FastestDogInTheDistrict Posted January 30, 2014 Posted January 30, 2014 I have partitioned the BSDismember in 3dsMax so that the wrist area is BSD'd(?) to the forearms. The lower body seemed to react just fine when I did this to the shins. The upper body though produces a texture glitch: That's AFTER copy/pasting the BSL from the Vanilla mesh. It makes no difference - before/after, same glitch. What causes this? Why? Can I fix it? Here's the mesh, in case you wish to view it: Vampire Robes 0 8 RE-DONE shins wrists with BSD PARTITIONING BSLs doneBBB.nif
Guest Demiales Posted January 30, 2014 Posted January 30, 2014 you have set the wrong texture in the bsshadertextureset, you need: textures\dlc01\clothes\vampire\robesf.dds, but you have set the robes.dds
FastestDogInTheDistrict Posted January 30, 2014 Author Posted January 30, 2014 ...aaaaand that would be because, like an idiot, that is apparently the exact wrong MALE mesh that I'm pulling the Vanilla BSL from. *kicks self into next week* Thanks Demiales - I needed that.
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