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Questions about Skyrim mods.


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Posted

Hello, been a lurker and a mod user, but i always got some doubts about some mods on Skyrim. So i'm here to ask them.

 

  1. About Sexlabs, i always had some trouble on animation positioning, even more so because I'm a bisexual man and vers, i like to play as a man on my games (any game i play, i play as a male if possible) so i had always trouble with the positions, it always of center or disconnected i want to know if there is away to auto fix that or do i really need to manually fix the animations?
  2. What is exactly the differences on OStim to Sexlab, what is the pros and cons between the two? I never used OStim but even though I've already used Sexlab so much i still don't know everything it can offer.
  3. This is not exactly a question but, why it's so hard to find good stuff for man on Devious Devices, i like some bondage but the majority of the stuff don't work, don's show or just don't fit the male model, if anyone have some sorta guide for DD on man pls give it to me i'm really sad i can't use DD correctly.
  4. Is there an modpack already made with the basic stuff for Sexlabs or OStim somewhere i can use? It's really bothersome to have to install the mods by hand almost every time i want to play with some sex mods, i tried some of them modpacks on Nexus but, maybe i'm really that bad, they generally don't work well for me.

 

Well i think that's all, thx for any help and attention to my questions.

Posted

I have both SEXLAB and OSTIM. My Dovahkiin is ladyboy. According to my personal experience, SEXLAB has more animations than OSTIM, but the latter has better scene management and facial animation during sex. I set up all the positions in SEXLAB and OSTIM manually - it took a long time but was reliable.

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Posted

The difference is that OSTIM is confusing af and needs a second keyboard worth of hotkeys but you have full control over the scene, and Sexlab just plays an animation based on what the mod calls for and it plays just long enough for you to goon to it.

 

There's a mod to make sexlab-based mods call OSTIM instead, and a few sexlab animation packs have been converted to OSTIM, if you really wanna try OSTIM. IDK.

Posted

If you really want to, you can set up OStim to just autoplay scenes without you hitting any key too, but that kind of takes away the main reason why most people have it in the first place.

As far as I can tell, OStim essentially only has consentual Human animations and very few for anything bigger than a threesome. So if you like creature sex, big orgies or nonconsentual stuff like defeat mods (or the free use feature of Devious Interests for example), you're not really having any choice other than staying with SexLab or one of it's derivates. I'm personally using SexLab + SexLab Utility Plus (not SexLab P+, that's a separate thing) and OStim together.

Also OStim as far as I can tell, ignores DD completely and will let you fuck through chastity devices just fine, where SexLab takes locked away bits into account, WIth how you manouver through menu's in OStim and pick your own options, you can still roleplay a locked character, but you can end up accidentally doing things that the devices should prohibit if you pick the wrong one.

Thus I use OStim for extended romantic encounters, and SexLab for everything else, like a quickie with a stranger for example.

 

For DD, other than the DD for him package already part of it, someone recently published a conversion that gives Vivi's cock cages DD functionaltiy (i.e. gives them the same function as DD's open chastity belts, locking away the penis, but keeping the butt free). Other than that, I'm not aware of anything.

If the male model exists in DD, but doesn't fit the male body you are using, you can just make a new body slide project to adjust it and remove whatever clipping happens. If it doesn't you can load the female outfit's nif into a male body project, save that as a new mesh (don't forget to change the name and output filename or you'll overwrite the female one) and then add that to the outfit's entry in the esp (or better make a new one) via xEdit.

The latter is done by opening up the <outfit_name>AA under Armor Addon and then adding your new .nif file's path and filename under Male Biped Model.

 

Here's a screenshot showing the place in xEdit, where the asset.esm of DD itself has only the female model, and the expansion.esm, still of DD itself, has both. If you made your own male mesh for something, you'd just need to add the path and name of that .nif file there.

image.png.7dc5884aec8e4b446459ae01dd64193f.png

 

The problem is making the conversion look good, depending on how talented/experienced you are as a modeler, as well as the exact kind of outfit. Some are easier to work with than others. Near full coverage of the body with an opaque materal for example is quite easy, since it won't matter if the outfit floats a few mm above the skin, if you can't see through the outfit. Translucent materals or things like strips and ropes are much harder to make look good, since you need to have them far enough above the skin so they don't clip during movement, but not so far that you can see any big gap between them and the skin ingame.

