = 20% chance, P4+ = 40% chance. On resistance: leverage lost, -50 prestige, permanent -50 opinion modifier
  • Review all leverage targets in a cycle (like the debtor review)

Room System (6 Rooms × 3 Tiers)

Upgrade costs: T1 = 1,000g · T2 = 2,500g · T3 = 5,000g (8,500g per room, 51,000g for all 6)

  • Treasury — +2.5 / +5.0 / +10.0 gold/mo · +5 / +10 / +15 stewardship
  • Ballroom — +5 / +10 / +15 diplomacy · +0.25 / +0.50 / +1.00 prestige/mo
  • Study — +5 / +10 / +15 intrigue · +5 / +10 / +15 learning
  • Dungeon — +5 / +10 / +15 intrigue · T2-T3: -0.25 / -0.50 piety/mo
  • Slave Quarters — +1.5 / +3.0 / +5.0 gold/mo · T2-T3: +5 / +10 stewardship
  • Bedchamber — +25% / +50% / +75% fertility · T2-T3: +5 / +10 diplomacy · T3: +1.25 health

Starting Setup

  • Play as Heinrich Weissschild — shrewd, ambitious, midas_touched, diligent. Capital: Venezia, 769 start.
  • Select "Play as House Weissschild" in Game Rules before starting — auto-switches you to Heinrich at game start (CK2 filters landless characters from bookmark screen)
  • Starting gold: 1,000g
  • Government: weissschild_merchant_government — city-focused, can't create kingdoms/empires, capital locked


━ PLANNED (NOT YET IMPLEMENTED)

  • Phase 2: Agent system (dynasty members at foreign courts), rival merchant houses (AI), Kingmaker event chain, assassination contracts, reputation system, Influence as currency
  • Phase 3: Full adult mod integration — slave trade (DWR/IST/LF), dungeon interrogation with WearAndTear, breeding program (Evolution genetics), Ballroom gala events (LF Sexytimes, bdsmSociety), Cheri TD integration
  • Phase 4: Custom event pictures (xyz_image_replacer pipeline), Weissschild bloodline, difficulty game rules, sound effects, achievement milestones


━ COMPATIBILITY

Zero overrides of any existing mod files. Fully standalone, all files use unique ws_* namespace. The on_actions file (ws_on_actions.txt) has a unique filename so it merges with all other mods rather than overriding.

Dependencies: None. Works standalone.
Tested with: 50+ mod setup including DWR, LF, IST, Cheri, ABM, HouseIrae, bdsmSociety, xyz_comp_patcher, Evolution, WearAndTear

Future Phase 3 integration points already planned: xyz_slave/xyz_trained traits, WearAndTear interrogation, ABM body traits, LF Sexytimes, IST counter bridges.


━ FOR MODDERS / CURIOUS DEVS

The ARCHITECTURE.txt included in the mod root documents the full system design, every event, every flag, every variable, and — most usefully — 13 Lessons Learned from the development process. If you've ever tried to build an offmap power mod and ran into silent failures, the lessons section covers:

  • Why the player cannot be the offmap governor (CTD)
  • Why offmap_history_view must exist in the GUI (CTD)
  • Why the governor title requires primary = yes (silent failure — 3 sessions of debugging)
  • Why any_ruler with has_character_flag never finds anyone (use any_character instead — documented nowhere)
  • Why has_character_modifier in targeted_decision potential is unreliable (use flags)
  • Why you should NEVER use history files for offmap_powers/ in a mod (engine auto-manages)
  • Decision Panel pattern (DWR Wizard Tower) vs event hubs for management systems

21 files · 40 events · 18 room modifiers · 8 opinion modifiers · 4 targeted decisions · 7 self-decisions · ~304 localisation entries


━ INSTALLATION

  1. Place xyz_Weissschild/ folder in your CK2 mod directory
  2. Place xyz_Weissschild.mod in your CK2 mod directory
  3. In the CK2 launcher, enable xyz_Weissschild
  4. Start a new game — in Game Rules, enable "Play as House Weissschild"


CK2 mod folder: Documents/Paradox Interactive/Crusader Kings II/mod/ (Windows)


━ VERSION HISTORY

  • Phase 1.5g [2026-03-10] — Puppet System + Neighbor Funding. ws.8 Seize Crown now installs heir as puppet (ws_puppet flag, ws_puppet_tribute modifier, +50 opinion). Puppets pay 100g/year via new ws.51 yearly event. ws.8 Fund Rivals now scopes actual neighbors from the defaulter and grants pressed claims on their primary title — AI will attack. ws_debt_servitude harsher (stew-5, diplo-3, intr-2, wealth-2/mo). ws.8 Seize Crown confiscates gold (up to 500g) + 200 prestige. Write Off piety 15→100. Seize Assets scaled up to 2000g at L10+.
  • Phase 1.5f [2026-03-09] — Economy Scaling + Debt Rework. All room costs 10x (T1=1000g, T2=2500g, T3=5000g). Room buff values 5x. Starting capital 500→1000g. ws.8 reworked: 5 deterministic strategic options (no RNG), force abdication, fund rivals, debt servitude. ws_decision_blackmail safety filters + flag-based fix for reliable decision visibility.
  • Phase 1.5e [2026-03-09] — Blackmail Right-Click + Marriage Simplification. ws_decision_blackmail (right-click on target with leverage). Leverage permanent (not consumed). Escalation pressure system. ws.31 match-finder removed — standard CK2 marriage interface is better. ws.30 simplified to alliance tribute only.
  • Phase 1.5d [2026-03-09] — Debt Default Consequences. ws.8 initial implementation with 3 options (threaten/seize/forgive). ws.9 individual debtor review cycle.
  • Phase 1.5c [2026-03-09] — Leverage Review + Resistance. ws.25 leverage cycle. ws.26/ws.27 resistance check system.
  • Phase 1.5 [2026-03-09] — Core Fixes. any_ruler → any_character root cause fix (ledger always empty bug). Decision Panel migration (6 room upgrade decisions + review debtors). ws.10 converted to Estate Overview (info-only). Investment cooldown removed. Debt stacking with ws_debt_level variable.
  • Phase 1 [2026-03-08] — Core Systems Coded. Room system (6x3 tiers), full event set, investigation/blackmail, marriage hub, annual report, game rule start, full localisation, all events as narrative_event.
  • Phase 0 [2026-03-09] — Proof of Concept. Offmap power + player title + governor title + government + GUI verified crash-free. Key fix: governor title needs primary=yes + no history files.


 

  • 2 weeks later...
Posted (edited)
On 3/25/2026 at 12:43 PM, Strigoi19 said:

Mate this idea is insane, wanted to do this since merchant republic...

can't freaking wait

 

On 3/28/2026 at 10:12 AM, Uldork57 said:

Awesome concept I wish you the best in this under taking.

Thanks for the encouragement! I'm pretty busy at the moment because I'm currently working on a new mod called "XYZ Sexytime". This mod is supposed to generate dedicated images for all races (humans, demons, elves, etc.) as well as for the named characters like Belle, Vampirella, and so on. It will also replace the existing decisions from Luxaria Fantasia and DWR. I'm tinkering with it right now. If everything works out, I'll go back to the Weißschild mod afterwards. However, with the current Crimson Dessert release, I see my free time vanishing into thin air 😅🥲 But I'm on it!
Edited by santardo
  • 3 weeks later...

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