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Question about Werewolf Rig


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Posted

I'm converting a penis-vagina from Human to Werewolf, and I am able to make the werewolves use the parts in body selector, but when they do anything that modifies were the butt/anus is (sitting, feral running, sex), the butt/anus acts as if it's not weight or vertex painted when they are.
The bodyparts work fine on Humans, though the vagina doesn't seem to open much (my friend who made it said they don't know why and they can't be bothered to fix it.)
I just made a direct conversion. I didn't edit the mesh or anything, just remade the snippet tuning for werewolf compatability (it's how it shows up on them.) I checked the weights and vertex paints and they are correct for a Human sim, I just want to know if werewolf needs anythign special to stop their ass collapsing in on itself when they sit down or floating in the air when they run.
I couldn't see it explained in the tutorial provided on Turbodrivers page if a werewolf penis needs special settings/rigs, so I am asking here.

1. Does wickedwhim werewolf body have a different rig to the human? If so, where can I get it?
2. If the rig is not different, but the weights need to be changed, what weights of the werewolf mesh must be changed from a Human mesh?

My friend didn't say I couldn't share the .package files, so I will provide the werewolf versions I tried to convert (these are the ones with the issue on the ass/anus) if you want to see/replicate the problem firsthand. It happens on both soft and hard.

Metoid - werewolf-No balls -Soft.package Metoid - Werewolf-No balls -Hard.package

Posted
5 hours ago, tanuhk said:

I'm converting a penis-vagina from Human to Werewolf, and I am able to make the werewolves use the parts in body selector, but when they do anything that modifies were the butt/anus is (sitting, feral running, sex), the butt/anus acts as if it's not weight or vertex painted when they are.
The bodyparts work fine on Humans, though the vagina doesn't seem to open much (my friend who made it said they don't know why and they can't be bothered to fix it.)
I just made a direct conversion. I didn't edit the mesh or anything, just remade the snippet tuning for werewolf compatability (it's how it shows up on them.) I checked the weights and vertex paints and they are correct for a Human sim, I just want to know if werewolf needs anythign special to stop their ass collapsing in on itself when they sit down or floating in the air when they run.
I couldn't see it explained in the tutorial provided on Turbodrivers page if a werewolf penis needs special settings/rigs, so I am asking here.

1. Does wickedwhim werewolf body have a different rig to the human? If so, where can I get it?
2. If the rig is not different, but the weights need to be changed, what weights of the werewolf mesh must be changed from a Human mesh?

My friend didn't say I couldn't share the .package files, so I will provide the werewolf versions I tried to convert (these are the ones with the issue on the ass/anus) if you want to see/replicate the problem firsthand. It happens on both soft and hard.

Metoid - werewolf-No balls -Soft.package 909.77 kB · 0 downloads Metoid - Werewolf-No balls -Hard.package 1.06 MB · 0 downloads

I think it's because it has a tail, but when I analyzed Noir, I found that it only uses the following bones, so there are bone limitations.
Because The Sims 4 has bone limitations, you can't add bones indiscriminately. Therefore, non-human Sims with special features tend to run into these limitations.
Fairies are also limited in the same way.
Below is a list of bones that you may be able to use.

 

image.png.da35782d43be202beaaf4512c24fc90b.png

Posted
14 hours ago, SAFMeiko said:

I think it's because it has a tail, but when I analyzed Noir, I found that it only uses the following bones, so there are bone limitations.
Because The Sims 4 has bone limitations, you can't add bones indiscriminately. Therefore, non-human Sims with special features tend to run into these limitations.
Fairies are also limited in the same way.
Below is a list of bones that you may be able to use.

 

image.png.da35782d43be202beaaf4512c24fc90b.png

Yeah I looked at Noir's but s4s doesn't seem to export the rig correctly for me as all the weights get messed up on their models I import into blender.
But it looks like anus and butt bones are not on the list you show, so they may be the problem parts. I will remove/reassign those bone weights. Thank you!

Posted
1 hour ago, tanuhk said:

Yeah I looked at Noir's but s4s doesn't seem to export the rig correctly for me as all the weights get messed up on their models I import into blender.
But it looks like anus and butt bones are not on the list you show, so they may be the problem parts. I will remove/reassign those bone weights. Thank you!

