Android155 Posted February 11 Posted February 11 Hi LL, I'm at my wit's end. Starting yesterday morning my main character in Skyrim is experiencing constant CTDs while playing and on load. I have not changed a single thing or added a mod since it was working flawlessly a few days ago. Starting a new character also works flawlessly. will post a few crash logs below. Does anyone have any idea what could be happening? Any help would be greatly appreciated!! https://pastebin.com/2z7zTmP5 https://pastebin.com/4YARpQJ3 https://pastebin.com/iLYW3Nav
traison Posted February 11 Posted February 11 (edited) 2z7zTmP5: It crashed because it tried to dereference RDI+RAX at a time when RDI was 0 and RAX a value that was way out of bounds of the available memory space. My guess is that this is corrupted data or invalid input. It was indirectly caused by OAR. Behaviour file "Behavior.hkb", project name "ChooseFrom3", form id 0x0001A135 ACTI in form id 0x0004624F "Kilkreath Ruins". Go through the rules in OAR and figure out which ones apply to the ACTI object in Kilkreath Ruines. If it's a lever, maybe you got some lever animation replacers. "ChooseFrom3" might suggest its one of those puzzle pillars. 4YARpQJ3: It crashed because it tried to dereference R8 which at the time of the crash was a value that was way out of bounds of the available memory space. Again this is corrupted data or invalid input. The crash was caused by EngineFixes.dll. Start by updating or downgrading SSE Engine Fixes. If that doesn't work then change its memory allocator settings. Ideally they should all be enabled, but some people have issues with Engine Fixes memory allocators and RaceMenu. If you're one of these then as far as I can remember there's no fix. iLYW3Nav: Again dereferencing RCX when it's way out of bounds. Once again indirectly caused by OAR. Project name "DefaultMale", form id 0x00013287 "Hjorunn" in form id 0x000092E1 "SolitudeSawmillexterior01". Upgrade or downgrade OAR, and go through its rules to see which ones might be related to Hjorunn's "MT_Idle_TurnBehavior" or "IdleBFR". Edited February 11 by traison
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