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[mod] SSR Zipline (Marie)


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Posted

SSR Zipline (Marie)


Normal:
 C + 1 --- toggle cape transparency

 

If you installed GUICVM 1.4 or higher,
You can check key bindings by GUICVM.

Press F4, or move mouse cursor left top of window & click appered icon.
then click swimsuit icon.

 

 


Caution:

1. If you don't want to use GUICVM, Please disable or delete "sub-gui-text.ini".

2. This mod works with  "Level 1" ~ "Level 2".
 


 

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If you like my mods, please consider buying me a cup of coffee on ko-fi


 

Posted (edited)
1 hour ago, 砂夜子 said:

The above is the body I modified, but I don't know how to make the swimsuit transparent. Could you share a simple template, the kind where you just substitute the hash value?

SSR_Zipline(Marie).7z 139.72 kB · 0 downloads

If you want to make something transparent, you have to add something like this here instead of "drawindexed = auto":

 

[TextureOverridetop]
hash=衣服
handling=skip
match_first_index = 衣服
    handling = skip
    vb0 = ResourcetopVB
    ib = ResourcetopIB
    run = CustomShaderTransparency

 

and then this


[CustomShaderTransparency]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR

blend_factor[0] = 0.7   - here you set the transparency value, where 1 is "not transparent" to 0 "completely transparent"
blend_factor[1] = 0.7   - and you give the same value here

blend_factor[2] = 0.7   - and here
blend_factor[3] = 1   
handling = skip

;Draw = from_caller     - Use this when adding transparency to the original object

drawindexed=auto      - and this to the one you modified

 

 

Another method is to use textures with edited alpha channel, but you can use this only if the object itself has some transparency and it only applies to this one element of the whole outfit

Edited by Yorom
Posted
38 minutes ago, Yorom said:

If you want to make something transparent, you have to add something like this here instead of "drawindexed = auto":

 

[TextureOverridetop]
hash=衣服
handling=skip
match_first_index = 衣服
    handling = skip
    vb0 = ResourcetopVB
    ib = ResourcetopIB
    run = CustomShaderTransparency

 

and then this


[CustomShaderTransparency]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR

blend_factor[0] = 0.7   - here you set the transparency value, where 1 is "not transparent" to 0 "completely transparent"
blend_factor[1] = 0.7   - and you give the same value here

blend_factor[2] = 0.7   - and here
blend_factor[3] = 1   
handling = skip

;Draw = from_caller     - Use this when adding transparency to the original object

drawindexed=auto      - and this to the one you modified

 

 

Another method is to use textures with edited alpha channel, but you can use this only if the object itself has some transparency and it only applies to this one element of the whole outfit

 

So, how do you create a swimsuit mod that makes the body lack weight? I made breasts that look like rocks.

I'm only missing two SSR swimsuit mods, but the body weights are all missing, so the mod I made isn't perfect.image.png.99ed2316652484ba2f75b2d374dbcaa0.png

f87d919b-4f35-429d-a987-35fdbd98fefc.png

Posted
18 hours ago, 砂夜子 said:

 

So, how do you create a swimsuit mod that makes the body lack weight? I made breasts that look like rocks.

I'm only missing two SSR swimsuit mods, but the body weights are all missing, so the mod I made isn't perfect.

 

sorry, I can't help you with the weight, I don't know anything about it myself

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