Faolon Posted January 4 Posted January 4 (edited) Anyone else experiencing this? I figured I'd ask here before going elsewhere in case it's a mod. This isn't the first time I've had this issue. It's been fairly consistent whenever I try playing any kind of household in that world. The second I play a family in another world, the errors stop. I'm no expert, but I see a lot of "vehicle" and "deploykayak" in the error callstacks, both the "pretty" one and the full. So I'm guessing there's some kayak some place that's causing these issues. I just haven't been able to find it. I haven't edited the world in any way. Nor have I touched the sims in this error. Here's the full error callstack: Spoiler File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 419158938996, clock_service : server_clock, previous_ticks : 419158938937, zone : <Zone ID: 0x30215c65d910012>, persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185d\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x30215c65d910012>, 419158938996), new_function : <function _turbolib_zone_game_update at 0x00007FF46E1DC3B0>, original_function : <function Zone.update at 0x00007FF466A96D40>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185d\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF466A96D40>, self : <Zone ID: 0x30215c65d910012>, args : (419158938996,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 520, in update [ self : <Zone ID: 0x30215c65d910012>, absolute_ticks : 419158938996, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 236, in simulate [ self : <scheduling.Timeline object at 0x00007FF4040EBA50>, until : 07:01:52.240 day:1 week:0, max_elements : 10000, max_time_ms : 33, count : 46, start_time : 37775.796, end_time : 37775.829000000005, handle : [None, 585813, <scheduling.Timeline object at 0x00007FF4040EBA50>, False, <Gen; _process_interaction_gen@4238; running>], when : 07:00:45.560 day:1 week:0, _ : 585827, _t : <scheduling.Timeline object at 0x00007FF4040EBA50>, _s : True, e : <Gen; _process_interaction_gen@4238; running>, result : True] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _process_interaction_gen@4238; running>, timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, child_result : True] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 4248, in _process_interaction_gen [ self : Elric Gooseman, timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, interaction : Elric Gooseman running eP20World_Walkbys_DeployKayak:13722 on None (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 731, in process_one_interaction_gen [ self : InteractionQueue for Elric Gooseman, timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, head_first : Elric Gooseman running eP20World_Walkbys_DeployKayak:13722 on None (guaranteed), head : Elric Gooseman running eP20World_Walkbys_DeployKayak:13722 on None (guaranteed), result : True] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-StoryToggle\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF46AE4EF90>, 'Exception in prepare_gen for super interaction.'), new_function : <function tm_be_class_exceptions at 0x00007FF46AD96F80>, target_function : <function Logger.exception at 0x00007FF45BCC84D0>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF45BCC84D0>, self : <sims4.log.Logger object at 0x00007FF46AE4EF90>, message : Exception in prepare_gen for super interaction.] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185d\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF46AE4EF90>, 'Exception in prepare_gen for super interaction.'), new_function : <function _on_exception_occurrence at 0x00007FF46E454C20>, original_function : <function Logger.exception at 0x00007FF4CC2FD710>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185d\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4CC2FD710>, self : <sims4.log.Logger object at 0x00007FF46AE4EF90>, args : ('Exception in prepare_gen for super interaction.',)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 4366, in prepare_gen [ self : Elric Gooseman running eP20World_Walkbys_DeployKayak:13722 on None (guaranteed), timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, cancel_incompatible_carry_interactions : True, sim : Elric Gooseman, liability : VehicleLiability(deploy_constraints=ImmutableSlots({'constraints': <interactions.constraints.OceanStartLocationConstraint object at 0x00007FF414C622D0>, 'target': <ParticipantTypeSingle.Object = 2>}), get_close_affordance=None, max_vehicle_state=VehicleTransitionState.DEPLOYING, transfer_to_continuations=False, vehicle=VehicleFromInventory(obj_filter=ObjectTagsFilter(tag_set=frozenset({<Tag.Func_Kayak = 3365>}))))] File 'T:\InGame\Gameplay\Scripts\Server\interactions\liability.py', line 183, in on_prepare_gen [ self : VehicleLiability(deploy_constraints=ImmutableSlots({'constraints': <interactions.constraints.OceanStartLocationConstraint object at 0x00007FF414C622D0>, 'target': <ParticipantTypeSingle.Object = 2>}), get_close_affordance=None, max_vehicle_state=VehicleTransitionState.DEPLOYING, transfer_to_continuations=False, vehicle=VehicleFromInventory(obj_filter=ObjectTagsFilter(tag_set=frozenset({<Tag.Func_Kayak = 3365>})))), timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\vehicle_liabilities.py', line 358, in _prepare_gen [ self : VehicleLiability(deploy_constraints=ImmutableSlots({'constraints': <interactions.constraints.OceanStartLocationConstraint object at 0x00007FF414C622D0>, 'target': <ParticipantTypeSingle.Object = 2>}), get_close_affordance=None, max_vehicle_state=VehicleTransitionState.DEPLOYING, transfer_to_continuations=False, vehicle=VehicleFromInventory(obj_filter=ObjectTagsFilter(tag_set=frozenset({<Tag.Func_Kayak = 3365>})))), timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, sim : Elric Gooseman] File 'T:\InGame\Gameplay\Scripts\Server\interactions\vehicle_liabilities.py', line 323, in _get_close_to_deploy [ self : VehicleLiability(deploy_constraints=ImmutableSlots({'constraints': <interactions.constraints.OceanStartLocationConstraint object at 0x00007FF414C622D0>, 'target': <ParticipantTypeSingle.Object = 2>}), get_close_affordance=None, max_vehicle_state=VehicleTransitionState.DEPLOYING, transfer_to_continuations=False, vehicle=VehicleFromInventory(obj_filter=ObjectTagsFilter(tag_set=frozenset({<Tag.Func_Kayak = 3365>})))), timeline : <scheduling.Timeline object at 0x00007FF4040EBA50>, vehicle : object_Kayak:0x0000000000000000, sim : Elric Gooseman, constraint : Constraint(...), handles : (routing.connectivity.Handle{{Geometry=Polygon, lvl=0, cg=None, cgl=None}},), goals : [{{30215C65D910012,0,Pool}:0.000,0.000,0.000,0.000:415.918243,149.929626,529.966003}, Cost: 0.0], handle : routing.connectivity.Handle{{Geometry=Polygon, lvl=0, cg=None, cgl=None}}, source_constraint : Constraint(...), source_handles : (routing.connectivity.Handle{{Geometry=Point(415.501160,530.851318), lvl=0, cg=None, cgl=None}},), source_goals : [{{30215C65D910012,0,Pool}:0.000,0.000,0.000,0.000:415.501160,149.929626,530.851318}, Cost: 0.0], source_goal : {{30215C65D910012,0,Pool}:0.000,0.000,0.000,0.000:415.501160,149.929626,530.851318}, Cost: 0.0, route : <routing.Route object at 0x00007FF42D494CB0>, plan_primitive : <PlanRoute; PlanRoute; not-started>, result : True, cur_path : <routing.Path object at 0x00007FF40A3E2F50>, get_start_node_index_for_path : <function VehicleLiability._get_close_to_deploy.<locals>.get_start_node_index_for_path at 0x00007FF4CC5E5B90>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\vehicle_liabilities.py', line 307, in get_start_node_index_for_path [ vehicle : object_Kayak:0x0000000000000000, path : <routing.Path object at 0x00007FF40A3E2F50>, nodes : [PathNode (415.501,149.930,530.851) orient (0.000,0.976,-0.000,0.218) time 0.000 style 0, PathNode (415.918,149.930,529.966) orient (0.000,0.976,-0.000,0.218) time 0.000 style 0], object_manager : object_manager, node : PathNode (415.918,149.930,529.966) orient (0.000,0.976,-0.000,0.218) time 0.000 style 0] Edited January 4 by Faolon
nuggets111 Posted January 4 Posted January 4 have the same issue. no idea what's causing it. it doesn't break the game or cause any problems as far as i can tell but it's annoying. yet another pack that ea didn't fully test. 1
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