Ah, there's no mention of this, so it might be a trap. Try putting the WW data into the MOD folder in S4S (located in My Documents). (If that doesn't work, try putting the blend file https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1 for this rig into the MOD folder as well (although I don't think it makes sense). This should enable import/export.

Posted
On 12/30/2025 at 11:21 AM, SAFMeiko said:

Ah, there's no mention of this, so it might be a trap. Try putting the WW data into the MOD folder in S4S (located in My Documents). (If that doesn't work, try putting the blend file https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1 for this rig into the MOD folder as well (although I don't think it makes sense). This should enable import/export.

yes the skeleton exports now but the weighting issue still persists with importing them into blender, but it is not an issue. My friend sent me the .blend file for their model, so I have all the weights correct now. I removed vertex groups for anus and butt from the model for werewolf and replaced meshes in the s4s, but the anus/butt still is broken so I must still be doing something wrong. :/
 

Posted
6 hours ago, tanuhk said:

yes the skeleton exports now but the weighting issue still persists with importing them into blender, but it is not an issue. My friend sent me the .blend file for their model, so I have all the weights correct now. I removed vertex groups for anus and butt from the model for werewolf and replaced meshes in the s4s, but the anus/butt still is broken so I must still be doing something wrong. :/
 

So I don't think you can do the butt and anus because of the werewolf bone restrictions.
Also, I've just analyzed your data, and I think the fact that you're a futanari (a mix of male and female genitalia) is also a factor. From what I've seen, there are definitely bone restrictions, so you'd be better off giving up. (Introducing WW to S4S will be useful for future body creation, so it's best to keep it in if possible.)

2026-01-01121510.jpg.17c4977cd3c36de10d2bfd23a203b475.jpgAlso, personally, I find this messy weight really bothersome.🤣

Posted (edited)
7 hours ago, SAFMeiko said:

So I don't think you can do the butt and anus because of the werewolf bone restrictions.
Also, I've just analyzed your data, and I think the fact that you're a futanari (a mix of male and female genitalia) is also a factor. From what I've seen, there are definitely bone restrictions, so you'd be better off giving up. (Introducing WW to S4S will be useful for future body creation, so it's best to keep it in if possible.)

2026-01-01121510.jpg.17c4977cd3c36de10d2bfd23a203b475.jpgAlso, personally, I find this messy weight really bothersome.🤣

yeah s4s doesn't seem to like exporting WW meshes even if the skeleton is in mods folder, because the weight painting on the .blend my friend gave me does not look like that lol.
,I'll just give up. Did wonder why there were no duo-sexed werewolf bits, but now I know why. I find it funny they added a tail bone but the 'tail' doesn't even get used/animated in anything. Seems like a feature EA added that never got finished.

Edited by tanuhk
Posted
21 minutes ago, tanuhk said:

yeah s4s doesn't seem to like exporting WW meshes even if the skeleton is in mods folder, because the weight painting on the .blend my friend gave me does not look like that lol.
,I'll just give up. Did wonder why there were no duo-sexed werewolf bits, but now I know why. I find it funny they added a tail bone but the 'tail' doesn't even get used/animated in anything. Seems like a feature EA added that never got finished.

It's strange that they don't like importing/exporting. I feel like I'm missing something. If I had a blend file I would understand why.

Posted
7 hours ago, SAFMeiko said:

It's strange that they don't like importing/exporting. I feel like I'm missing something. If I had a blend file I would understand why.

Actually, I am finding it specific for Noir's stuff right now. I just exported a Simdulgence body, and it had everything, including all the weights. Noir's stuff just seems broken for me, even in-game. (I get the shiny sim bug using their tattoos...)
The .blend I was given has a lot of models in it from when my friend was building the mod, including a modified version of Noir's futanari penis they did (it looks like they added missing weights to the vagina on it! I might try to get this in my game.) so I don't think I can publicly share it as it's not just got their own model in the file.
 

