monsta88 Posted December 27, 2025 Posted December 27, 2025 (edited) Any idea which mod can do this? I have checked my active magic effects, didn't find anything related to this. It raises the mana cost only for Destruction spells, the other schools have normal numbers. In this play through I don't use Destruction, so I didn't even notice it. I loaded in some older saves, they all have these numbers. Now I'd need to use Fire magic for a quest and I can't even cast Flames. Even weirder, that i wanted to use a Flame staff and it doesn't work either. If it is not a mod, then I'd appreciate some console magic to fix this. Edited December 29, 2025 by monsta88
traison Posted December 27, 2025 Posted December 27, 2025 27 minutes ago, monsta88 said: Any idea which mod can do this? Any. 27 minutes ago, monsta88 said: I have checked my active magic effects, didn't find anything related to this. I would be looking for hidden perks. I would start from More Informative Console. I imagine it can show you the entire perk list of your character.
monsta88 Posted December 27, 2025 Author Posted December 27, 2025 I figured out, the problem's root is an older version of Devious Curses. Still no solution though, updating the mod does not solves the mana issue.
traison Posted December 27, 2025 Posted December 27, 2025 1 hour ago, monsta88 said: I figured out, the problem is ... Still no solution though ... Should make finding and editing the perk a lot easier now that you know where it's coming from. Remove the perk entry point that modifies anything destruction skill related.
monsta88 Posted December 28, 2025 Author Posted December 28, 2025 19 hours ago, traison said: Should make finding and editing the perk a lot easier now that you know where it's coming from. Remove the perk entry point that modifies anything destruction skill related. The problem seems quite big. After several smaller attempts (xEdit mostly), I tried something radical. I removed the Devious Curses from the LO, started the game, made a save and cleaned it. The mana numbers didn't change. So it seems it is not a working enchantment. I wrote in the mod's forum, I hope I get some help from there. My last good save without this bug is like 10+ hours earlier.
traison Posted December 28, 2025 Posted December 28, 2025 20 minutes ago, monsta88 said: I removed the Devious Curses from the LO, started the game, made a save and cleaned it. The mana numbers didn't change. Perk effects are probably not removed by doing this. At least I wouldn't count on it. Skyrim is funny like that.
monsta88 Posted December 28, 2025 Author Posted December 28, 2025 (edited) 25 minutes ago, monsta88 said: My last good save without this bug is like 10+ hours earlier. I just checked, it is in fact 30 hours earlier Edited December 28, 2025 by monsta88
traison Posted December 28, 2025 Posted December 28, 2025 Why not go through the perk list in MIC like I suggested earlier? When you find it, you can either fix it in xEdit or removeperk it with the console before removing the mod. Seems like a 10 minute fix to me?
monsta88 Posted December 28, 2025 Author Posted December 28, 2025 (edited) 5 hours ago, traison said: Why not go through the perk list in MIC like I suggested earlier? When you find it, you can either fix it in xEdit or removeperk it with the console before removing the mod. Seems like a 10 minute fix to me? When I removed the whole mod and cleared the save I think I did the same, except with the barbarian way. Now I checked the Perk in question and I have found it (I think it is called dcurses_mgefcontroller), removing it does nothing to the Mana costs, they are still in the millions. Edit: On a second thought, it might not be the one. After removal, I saved the game. When I loaded back the mod put it back. I have found a promising one though in the Effects list, I just don't know yet if I can remove it somehow. Edited December 28, 2025 by monsta88
traison Posted December 28, 2025 Posted December 28, 2025 31 minutes ago, monsta88 said: When I removed the whole mod and cleared the save I think I did the same, except with the barbarian way. Most likely not, because of what I said earlier: 9 hours ago, traison said: Perk effects are probably not removed by doing this. At least I wouldn't count on it. Skyrim is funny like that. 32 minutes ago, monsta88 said: I just don't know yet if I can remove it somehow. The answer to this I also mentioned earlier: On 12/27/2025 at 6:58 PM, traison said: Remove the perk entry point that modifies anything destruction skill related. Perk entry point. It might for instance be "Mod Spell Cost" or similar.
monsta88 Posted December 28, 2025 Author Posted December 28, 2025 (edited) 1 hour ago, traison said: It might for instance be "Mod Spell Cost" or similar. I really appreciate that you are trying to help, thank you for your patience. From the mod's own forum, I know that the Healslut curse is the culprit. This is from the Perk: Spoiler There is a Magic effect, which has very promising name: DCurses_ReduceDestruction There is even an Entry point: Spoiler There is also a Spell related to Healslut curse: Spoiler I tried to change Casting Type and Delivery (from Self to Area effect). I tried to change Magnitude to 0.00001. I even deleted the perk, the magic effect and the spell from the mod, removed them with SSEEdit. Loaded the game, save, cleaned save again. Then I used a cheat mod with which I can modify Mana cost, but it just modifies the base value. After reducing the mana cost by 90%, it went down from 15282881 to 15282873 Even if the Devious Curses mod is not in the LO, the mana values stay on the millions. Edited December 28, 2025 by monsta88
traison Posted December 29, 2025 Posted December 29, 2025 1 hour ago, monsta88 said: I tried to change Casting Type and Delivery (from Self to Area effect). That's not going to work. 1 hour ago, monsta88 said: I even deleted the perk, the magic effect and the spell from the mod... That's going to be equivalent to removing the mod itself. The spell effect will still be in the save game. Since this DCurses_HealslutSpell is an Ability with a Constant Effect, it should be possible to get rid of the MGEFs by removing the spell: Start the game. Load a save that's having this issue. Open the console. help healslut 4 spel Find the form id of the healslut SPEL record. prid 14 removespell <form id> save test qqq Now remove the mod that's providing the spell, and start the game again. Load the save named "test", and see if mana cost has normalized.
monsta88 Posted December 29, 2025 Author Posted December 29, 2025 (edited) 4 hours ago, traison said: removespell <form id> player.removespell fe187836 Spell not found on DB (and indeed it is not in the Spells list in MIC). It is still active in the Effects list in MIC though, with a different id: fe187835 I also checked the Actor values section: I tried to use SetAv DestructionMod 0 but of course didn't work. Same with ForceAv Edit: I think I managed to fix it. I used the mod version where I removed the Magic effect manually with SSEEdit. Then I could use forceav to reset the Destructionmod to 0 Thank you very much for the help, you led me to the solution again! Edited December 29, 2025 by monsta88
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