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[Mod]Pee mod


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Posted

Pee_Mod.rarHave been cooking this for a while (inspired by the poor soul asking for a pee mod).

 

Main feature: the ability and need to pee.

 

In the tutorial chest you can find a strange backpack with two potions. One will allow you to accumulate pee, the other will prevent it.

After consuming the first potion you will start stacking pee up to 50 + (Constitution Modifier * 10) (70 on usual).

After reaching the limit you will receive a "full bladder I" status, unlocking the ability to pee or hold it.

 

After losing the status, you will pee, unless you held it. In that case you will be receiving the next stage of full bladder up to IV, while suffering a debuff:

Full Bladder I: -20% movement speed

Full Bladder II: -40% movement speed, Disadvantage on attack rolls

Full Bladder III: -60% movement speed, Disadvantage on attack rolls, Disadvantage on checks

Full Bladder IV: -80% movement speed, Disadvantage on attack rolls, Disadvantage on checks, Disadvantage on saving throws

Losing concentration while having a II+ stage will make you pee.

After Full Bladder IV expires you will pee no matter what.

 

While having at least a Full Bladder I, you will be able to pee manually. While targeting a different entities you can enact some different scenarios.

All of them share the same basic properties: if someone spots you, they will lose some attitude; peeing applies a stackable Happy status until a long rest; you can pee both standing and while sneaking, using different animations; if you don't put off your clothing (armour and underwear) you will pee yourself, your clothing will start smelling and you will fail a scenario.

Successful scenarios:

Target yourself - you pee. Nothing else happens. This scenario will be performed if you won't hold the pee.

Target something else - you will apply stench until a long rest and wet status for 5 turns. If you target the NPC, they will lose some attitude.

Target companion - pee in them. You will have to succeed a persuasion check, or they will refuse. If you succeed, they will lose 10 - Degradation stacks approval and gain 2 hidden degradation stacks.

Target companion that has 10+ degradation: pee in them. You don't need to persuade them, at this point they will start gaining approval and will receive a Happy status too.

 

Smell:

If you pee on something, it will stink, providing a debuff in a 3 meter radius. Disadvantage on stealth, charisma checks, attack rolls and an advantage on animal handling.

Note: items in camp chest won't lose this status after a long rest. You will need to have it in your inventory.

 

Drinking interaction:

If you drink one of the 14 potions I deemed commonly used, you will gain some pee accumulation stacks. For example: basic healing potion provides 5 stacks, while the greater one - 10 stacks.

If your bladder is full, you won't be able to drink any potions, so be careful.

If you pee in you companion, they will get a diminished effect of the potion you drank before peeing. For example: potion of healing restores 2d4+2 but the companion will restore just 1d4 health.

If you drink alcohol or receive Drunk status effect any other way, you will accumulate 5 pee stacks for each Drunk stack.

 

Dress/Undress:

Spell that allows you to undress quickly, so that you won't pee yourself.

 

Animations, SFX, VFX:

As mentioned, you have 2 different animations: for peeing standing and peeing crouching. For the animations you will need BG3SEX and Animation Framework

You have 2 types of VFX: one for unclothed, one for clothed

For SFX I used in-game goblin urination sound. On mod-toolkit test it was kinda quiet. During in-game tests it was kinda fine(?), so it will do.

Posted

Love it!  Hope you continue to evolve this mod.  Thank you!

 

A few suggestions (you knew they were coming-LOL!):

 

Pee accumulation is WAY too fast.  While I like that it fills, even without drinking, the primary accumulation should be from input.  Imagine a full party, of 4!!  Someone is always having to go.

 

Having to choose "Hold It" should be automatic.  Otherwise, constantly monitoring 4 character's needs will become a chore.  I wonder if there's an animation you could use, that became more insistent, as the need grew???

 

Have you considered a toggle (similar to the "Non-Lethal Attacks), instead of potions?  I don't believe anyone wishing to use your mod, will only use it on a few, but not all, of their characters.  (Perhaps I'm wrong?)

 

"Smelly" removed by soap/sponge?

 

 

Bugs:

 

The "Dress/Undress" feature (Love it!!) gets confused.  If you undress multiple people, it will only remember the last one, & will attempt to put the last "Undress"'s clothes, on the next "Dress".

 

You start "Smelly upon 1st using the potion.

 

GREAT start!!

