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【Help】I can't find the specific dds files after dumping textures with 3Dmigoto...


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Posted

Hi, I'm completely new to this game and just want to mod some textures with 3Dmigoto.

 

I identified the hash of the texture I want to mod and dumped the files with F8, but upon searching for the texture FrameAnalysis folder, I could only find buf and txt files from the hash. No dds files.

I've also tried changing the dump options to skin clothes fingernail...etc. but the dds files of the texture still aren't there.

 

What am I doing wrong? Please help...

Posted

Generally, your mods work, you have "hunting" mode enabled in d3dx, after pressing "0" on the numeric keypad, green inscriptions appear and when you press F8, it dumps files to the game directory, this is where the textures should appear: DOAX-VenusVacation\FrameAnalysis-2026-02-01-170818\ctx-0x0000028EC8F8C540 (or similar)

If not, maybe you have a bad d3dx file, try this:

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2515840&key=7647f5e6cb1db49d736a154079e2a21a

Posted

Thank you, I overwrote my d3dx with yours but unfortunately, it didn't work. DDS texture files are being dumped as usual, just not the dds file of the texture that I'm looking for...

More details: I'm trying to modify Marie's bikini's texture, so I went into hunting mode to search for its hash like so.image.png.eed559ba4d549e63a565d2c2176be553.png

 

After this, I pressed 7 on the numpad to skip to the previous texture and pressed F8 to dump all the files.

image.png.ac256a2fa41237e3e3765fd1144c864a.png

 

However, upon searching for the texture through the hash, the only things I got in the FrameAnalysis folder were TXT files and BUF files, instead of the DDS files.

image.png.ece539b83e6e8a2548f5d85cddfc8e6b.png

 

Sorry for all the troubles, but what am I doing wrong here? Maybe I should uninstall all the mods that I have and try again?

Posted

You're say that textures are dumped? So I think your search method is wrong. The .dds filename doesn't include an IB number, so if you search by it, you won't find it. First, find the object with the texture you want by IB. This will give you an idea of the dump's number of the object, and the texture with that number will be the one you want

image.png.2e2ba8b264a152875f2b05f7c105f753.png

Posted (edited)

Thank you so much for your reply!!

And holy lord, I feel like an idiot... I mean I am an idiot.

Anyway, thanks to you, I successfully found my texture, editted it and injected it into the game.

But that only spawned more questions...

 

First of all, there were 4 textures just for the albedo with the same hash. And none of them are in the light blue color as shown in the game. I just picked one to edit.

image.png

 

However, upon reviewing the texture in the game, the editted texture looks...thin. So I guess there's suppose to be a texture on top of the albedo texture that I should edit/make transparent to get rid of?

image.png.440c1529adfeb7b813c8d9baae846dfd.png

 

I know I'm being a huge pain in the butt but please help...

Edited by Dominy990784
Posted (edited)

Sorry I'm not sure about that, but the color in these bikinis is changed in a different way than the textures, maybe through shaders, but I can't help you there, I just don't know.

Edited by Yorom
Posted

I see... No worries!

You've been a savior for being the only one who'd reply to me. And I can't thank you more for helping me figure out how to find my textures.

I guess I will try asking some mod makers and see if them know anything...

 

Again, huge thanks!! Hope you have a nice day.

Posted (edited)

今更ですがDMの件がわかったので添付します。

ベースはLunatic dawn様の物です。

C+2でデフォルト→白(クマ)色の変更ができます。

testpst0.ddsは適当に作ったものなので差し替えてください。

 

image.jpeg.594f702ba6ab74b08502a3cce93f9b32.jpegimage.jpeg.921f7dda24507e8ade490b31e4fa1647.jpeg

 

解説(MIsakiLoveさんありがとうございます)

bufファイルのロードを追加しています。

blue→マリーN_bikiniの吸出しデータbuf

white→なぎさN_bikiniの吸出しデータbuf

 

[KeyColor]
condition = $in_scene
key = c 2
type = cycle
$CR = 0,1

 

リソース

[Resource_pscb2Blue]
type = Buffer
filename = resources\blue.buf

[Resource_pscb2White]
type = Buffer
filename = resources\white.buf

 

色変えコマンド

[CommandListChangeColor]
if $CR == 0
    ps-cb2 = ref Resource_pscb2Blue
        ;ps-t0 = ResourceTestPST0
elif $CR == 1
    ps-cb2 = ref Resource_pscb2White
        ps-t0 = ResourceTestPST0
endif

 

白クマ付き

[ResourceTestPST0]
filename = resources\testpst0.dds

 

image.png.23ae47987eee3210dba485ef6d6b4827.png

 

dds側の色を変えても多分変わるはずですimage.thumb.png.ba6b24ab729ec82353de6ebc1ca9a368.png

Photoshopならもっとスマートにできそう。

image.png.d0c6a894632853dbe4998371123d6dc5.png

image.jpeg.a7ae449c24b372af6501529964b4b878.jpeg

 

 

 

N_Bikini (Marie)+.zip

Edited by py913

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