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BIAC Binding Acheron Compatibility Mod


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Posted

BIAC Binding Acheron Compatibility Mod

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BIAC changes Bindings Quest "Only The Strong" to start from Acheron Defeat event instead of Bindings own system.

In Acheron MCM you in Events -> Hostile/Follower you will see BIAC option these will control how likely when you are defeated BIAC activates.

Hostile has a chance to activate when you get defeated and all of your followers are defeated.
Follower activates only if you still have a follower who hasnt been defeated. This is more immersive and fits better with Bindings quest.

Also if you set Hostile and Follower chances to 0 BIAC wont work also BIAC overwrites bindings defeat handling so the quest wont activate at all.

Requirements:
Binding 0.4.32 or 0.4.34
Acheron


  • Submitter
  • Submitted
    01/26/2026
  • Category
  • Requirements
    Binding, Acheron - Death Alternative
  • Regular Edition Compatible
    No
  • Install Instructions

    Let BIAC overwrite files in Binding and set biac.esl after Binding.esm

     

 

  • 2 weeks later...
Posted
On 2/4/2026 at 3:35 PM, Kingslayer101 said:

So I've getting this popup message while building TexGen and Dyndolod, might be worth checking out.

image.png.e2a77bfd1a78d4cf7e4a45026bcaa353.png

I am avare of the problem. Not sure why CK asigns biac_DefeateQuest outside esl range. But ill release fixed version. If it is not causing any CTD then you can just disable plugin when using DynDOLOD as i dont add any objects to the world

Posted
6 minutes ago, Submissive Boy said:

I am avare of the problem. Not sure why CK asigns biac_DefeateQuest outside esl range. But ill release fixed version. If it is not causing any CTD then you can just disable plugin when using DynDOLOD as i dont add any objects to the world


Yeah I disabled the mod when building them, I'll activate your mod too when you finish the updated version.

Posted

SSE 1.5.97

 

LOOT:

# biac.esl

- CRC: 4838E538
- Load Order Index: FE 02B
- Attributes: Active, Master Plugin, Light Plugin

## Messages

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

Posted (edited)
On 2/6/2026 at 5:43 PM, Submissive Boy said:

I released the new ESPFE version of the plugin hopefully fixing the "FormIDs outside the valid range for an ESL plugin" problem. 


Edit: Disregard, bug caused by xedit itself.

I'm no expert on the matter but your plugin with its formID is overwriting a record of the Skyrim.esm it basically replaces a static object with a quest reference? Binding itself apparently also overwrites it (may or may not be a good idea, but either way seems unnecessary). Also has Hitme errors in xedit related to the formID
[00:00]     QUST -> Warning: internal file FormID is a HITME: 10000001 (should be 00000001 )
[00:00] Done: Checking for Errors, Processed Records: 1, Errors found: 1, Elapsed Time: 00:00

I feel like I must miss the purpose for this overwrite or maybe its a oversight, but either way its quite confusing as your original esl versions dont have it and I dont think I ever encountered something like this looking in the mods I installed, but again no expert.
" [00] Skyrim.esm (66212483) \ Static \ 00000001 <DoorMarker>"

Edit: The scripts’ properties (Alias_Player) now also reference this DoorMarker instead of the intended quest?




Screenshot reference:

Spoiler


aUntitled.thumb.png.f7a544de629d4de5d1da776f1d555c3a.png

Screenshot_76.jpg.88592a26ec8ec2b5695406e619ddd527.jpg

 

Edited by Alpia
Posted
19 hours ago, Alpia said:

I'm no expert on the matter but your plugin with its formID is overwriting a record of the Skyrim.esm it basically replaces a static object with a quest reference? Binding itself apparently also overwrites it (may or may not be a good idea, but either way seems unnecessary). Also has Hitme errors in xedit related to the formID
[00:00]     QUST -> Warning: internal file FormID is a HITME: 10000001 (should be 00000001 )
[00:00] Done: Checking for Errors, Processed Records: 1, Errors found: 1, Elapsed Time: 00:00

I feel like I must miss the purpose for this overwrite or maybe its a oversight, but either way its quite confusing as your original esl versions dont have it and I dont think I ever encountered something like this looking in the mods I installed, but again no expert.
" [00] Skyrim.esm (66212483) \ Static \ 00000001 <DoorMarker>"

Edit: The scripts’ properties (Alias_Player) now also reference this DoorMarker instead of the intended quest?

Screenshot reference:

  Reveal hidden contents


aUntitled.thumb.png.f7a544de629d4de5d1da776f1d555c3a.png

Screenshot_76.jpg.88592a26ec8ec2b5695406e619ddd527.jpg

 

Hmm i probably did something wrong ill check it out.

Posted
20 hours ago, Alpia said:

I'm no expert on the matter but your plugin with its formID is overwriting a record of the Skyrim.esm it basically replaces a static object with a quest reference? Binding itself apparently also overwrites it (may or may not be a good idea, but either way seems unnecessary). Also has Hitme errors in xedit related to the formID
[00:00]     QUST -> Warning: internal file FormID is a HITME: 10000001 (should be 00000001 )
[00:00] Done: Checking for Errors, Processed Records: 1, Errors found: 1, Elapsed Time: 00:00

I feel like I must miss the purpose for this overwrite or maybe its a oversight, but either way its quite confusing as your original esl versions dont have it and I dont think I ever encountered something like this looking in the mods I installed, but again no expert.
" [00] Skyrim.esm (66212483) \ Static \ 00000001 <DoorMarker>"

Edit: The scripts’ properties (Alias_Player) now also reference this DoorMarker instead of the intended quest?

Screenshot reference:

  Reveal hidden contents


aUntitled.thumb.png.f7a544de629d4de5d1da776f1d555c3a.png

Screenshot_76.jpg.88592a26ec8ec2b5695406e619ddd527.jpg

 

image.png.55477975d10d33202848b5161e8e871c.pngI just downloaded the ESP and cant replicate the DoorMarker in the playerAlias or in the quest formID. And BIAC is not supposed to override skyrim.esm at any point

Posted
19 minutes ago, Submissive Boy said:

I just downloaded the ESP and cant replicate the DoorMarker in the playerAlias or in the quest formID. And BIAC is not supposed to override skyrim.esm at any point


Thank you for the reply, since you could not replicate it I looked into what would be the logical cause and reinstalled my xedit and cleared out the cache. Now it shows as it should, never seen a bug like that in years of working with it, but if a bug caused it, it makes a lot more sense. The fact it showed only with the newer versions, but not with the old suggests what was changed caused it, but probably wont ever get to know.

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