Lunatic dawn Posted January 31 Posted January 31 View File SSR Zipline (Marie) Normal: C + 1 --- toggle cape transparency If you installed GUICVM 1.4 or higher, You can check key bindings by GUICVM. Press F4, or move mouse cursor left top of window & click appered icon. then click swimsuit icon. Caution: 1. If you don't want to use GUICVM, Please disable or delete "sub-gui-text.ini". 2. This mod works with "Level 1" ~ "Level 2". ----------------------------------------------------------------------------------------------------------------------------- If you like my mods, please consider buying me a cup of coffee on ko-fi Submitter Lunatic dawn Submitted 01/31/2026 Category Dead or Alive Xtreme: Venus Vacation Requirements 3DMigoto, Hi-Res Body Skin 6
Yorom Posted January 31 Posted January 31 (edited) 1 hour ago, 砂夜子 said: The above is the body I modified, but I don't know how to make the swimsuit transparent. Could you share a simple template, the kind where you just substitute the hash value? SSR_Zipline(Marie).7z 139.72 kB · 0 downloads If you want to make something transparent, you have to add something like this here instead of "drawindexed = auto": [TextureOverridetop] hash=衣服 handling=skip match_first_index = 衣服 handling = skip vb0 = ResourcetopVB ib = ResourcetopIB run = CustomShaderTransparency and then this [CustomShaderTransparency] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.7 - here you set the transparency value, where 1 is "not transparent" to 0 "completely transparent" blend_factor[1] = 0.7 - and you give the same value here blend_factor[2] = 0.7 - and here blend_factor[3] = 1 handling = skip ;Draw = from_caller - Use this when adding transparency to the original object drawindexed=auto - and this to the one you modified Another method is to use textures with edited alpha channel, but you can use this only if the object itself has some transparency and it only applies to this one element of the whole outfit Edited January 31 by Yorom
砂夜子 Posted January 31 Posted January 31 38 minutes ago, Yorom said: If you want to make something transparent, you have to add something like this here instead of "drawindexed = auto": [TextureOverridetop] hash=衣服 handling=skip match_first_index = 衣服 handling = skip vb0 = ResourcetopVB ib = ResourcetopIB run = CustomShaderTransparency and then this [CustomShaderTransparency] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.7 - here you set the transparency value, where 1 is "not transparent" to 0 "completely transparent" blend_factor[1] = 0.7 - and you give the same value here blend_factor[2] = 0.7 - and here blend_factor[3] = 1 handling = skip ;Draw = from_caller - Use this when adding transparency to the original object drawindexed=auto - and this to the one you modified Another method is to use textures with edited alpha channel, but you can use this only if the object itself has some transparency and it only applies to this one element of the whole outfit So, how do you create a swimsuit mod that makes the body lack weight? I made breasts that look like rocks. I'm only missing two SSR swimsuit mods, but the body weights are all missing, so the mod I made isn't perfect.
Yorom Posted February 1 Posted February 1 18 hours ago, 砂夜子 said: So, how do you create a swimsuit mod that makes the body lack weight? I made breasts that look like rocks. I'm only missing two SSR swimsuit mods, but the body weights are all missing, so the mod I made isn't perfect. sorry, I can't help you with the weight, I don't know anything about it myself
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