Also which body you're adapting the outfit to. I'd imagine a femboy conversion would be easier to do, since a femboy body tends to be much closer in shape to a female body than say a hulking body builder type, and thus needs much smaller adjustments.

Posted
On 1/11/2026 at 6:54 AM, NoNickNeeded said:

If the male model exists in DD, but doesn't fit the male body you are using

So what is the default body, is the SoS one?

 

On 1/11/2026 at 6:54 AM, NoNickNeeded said:

you can just make a new body slide project to adjust it and remove whatever clipping happens. If it doesn't you can load the female outfit's nif into a male body project, save that as a new mesh (don't forget to change the name and output filename or you'll overwrite the female one) and then add that to the outfit's entry in the esp (or better make a new one) via xEdit.

Do u have like a link for a tutorial? I tried to search for stuff like that before but never manage to find anything useful or that i could understand.

 

And thx for the answers it was really insightful, i dind't know u could use OStim at the same time as Sexlabs that was new for me.

Posted (edited)

Using SexLab and OStim in parallel does have a few quicks, but works pretty well for me. Since OStim and SexLab seem unable to "sense" each other, depending on your scene starters, it can happen that both mods start scenes with the same actors at the same time, which can be... interesting, with actors jumping between the two scenes at random. ^^ But in general I had no real issue, even this mentioned one only happens very, very rarely for me and as mentioned it only looks weird, but doesn't cause any crashes or other issues. Once one scene is finished (or you exit it with End for SexLab or numblock . for OStim) the other will return to running normal until it's conclusion.

I'm using OStim Standalone and SexLab with SexLab Utility Plus, I don't know if other versions of either are different in how well they play together.

 

I'm no expert on SOS or DD for him, but to me it looks like the default SOS body is just the vanilla body, with the permanent underwear replaced by actual body parts and the crotch cut out, to make room for the Schlongs and that DD uses this too.

 

I don't know a good Bodyslide/Outfit Studio tutorial either. What I know about it, I learned from various places over far too many years, plus experimenting myself.

To make a conversion of one outfit to another body, there are generally two ways you can take. Either you load up the outfit first and then use Lod Reference to load in your body of choice, or you open the body first and then use Import -> From Nif to get the outfit in. Either way, if there is a body inside the outfit, you need to delete the old body out of it at some point. If there is no body, you should uncheck the "Copy reference shape into output file" box when making your final save, but I suggest to really only do that for finalizing it, since having the body still insdie the project is usually quite helpful.

 

Since I did most of my conversions to Clams of Skyrim back in the day, I am most used to using the latter method, since Clams seems to have a quirk where the sliders would sometimes not be properly saved if you loaded the reference, but I think that was unique to that body and thus other bodies should have both methods be equally valid.

 

From there the issue is making sure the outfit fits the body, naturally.

The most obvious tools to do this are the ones in the top icon bar of Outfit Studio, i.e. the increase/decrease/smooth mesh, as well as the transform tool that is at the top of the left icon bar.

If you are using a body that comes with sliders however, you can also do something different. You can try to fit the new body into the outfit via it's sliders. When it looks relatively good, you write down the exact values you put the sliders to and then go Sliders -> Set Base Shape. Then you conform all sliders, put the values you've written down into the sliders in reverse (so +20 becomes -20) and then Set Base Shape again. Now your body it back at it's original shape, with the outfit fitted relatively well around it, and you can use the mesh manipulation tools to iron out the last few clippings.

 

If you have things like metal rings, that you want to keep round, it's probably a good idea to use the mask brush and the aforementioned transform tool to move them without altering their shape. If you use the increase mesh tool, they can get deformed quite easily. If you paint something with the mask tool, it locks down all the parts you painted over, so you can only change the other parts. Hitting Alt+I inverts the selection and hitting Alt+A removes all masks, in both cases only from the meshes you currently have selected in the box to the right. All brushes, tools and stuff only works for meshes you have active in that box by the way.

 

Some people prefer to use external tools like blender or nif skope to do stuff, but that's beyond my knowledge.

Edited by NoNickNeeded

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