 

Posted (edited)

A wish list item:  Any chance your mod could monitor St8cy's Preg mod statis.  Perhaps increase accumulation then ?   :)

 

Edit: Any chance the stream can originate up, & forward, on men?  Not sure how much trouble it is, for a mod, to know the player's gender.

Edited by jdsmith4572
Posted

can add option to mark armors/underwears as revealing? so you can pee without undressing? finally use-case for revealing armor!

also maybe add option to pee early? starting, maybe, 25 stacks? don't have to be that full to start peeing ...

Posted

Holy SHIT!!!

 

Or rather, holy PISS!!!

 

As the poor soul that this was likely inspired by, i feel ever so blessed! especially after my unfortunate at least somewhat gullible nature to get scammed! I thank you from the bottom of my heart, it's just about everything i could ask for! My piss quest has finally just about ended, from an unexpected source even! But if a meteor were to fall and kill my greatest enemies, i would not complain at all! Truly, truly thank you.

 

Only clarification i would like is for the crouching pose. the standing pose is easy enough to determine what's going on there, but I don't quite get the crouching pose. is it meant to be a sort of "hmm, what an interesting thing i am looking at (secretly peeing)" type thing, or what exactly? Doesn't necessarily need any change, i just want a clarification on the intention of it. Because i don't quite understand what this pose is meant to imply (assuming it's not displaying wrong, cause standing pee works fine.)

 

 image.png.0dbbf98bdd0d7bd4d47e5ab68c415af2.png

 

Thank you once again, if you have any way to support you, i would be immensely glad to.

  • 2 weeks later...
Posted (edited)
On 2/17/2026 at 6:44 AM, jdsmith4572 said:

Love it!  Hope you continue to evolve this mod.  Thank you!

 

A few suggestions (you knew they were coming-LOL!):

 

Pee accumulation is WAY too fast.  While I like that it fills, even without drinking, the primary accumulation should be from input.  Imagine a full party, of 4!!  Someone is always having to go.

 

Having to choose "Hold It" should be automatic.  Otherwise, constantly monitoring 4 character's needs will become a chore.  I wonder if there's an animation you could use, that became more insistent, as the need grew???

 

Have you considered a toggle (similar to the "Non-Lethal Attacks), instead of potions?  I don't believe anyone wishing to use your mod, will only use it on a few, but not all, of their characters.  (Perhaps I'm wrong?)

 

"Smelly" removed by soap/sponge?

 

 

Bugs:

 

The "Dress/Undress" feature (Love it!!) gets confused.  If you undress multiple people, it will only remember the last one, & will attempt to put the last "Undress"'s clothes, on the next "Dress".

 

You start "Smelly upon 1st using the potion.

 

GREAT start!!

 

Adding onto this, in D&D a “Round” covers 5-6 seconds, so while I think that the mechanic is definitely implemented right, the minimum amount of rounds is WAY too low, it’s essentially causing a character to need to go every 5-6 minutes, which is rather unrealistic, even if it is kind of funny. 

Edited by pleasuredom
  • 2 weeks later...
Posted
On 3/13/2026 at 3:13 AM, TheDudeIV said:

The problem I feel is that if the accumulation takes a long time, then what's the point of having the mod?

Maybe have seperate files with different numbers, so people can pick and choose what experience they would like? 

  • 3 weeks later...
Posted
On 2/16/2026 at 1:09 PM, Beeeast said:

Pee_Mod.rarHave been cooking this for a while (inspired by the poor soul asking for a pee mod).

 

Main feature: the ability and need to pee.

 

In the tutorial chest you can find a strange backpack with two potions. One will allow you to accumulate pee, the other will prevent it.

After consuming the first potion you will start stacking pee up to 50 + (Constitution Modifier * 10) (70 on usual).

After reaching the limit you will receive a "full bladder I" status, unlocking the ability to pee or hold it.

 

After losing the status, you will pee, unless you held it. In that case you will be receiving the next stage of full bladder up to IV, while suffering a debuff:

Full Bladder I: -20% movement speed

Full Bladder II: -40% movement speed, Disadvantage on attack rolls

Full Bladder III: -60% movement speed, Disadvantage on attack rolls, Disadvantage on checks

Full Bladder IV: -80% movement speed, Disadvantage on attack rolls, Disadvantage on checks, Disadvantage on saving throws

Losing concentration while having a II+ stage will make you pee.

After Full Bladder IV expires you will pee no matter what.

 

While having at least a Full Bladder I, you will be able to pee manually. While targeting a different entities you can enact some different scenarios.

