Supercooldude371 Posted September 30 Posted September 30 On 5/3/2026 at 5:03 AM, Natipiya said: 请问其他mod是否生效了,如果是部分mod不生效,可能不是 d3dx.ini 的问题,而是你的游戏中的贴图hash值不一样,包括不同分辨率和不同语言下的游戏hash值也有可能不同。 尤其是考虑到这个mod替换的贴图是带汉字的,因此可能和英语版本的游戏中hash值不一样。 Are your other mods working correctly? If only some mods aren't working, the issue might not be with the d3dx.ini file itself. Instead, it could be that your game uses different texture hash values. These values can vary depending on your game's resolution or language settings. Specifically, since this mod replaces textures containing Chinese characters, the hashes likely differ from those in the English version of the game. 因此你或许应该试试导出你的游戏的贴图并比较hash值。请问你会使用hunting模式吗?你可以在d3dx.ini中启用hunting模式,然后在游戏里按0打开hunting模式,按ctrl+F8切到hunting ui,最后按F8就可以导出画面上的ui了(捕捉ui元素前还要在d3dx.ini中添加对应的VS着色器,不然无法导出)。 如果确实是hash值不同导致的问题,你可以直接将ini配置文件中hash值换成你导出的贴图的hash值,但是那样你游戏中这些贴图会带汉字。如果你会使用photoshop等软件的话,可以将你导出的贴图放到mod附带的psd文件中进行简单编辑,很快就能获得你自己语言的版本。 You might want to try exporting your game's textures to compare the hash values. Do you know how to use Hunting Mode? You can enable it in the d3dx.ini file, then use the following steps in-game: Press 0 to enable Hunting Mode. Press Ctrl + F8 to open the Hunting UI. Press F8 to export the UI elements currently on screen. Note: You must add the corresponding Vertex Shader (VS) to the d3dx.ini beforehand, or the UI elements won't export. If the issue is indeed caused by mismatched hash values, you can simply replace the hashes in the .ini config file with the ones you exported. However, keep in mind that the textures will still display Chinese text. If you are familiar with Photoshop, you can drop your exported textures into the PSD file provided with the mod for some quick editing. This way, you can easily create a version tailored to your specific language. Sorry this took me so long to get back to you, Yes I do know how to use hunting mode. You said "You must add the corresponding Vertex Shader (VS) to the d3dx.ini beforehand, or the UI elements won't export." I don't know how to do that, but I believe it exported just fine when I dumped it in hunting mode. I get the hash from the file name of the correct file right? In my case, the win file that dumped was named "000125.0-[commandlisthud]-ps-t0=3e8f0de0.dds" so that means the hash is 3e8f0de0 right? I found another thing that may be helpful, I think it is something wrong with my d3dx.ini maybe? I found another d3dx.ini file that the match results (win/lose) mod actually does work with (which makes me think that my hash values are right). However, the problem with this other d3dx.ini is that my other UI mod 普通图与温泉立绘 stops working when I use it. Is there a way to get both mods to work? I will upload both my d3dx.ini files (I had to rename them to end with .txt ending in order to upload them, so rename them ending with .ini instead) 抱歉这么久才回复你。是的,我知道怎么使用“狩猎模式”(hunting mode)。你之前提到“必须预先在 d3dx.ini 中添加相应的顶点着色器(VS),否则无法导出 UI 元素”——虽然我不太清楚具体怎么操作,但我发现在狩猎模式下导出时,文件似乎已经成功导出了。我是不是应该根据正确文件的文件名来获取哈希值(hash)?以我的情况为例,导出的“胜利”画面文件名为 `000125.0-[commandlisthud]-ps-t0=3e8f0de0.dds`,这意味着哈希值就是 `3e8f0de0`,对吧? 我还发现了一些可能有用的线索,我在想是不是我的 d3dx.ini 文件有问题?我找到了另一个 d3dx.ini 文件,配合它使用时,“对战结果(胜/负)”的 Mod 确实能正常工作(这让我觉得我的哈希值应该是对的)。不过,使用这个 d3dx.ini 文件有个问题:我的另一个 UI Mod(普通图与温泉立绘)会失效。有没有办法让这两个 Mod 同时生效呢?我会把这两个 d3dx.ini 文件都上传上来。 d3dx works with match results.txt d3dx.txt
Natipiya Posted October 1 Author Posted October 1 On 9/30/2026 at 9:06 PM, Supercooldude371 said: Sorry this took me so long to get back to you, Yes I do know how to use hunting mode. You said "You must add the corresponding Vertex Shader (VS) to the d3dx.ini beforehand, or the UI elements won't export." I don't know how to do that, but I believe it exported just fine when I dumped it in hunting mode. I get the hash from the file name of the correct file right? In my case, the win file that dumped was named "000125.0-[commandlisthud]-ps-t0=3e8f0de0.dds" so that means the hash is 3e8f0de0 right? I found another thing that may be helpful, I think it is something wrong with my d3dx.ini maybe? I found another d3dx.ini file that the match results (win/lose) mod actually does work with (which makes me think that my hash values are right). However, the problem with this other d3dx.ini is that my other UI mod 普通图与温泉立绘 stops working when I use it. Is there a way to get both mods to work? I will upload both my d3dx.ini files (I had to rename them to end with .txt ending in order to upload them, so rename them ending with .ini instead) 抱歉这么久才回复你。是的,我知道怎么使用“狩猎模式”(hunting mode)。你之前提到“必须预先在 d3dx.ini 中添加相应的顶点着色器(VS),否则无法导出 UI 元素”——虽然我不太清楚具体怎么操作,但我发现在狩猎模式下导出时,文件似乎已经成功导出了。我是不是应该根据正确文件的文件名来获取哈希值(hash)?以我的情况为例,导出的“胜利”画面文件名为 `000125.0-[commandlisthud]-ps-t0=3e8f0de0.dds`,这意味着哈希值就是 `3e8f0de0`,对吧? 我还发现了一些可能有用的线索,我在想是不是我的 d3dx.ini 文件有问题?我找到了另一个 d3dx.ini 文件,配合它使用时,“对战结果(胜/负)”的 Mod 确实能正常工作(这让我觉得我的哈希值应该是对的)。不过,使用这个 d3dx.ini 文件有个问题:我的另一个 UI Mod(普通图与温泉立绘)会失效。有没有办法让这两个 Mod 同时生效呢?我会把这两个 d3dx.ini 文件都上传上来。 d3dx works with match results.txt 74.99 kB · 2 downloads d3dx.txt 74.95 kB · 2 downloads 目前这个帖子的mod用了两种替换贴图的方法,分别对应d3dx.ini中track_texture_updates=2 or 1,不同track_texture_updates下游戏内贴图的hash值也不同。 我看到你上传的两个d3dx中track_texture_updates中的值不一样,这可能就是原因。 Kensou制作了英语版本的mod整合,包括两个 track_texture_updates值的版本,你可以试试用他做的 The mod in this post uses two different methods for texture replacement, corresponding to track_texture_updates = 2 or 1 in d3dx.ini. The hash values for the in-game textures differ depending on the track_texture_updates setting. I noticed that the values for track_texture_updates in the two d3dx files you uploaded are different, which is likely the reason for the issue. Kensou has created an English version of the mod compilation, which includes versions for both track_texture_updates values. You might want to try using the one he made.
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