ASDASDASD_Smasher Posted January 24 Posted January 24 Have you ever felt that it would be great if combat defeat mods had an additional after sex outcome in addition to being either released, rescued or being auctioned? Me too. I'm a bit autistic when it comes to immersion so I have always felt that being released after being defeated and used is just a tad bit too generous when we are talking bandits etc. while being rescued just leaves me asking who exactly did the rescuing. So for immersion that just leaves the option of being enslaved. But here is the thing, most of the time I feel I just don't want to get enslaved. It's just too much hassle. So what I was suggesting is that instead being auctioned there would be optioned to be sent to the pens where slaves are supposedly held before being auctioned. In there it would be possible for your character to escape by picking the lock so you could avoid being auctioned. Or you can just wait and be auctioned. It would be nice if you could also retrieve your gear there. Say bandits conveniently sold them to your auctioners so now you have chance to steal them. Basically it would be the same what happens when you get jailed. This wouldn't set you too far back after being defeated while it would still be immersive story wise. Personally I feel it would greatly enchance my gameplay experience. What do you think?
Hex Bolt Posted January 24 Posted January 24 (edited) 47 minutes ago, ASDASDASD_Smasher said: So what I was suggesting is that instead being auctioned there would be optioned to be sent to the pens where slaves are supposedly held before being auctioned. In there it would be possible for your character to escape by picking the lock so you could avoid being auctioned. Not trying to be a jerk, just posing a question that you might not have considered. Since immersion is very important to you, how will you pick locks? Surely you won't be allowed to smuggle lockpicks into the slave pen. The bandits who defeated you will have searched you. Maybe they were careless, but slave handlers won't be. This is their job. There are procedures to follow. A thorough cavity search will certainly be on the check-in list before anyone goes in the pen. They probably enjoy their work, so it's going to be a very thorough search, possibly even performed more than once because why should just one handler get to have the fun with you? Hair pins? Yeah, they know about those. Every part of you gets searched. Also, these guys wouldn't be so careless as to leave lockpicks conveniently scattered around the pen floor. The place would have been well searched before any slaves were placed inside. It's their job. They'd be held responsible for an escape. In this business, handlers who mess up probably disappear. So, no lockpicks. Perhaps a minigame with a combination lock? Some other puzzle to solve that the owners and handlers couldn't have foreseen? Maybe you escape the bandits before you reach the slave market. Defeat's Left For Dead option might approximate your having escaped, though being randomly placed in the wilderness somewhere along the path between your defeat and Riften would be more immersive and realistic. Edited January 24 by Hex Bolt
ASDASDASD_Smasher Posted January 24 Author Posted January 24 24 minutes ago, Hex Bolt said: Not trying to be a jerk, just posing a question that you might not have considered. Since immersion is very important to you, how will you pick locks? Surely you won't be allowed to smuggle lockpicks into the slave pen. The bandits who defeated you will have searched you. Maybe they were careless, but slave handlers won't be. This is their job. There are procedures to follow. A thorough cavity search will certainly be on the check-in list before anyone goes in the pen. They probably enjoy their work, so it's going to be a very thorough search, possibly even performed more than once because why should just one handler get to have the fun with you? Hair pins? Yeah, they know about those. Every part of you gets searched. Also, these guys wouldn't be so careless as to leave lockpicks conveniently scattered around the pen floor. The place would have been well searched before any slaves were placed inside. It's their job. They'd be held responsible for an escape. In this business, handlers who mess up probably disappear. So, no lockpicks. Perhaps a minigame with a combination lock? Some other puzzle to solve that the owners and handlers couldn't have foreseen? Maybe you escape the bandits before you reach the slave market. Defeat's Left For Dead option might approximate your having escaped, though being randomly placed in the wilderness somewhere along the path between your defeat and Riften would be more immersive and realistic. Well, there are couple of mods that left you store items like pins in your womb. Slavers might you give you a full cavity search but I don't think they would be through out enough to body search your womb . Anyway, I know there are always limits to immersion. In Skyrim the people are NPCs that who keep repeating the same sentences, bugging out and doing all sorts of stupid things. Not very immersive I know. But still, I think there are different levels to immersion. It mostly comes off to what you can make yourself belief, suspension of disbelief. And personally I just feel it in general it would be more immersive that you actually get sold, but then escape by some mean, whether its by picking lock or slavers just being careless. Of course sometimes bandits can also be nice or they can just be lazy and just release you or you might escape after being violated etc. I admit that I might have phrased myself wrong. It was not my intention to completely replace release etc. outcomes but to provide additional options for more immersive experience. Thanks for making me consider this.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now