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Can anyone ID which part of this mod is glitching out into a screen cover visual? its on npcs and only appears in close proximity.


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Posted

The first thing that comes to mind is an old problem related to the weight of NPCs.

To verify, try this test:

 

Open console, select NPC and type setnpcweight 100 , The problem should be resolved. If so, open the mod's ESM/ESP and change the weight of the NPCs.

 

I hadn't seen this problem for several years.

Posted
2 hours ago, Dorabella said:

The first thing that comes to mind is an old problem related to the weight of NPCs.

To verify, try this test:

 

Open console, select NPC and type setnpcweight 100 , The problem should be resolved. If so, open the mod's ESM/ESP and change the weight of the NPCs.

 

I hadn't seen this problem for several years.

Gotcha, will try this out.

Posted
1 hour ago, roldoi1911 said:

...the esp npc weight and facegen data or something?

 

Not familiar with this problem but I wouldn't limit my assumptions to these. The setnpcweight command may do more than what its name suggests. Reloading (or otherwise forcing the game to rethink) meshes comes to mind. SMP and CBPC may react to this as well.

Posted (edited)
52 minutes ago, traison said:

 

Not familiar with this problem but I wouldn't limit my assumptions to these. The setnpcweight command may do more than what its name suggests. Reloading (or otherwise forcing the game to rethink) meshes comes to mind. SMP and CBPC may react to this as well.

My f-smp and CBPC is working and up to date with my current version: 1.6.1170

Edited by roldoi1911
Posted
9 hours ago, roldoi1911 said:

it worked, so issue between the esp npc weight and facegen data or something?

It's an old problem related to HDTPhysicsExtensions, and honestly, I thought it had been resolved.

The problem is with the NPC's weight. In XEdit, open the mod, expand the menu, and search for NonPlayerCharacter (Actor). Find the NPC that has the problem (the name is enough to identify it) and change its body weight. Make the change on one NPC at a time. Not all of them necessarily need to be corrected.

 

Generally, your problem occurred when an NPC had a weight less than 50. You can try a few tests, adjusting the weight between 50 and 70.

 

Spoiler

Immagine.jpg.68569a6f1f03bb09c551088a87391489.jpg

 

Posted
16 minutes ago, Dorabella said:

It's an old problem related to HDTPhysicsExtensions, and honestly, I thought it had been resolved.

The problem is with the NPC's weight. In XEdit, open the mod, expand the menu, and search for NonPlayerCharacter (Actor). Find the NPC that has the problem (the name is enough to identify it) and change its body weight. Make the change on one NPC at a time. Not all of them necessarily need to be corrected.

 

Generally, your problem occurred when an NPC had a weight less than 50. You can try a few tests, adjusting the weight between 50 and 70.

 

  Hide contents

Immagine.jpg.68569a6f1f03bb09c551088a87391489.jpg

 

Awesome, I’ll try later tonight. Thanks

  • 1 month later...
Posted (edited)

Finally move by computer back in place. I found the issue, its either the talking animation that does this glitch or the mesh of the mouth.

 

now i just need a solution.

Edited by roldoi1911
Posted (edited)
10 hours ago, roldoi1911 said:

Finally move by computer back in place. I found the issue, its either the talking animation that does this glitch or the mesh of the mouth.

 

now i just need a solution.

 

Tri files causing this seems unlikely to me. If the vertex order or count is wrong the game just crashes. If there wasn't a crash, you'd get a hedgehog (these can be seen in BodySlide) but nothing as extreme as what you're seeing.

 

But on the other hand, it wouldn't hurt to do a sanity check:

  1. Animation_Tools_N2 can extract tri files.
  2. Blender can open resulting obj files.
  3. Make sure all vertices exist and somewhat overlap with those in your head mesh. Either eyeball it with NifSkope or import the head mesh into Blender as well with PyNifly. Note that this won't reveal the vertex order, only the vertex count. I'm not sure if Blender can show vertex indexes.

The "that's too complicated" approach would be to remove the mod currently providing your expression and phoneme tri files.

 

Q: How do I know which tri files I should remove or inspect?

A:

  1. Use More Informative Console to find your current head parts.
  2. Use xEdit to find the tri files associated with these HDPT records.
  3. Keep in mind that mods such as RaceMenu and MFEE dynamically inject tri files.
Edited by traison

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