Jump to content

Bullet Witch help


Recommended Posts

Posted

I wanna remove the skirt, shirt and tie from the highschool costume (PW2 / special costume 2) or make them transparent so she's only wearing underwear but i don't know how.

 

i tried replacing the textures of the skirt/shirt/tie with transparent ones but they appeared black in the game instead of transparent. someone on the other bullet witch post on here had managed to remove the glasses and wings on other costumes using a hex editor but they never explained what to look for in the mesh files or what needs to be changed. idk where to begin with that stuff, i'm very new to this

 

witch.png.1404e1a4babdc814f3d3393438ddb529.png

Posted

Yeah that's the one i looked at. it didnt give me info on how to remove specific clothing parts from a mesh file with the hex editor, they only showed that it's possible

  • 6 months later...
Posted

Hi nedcrck

 

Some parts of her you can make disappear by editing the texture. They are what I would call "soft" ghosty parts. Iirc if a part of her ghost out when you pull the camera close to her, then it can be "removed" by texture editing. For example her hair, her lower wings on fairy pw5 costume, her torn shorts on the mummy pw4 costume, or the laces and the belt running diagonally on her belly on the original black pw0 and white pw1 costumes.

 

However, other parts can't be removed with texture editing. Even if the texture was edited to transparent, it will appear black in game. They are "hard" parts. For example her skirt, tie, and shirt on uniform pw2 that you tried to edit, glasses frame on secretary pw3, and the ribbon around her shoulder on pw5.

 

What I learned, for parts removal, the more elegant solution is mesh edit first, texture edit later (usually for UV map).

 

Let's take a look at pw5 for example.

 

If you extract pw5's mesh.cpr file using cpr extractor tool, you will see that it consists of many files: vertex_000.bin, vertex_001.bin, index_000.bin, index_001.bin, and so on.

 

I think what I did to make the "hard" shoulder ribbon disappear was I edited the index part within that mesh.cpr file, from whatever it was before to all zeroes. The ribbon is index_003.

 

The steps would be like this:

- Extract mesh.cpr file

- Open the index_003.bin with hex editor.

- Copy the binary (e.g. 24 00 1D 00 ... )

- Open mesh.cpr file

- Use find and replace function, find the copied binary code

- Replace with all zeroes (00 00 00 00 ...) making sure to not overshoot the start and the end of the "index_003.bin" part within the mesh.cpr

 

You can compare the original and the edited mesh.cpr (posted on the old thread) using the hexeditor app to see what has been done.

 

Also, you can "zero" those indexes / edit the binary live in game using cheat engine. Slowly add zeroes and see what has been removed. If satisfactory, then go to hexeditor app to edit the mesh cpr inside the game file.

 

Hope this helps.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...