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Import "ready" skeleton


bleeargh

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Back in the Oblivion days of adding physics to body and clothing meshes, it was a simple task of using the bone weight copy script in blender 2.49 to copy the weights of a body mesh with the wanted physics a body mesh that needed the physics. After doing so, you would select all the body meshes and import in a skeleton making sure the "import skeleton + parent selected" option was selected. Export and your done.

Skyrim meshes are obviously different and not importable to blender, however greater minds than mine have developed ways to make the clothing and body meshes for Skyrim useable for blender by some tweaking done in Nifscope to make the meshes importable to blender.

Once the mesh pre-tweaking in Nifscope has been done and the mesh is now useable by blender, the method of adding movement physics to the mesh is still the same.

I had an HGEC E cup body mesh that had one of the universal skeletons of the day attached to it (probably Coronerra's) This is the pre-bone assigned mesh that I would pull into my modified mesh in blender prior to export. Now this skeleton mesh had every possible bone needed for any circumstance such as tail bones, wing bones, etc. It was awesome!

Now I know that xp32's maximum skeleton is the "Skyrim version" of the universal skeleton for Oblivion. However, whenever I try to use the skeleton (after prerequisite Nifscope tweaks have been done) I get error messages in blender. In other words, blender wont import xp32's skeleton, because it's just the skeleton nif and it's not attached to a body mesh. Like my previously mentioned HGEC E cup mesh was.

When using blenders "import skeleton + parent selected" it doesn't seem to want to pull just the skeleton like back in the Oblivion days. It only pulls a pre-weighted, pre-bone assigned body mesh.

So my question is,

Is there a mod out there using xp32's skeleton that has a body mesh that has a tail, wings & bouncing breast physics (BBP preferably)?

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