lidowxxx Posted January 26, 2014 Posted January 26, 2014 So I build this unp tbbp body a while ago using this tool: http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/?hl=%2Bbodyslide The body seemed to work fine without obvious problems, but recently I discovered some weird problems when performing some animations, like the boobs collision idle I am currently using, at certain point the animation, part of the body just goes wonky and gets distorted like in the pics, then it goes back to normal when that part of of animation is done. The default sneak animation shows some serious deformations as you can see in the pic. I wonder what the problem is and could it be fixed? Thanks in advance!!
canderes Posted January 26, 2014 Posted January 26, 2014 It's the animation causing the problem. Before exporting an animation you are supposed to make sure the scale for all bones is 1,1,1 (x y z) or you get stretching, but not many people remember to do that-some of these animations are a straight port from oblivion so that could be a problem too because the skeletons used aren't exactly the same scale either. For this to be fixed the skeleten you are using and the animation have to be taken into max or blender and exported again with the correct scale.
lidowxxx Posted January 26, 2014 Author Posted January 26, 2014 Thanks for your reply, but I have no knowledge on how to edit skeleton and animations in blender, I am using XPMS and a mixed set of animations from various sources, I don't suppose there is an easier way to fix this? I thought the issue came from the body meshes because I just generated an UNP BBP body using the same tool(unp bodyslide) to test these animations, funny thing is I don't see any apparent distortions or deformations on the body, the skeleton remains the same during the test, only femalebody_0.nif and femalebody_1.nif was changed. So the problem pertains to TBBP body only.
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