Posted (edited)
13 hours ago, tanuhk said:

Actually, I am finding it specific for Noir's stuff right now. I just exported a Simdulgence body, and it had everything, including all the weights. Noir's stuff just seems broken for me, even in-game. (I get the shiny sim bug using their tattoos...)
The .blend I was given has a lot of models in it from when my friend was building the mod, including a modified version of Noir's futanari penis they did (it looks like they added missing weights to the vagina on it! I might try to get this in my game.) so I don't think I can publicly share it as it's not just got their own model in the file.
 

Glowing Sims? I don't have that bug when I add the Noir tattoo texture, so I'd like to see the relevant data and screenshots.
To me, Noir is broken, or rather, there is some slightly incomplete data. But it's only a small part, and at least it's cleaner than my work.
The import fails because the S4S division areas don't match, but I've never had any issues with exporting, so I don't really understand why it won't export. Is there a difference between the regular version and the beta version?

Edited by SAFMeiko
Posted
1 hour ago, SAFMeiko said:

Glowing Sims? I don't have that bug when I add the Noir tattoo texture, so I'd like to see the relevant data and screenshots.
To me, Noir is broken, or rather, there is some slightly incomplete data. But it's only a small part, and at least it's cleaner than my work.
The import fails because the S4S division areas don't match, but I've never had any issues with exporting, so I don't really understand why it won't export. Is there a difference between the regular version and the beta version?

I don't know, I don't really do modding. I just know how to edit things. When I export Simdulgence or other parts, they have all the right vertex groups and weights, but when I export Noir's they have unusual vertex groups and either messed up or missing weights. (The futa v4 was missing anus bones and butt bones, and had 3 additional 'Penis_tip' bones!)
The shiny bug is related to the pubic hair tattoo layer that comes with the Futanari v4. It makes your sim look like they're wrapped in latex at random. It's a known bug with outdated/misconfigured CC. (like this guy: 
My Sim is all shiny and full of random textures – Crinrict's Sims 4 Help  Blog )
I have the game and mod up to date, so unless the tattoo layer included with it is outdated and they haven't replaced it, it's just broken. (PS. The modified Futa dick my friend made works beautifully with functional vagina bones and fixed an anatomical error in the original mesh. I'm going to ask them to fix the broken pubic hair tattoo and see if they can get the werewolf futa to work. He might pick it up if I'm lucky.)

This topic could be locked now as I have given up trying to make a futa werewolf form myself.
 

Posted (edited)
8 hours ago, tanuhk said:

I don't know, I don't really do modding. I just know how to edit things. When I export Simdulgence or other parts, they have all the right vertex groups and weights, but when I export Noir's they have unusual vertex groups and either messed up or missing weights. (The futa v4 was missing anus bones and butt bones, and had 3 additional 'Penis_tip' bones!)
The shiny bug is related to the pubic hair tattoo layer that comes with the Futanari v4. It makes your sim look like they're wrapped in latex at random. It's a known bug with outdated/misconfigured CC. (like this guy: 
 )
I have the game and mod up to date, so unless the tattoo layer included with it is outdated and they haven't replaced it, it's just broken. (PS. The modified Futa dick my friend made works beautifully with functional vagina bones and fixed an anatomical error in the original mesh. I'm going to ask them to fix the broken pubic hair tattoo and see if they can get the werewolf futa to work. He might pick it up if I'm lucky.)

This topic could be locked now as I have given up trying to make a futa werewolf form myself.
 

Before I close this thread, I'll add that I think I might have found the cause. I think it's probably because the specular on the vagina texture isn't blank or masked. I think the problem could be solved by simply deleting the specular on the "[Noir] FutanariPenisAndVagina-Swatches-M(F).package". I haven't set it up to test yet, so this is just a guess.

image.png.a277865459da80011217a562178ee56f.png

I was able to reproduce the export bug here too, so it looks like something is wrong with noir's data structure.

I didn't get any such errors when I looked at other Noir data, so I don't know why the skeletal structure becomes strange when exporting FutanariV4 (is it tamper-proof? 😂). I guess I'll have to ask Noir to find out.