All of them share the same basic properties: if someone spots you, they will lose some attitude; peeing applies a stackable Happy status until a long rest; you can pee both standing and while sneaking, using different animations; if you don't put off your clothing (armour and underwear) you will pee yourself, your clothing will start smelling and you will fail a scenario.

Successful scenarios:

Target yourself - you pee. Nothing else happens. This scenario will be performed if you won't hold the pee.

Target something else - you will apply stench until a long rest and wet status for 5 turns. If you target the NPC, they will lose some attitude.

Target companion - pee in them. You will have to succeed a persuasion check, or they will refuse. If you succeed, they will lose 10 - Degradation stacks approval and gain 2 hidden degradation stacks.

Target companion that has 10+ degradation: pee in them. You don't need to persuade them, at this point they will start gaining approval and will receive a Happy status too.

 

Smell:

If you pee on something, it will stink, providing a debuff in a 3 meter radius. Disadvantage on stealth, charisma checks, attack rolls and an advantage on animal handling.

Note: items in camp chest won't lose this status after a long rest. You will need to have it in your inventory.

 

Drinking interaction:

If you drink one of the 14 potions I deemed commonly used, you will gain some pee accumulation stacks. For example: basic healing potion provides 5 stacks, while the greater one - 10 stacks.

If your bladder is full, you won't be able to drink any potions, so be careful.

If you pee in you companion, they will get a diminished effect of the potion you drank before peeing. For example: potion of healing restores 2d4+2 but the companion will restore just 1d4 health.

If you drink alcohol or receive Drunk status effect any other way, you will accumulate 5 pee stacks for each Drunk stack.

 

Dress/Undress:

Spell that allows you to undress quickly, so that you won't pee yourself.

 

Animations, SFX, VFX:

As mentioned, you have 2 different animations: for peeing standing and peeing crouching. For the animations you will need BG3SEX and Animation Framework

You have 2 types of VFX: one for unclothed, one for clothed

For SFX I used in-game goblin urination sound. On mod-toolkit test it was kinda quiet. During in-game tests it was kinda fine(?), so it will do.

I have a curiosity, do you have plans to make a cum mod in future?

Posted
So, first of all thanks for your (basically) free work on this mod, but i have some (i think) very valid criticism to make:
-Main problems:
-Characters accumulate piss too fast, to the point where they look senile and constantly piss themselves, which makes it not even fun to have as a thing and is making me reconsider abilitating this option ever again. Piss buildup should take wayy more time for it to work as intended.
-Buffs are too op in both ways; smile buff is ridicoulosly strong for just taking a leak and it stacks, on top of that; stink debuff is incredibly annoying and literal griefing, especially for how often they piss themselves, cycling back to the first big problem i mentioned.

-Lesser problems:
-It would be better to have a mod toggle instead of two potions, so that it would be less confusing to use.
-It should have an MCM menu and customization options
-You shouldn't piss yourself until you reach your absolute maximum limit, you shouldn't have to manually press the button to hold it every time (which again, is every few seconds because of how fast it accumulates)
-Soap doesn't remove the stink debuff
-You piss yourself and get debuffed on your first use of the potion

If there is no way or will to change any of these things, you should give people the option to use a "lite" version of the mod, which just makes you piss on command like in postal 2 and gives no form of buff/debuff whatsoever.

PS: Mod literally killed my relationship with a huge number of npcs, which is really annoying considering how i got this mod just cause i wanted to piss on my enemies as a show of superiority
Posted (edited)
10 hours ago, AverageTomboyEnthusiast said:

If there is no way or will to change any of these things, you should give people the option to use a "lite" version of the mod, which just makes you piss on command like in postal 2 and gives no form of buff/debuff whatsoever.

 

PS: Mod literally killed my relationship with a huge number of npcs, which is really annoying considering how i got this mod just cause i wanted to piss on my enemies as a show of superiority

there's actually a postal mod with pissing spells. so it's something at least

https://www.nexusmods.com/baldursgate3/mods/20169

Edited by Xylixxy
Posted
14 hours ago, TheDudeIV said:

 

Do the animations work for females?

just tested it and animation is tied to a visual, so it works as long as visual is present. and currently there's no visuals for female characters

 

  • 1 month later...
Posted

Thanks for the fun mod.
The mechanic works nicely, but as several people mentioned already, it builds up way too fast to
be able to play the game normally.
I'm putting this aside for now but having a way to customize build up speed would make me use this permanently.

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