linda16 Posted January 27, 2014 Posted January 27, 2014 Hi everyone! I've started modding recently I need to change some of the followers actions and dialogues I am running a quest to hold my scripts. And a global variable isRunning While isRunning is TRUE I need the following scenario: - my follower will refuse to leave the service if I ask her to. Responds with "I don't want to leave". - if asked her to wait I want her to wait a few minutes instead of 3 days (found this in dialoguefollowerscript) On exit conditions I reset isRunning to FALSE along with setting the follower back to normal. Which is the best approach so this doesn't affect other mods or the game itself? 1) modify dialoguefollower quest: I can add conditions to all the dialogues (isRunning==false) and add custom ones (isRunning==true). I'm afraid this doesn't look like a cool solution so I avoid it at the moment. 2) modify dialoguefollowerscript: if I change it I noticed it will be changed in every other mod if remove my .esp. I wish I don't have to move my .pex files when I don't want to run my mod so this seems also a bad solution. 3) remove PotentialFollowerFaction and CurrentFollowerFaction then add a customfaction and a new dialogue script? would this affect their behaviour ingame? 4) other ideas please? similar mods to study? Is there an easier way to hook into the dialogues and extend the dialoguefollowerscript and change the functions? I tried something but the game executes the parent functions not my ones (hmm and I think I didn't understand the extends very well even I spent some nights on creationkit.com)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.