Edited by SAFMeiko
Posted (edited)
On 1/2/2026 at 6:03 PM, SAFMeiko said:

Before I close this thread, I'll add that I think I might have found the cause. I think it's probably because the specular on the vagina texture isn't blank or masked. I think the problem could be solved by simply deleting the specular on the "[Noir] FutanariPenisAndVagina-Swatches-M(F).package". I haven't set it up to test yet, so this is just a guess.

image.png.a277865459da80011217a562178ee56f.png

I was able to reproduce the export bug here too, so it looks like something is wrong with noir's data structure.

I didn't get any such errors when I looked at other Noir data, so I don't know why the skeletal structure becomes strange when exporting FutanariV4 (is it tamper-proof? 😂). I guess I'll have to ask Noir to find out.

Thanks, If it was to make it 'tamper proof' it didn't work because I'm using the modified version my fridn made in game and it works awesome! I'll give the specular fix a try but I think you are right.

EDIT: So, my friend just decided to merge and heavily modify the Noir wolf vagina and penis to make a functional hermaphrodite, and it works in-game. I asked him how he got around the missing bones and weird weights, and he said he just weight-painted it all himself and didn't use the weights that came with the model. Only 'issues' is related to the current limitations of WickedWhims, lacking a Has_Both trait that is functional; the guy walks around with an erection and even with an appropriate role as 'top' guys still choose to fuck his vagina instead of him fucking them with his dick as the game doesn't see them as having one other than a strap-on. xD
He gave me instructions on how to make it work for both Human and Werewolf, so I will copy/paste them for anyone else who wants to make a Sim that receives vagina buffs but also has a somewhat functional dick.
 

Quote

1. Make the Sim the gender you want. (As ours are transmasculine, we need to give them a male body, so set him to male.)
2. Set genitalia to vagina (This allows him to get cum on the vagina and surrounding area, instead of on the ass like Penis assigns it to.)
3. Make/use a bodypart with 'hard' erection and assign it to Strap-on. (Use the 'vagina_hard.package' I gave you for the Strap-on.)
4. Make/use a bodypart with 'semi-hard' state and assign it to lower body. (Use the 'vagina_semihard.package' I gave you for the lower body. Note that when he gets naked, he'll have an erection, but I made it smaller and the foreskin covers partially, so it looks like he's semi-erect. Use the modified Khlas file to let him use male interactions, but be aware that when he gets a blowjob, the dick isn't the full length, so the 'tip' animations may look a bit off.)
5. Make/use a bodypart with 'soft' state and use it as a secondary swimwear/sleepware/bathing outfit. (Use the 'vagina_soft.package' I gave you for this. Be aware that if your guy is an exhibitionist like mine is, he might never actually wear them, so he'll have perma-boner lol.)
6. For Werewolf: Make/use a bodypart with 'semi-hard' erection and enable for werewolf and assign it to lower body. (Use the 'wolf_vagina_hard.package' I gave you. Again, he will have a perma-boner, and because of an issue with bone limitations, the anus doesn't work but the vagina will.)

Doing it this way means that:
1. The sim still looks male and has rigged genitalia for all three parts, except werewolf, and can penetrate and be penetrated without making them look like they have a vagina with a dildo strapped onto their pelvis. (I got rid of the clitoris, as you said you wanted a transmasculine styled set-up but didn't specify what style you wanted. As I planned on doing this for my own sim anyway, I went with my own setup, which replaces the clitoris with a metoidioplasty/pseudopenis. Some guys get phallo and keep their clit, and some guys get phallot/metoid and scrotoplasty but also keep the vagina. You have a lot of options with this just like in real life, so if you want me to make another set-up instead, just say so.)
2. The sim will obtain cum to the vagina, get vagina-related buffs/debuffs, and will still obtain some penis-related buffs as well (Nisa's 'sensually tight' still gives the sim 'best feeling fuckholes' and other buffs even if the sim has a vagina. Hopefully they don't 'fix' this, otherwise I'll need to make a modified version as I did for Khlas' male stuff.)
3. The sim can still fuck with their dick as a werewolf even without a strap-on.

 

Because he modified Noir's stuff, I can't publically share them as the ones he gave me are not his own meshes like the first files were.

Edited by tanuhk
Friend got in touch and helped me.

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