Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 Maybe little later. The trouble is only I can't test it, thats why I not implemented for AAF. No other reasons. All my mods structure binded to NAF Bridge. 1
vranina Posted December 29, 2025 Posted December 29, 2025 (edited) This is my attempt to use the mod. Maybe I'm doing something wrong. At the very beginning I saw an animation between two actors, and then nothing. When I enabled single animations I only saw those. https://www.youtube.com/watch?v=O-p1Lg78ENk Edited December 29, 2025 by vranina
Evi1Panda Posted December 29, 2025 Author Posted December 29, 2025 9 hours ago, vranina said: This is my attempt to use the mod. Maybe I'm doing something wrong. At the very beginning I saw an animation between two actors, and then nothing. When I enabled single animations I only saw those. https://www.youtube.com/watch?v=O-p1Lg78ENk Sorry, 20 minutes is too long to watch. Try to describe what you want to show, and if necessary, provide links to specific points in the video.
Evi1Panda Posted December 29, 2025 Author Posted December 29, 2025 (edited) The log will tell what is happening better than a video. Also, you should use the latest version of the bridge, 1.41. Log trace data to papyrus log. [Papyrus] bEnableLogging=1 bEnableTrace=1 Documents\My Games\Fallout4\Logs\Script\Papyrus.x.log x - 0-3 number. 0 - latest. Edited December 29, 2025 by Evi1Panda
vranina Posted December 29, 2025 Posted December 29, 2025 (edited) The problem is that I only see solo animations and very rarely (once for 20 minutes) others. Papyrus.0.log Edited December 29, 2025 by vranina
Evi1Panda Posted December 29, 2025 Author Posted December 29, 2025 @vraninaIn log I see scene always falling back to 1 actor, because it can't be started. Did you update Bridge to 1.41 ?
vranina Posted December 29, 2025 Posted December 29, 2025 11 minutes ago, Evi1Panda said: @vraninaIn log I see scene always falling back to 1 actor, because it can't be started. Did you update Bridge to 1.41 ? Yes.
Evi1Panda Posted December 29, 2025 Author Posted December 29, 2025 1 hour ago, vranina said: Yes. I will continue reviewing it and write back later today. All this pre-New Year's hustle and bustle is distracting.
vranina Posted December 29, 2025 Posted December 29, 2025 5 minutes ago, Evi1Panda said: I will continue reviewing it and write back later today. All this pre-New Year's hustle and bustle is distracting. As we say in Bulgaria Честита нова година! 1
Evi1Panda Posted December 29, 2025 Author Posted December 29, 2025 7 hours ago, vranina said: As we say in Bulgaria Честита нова година! Thanks, and a happy New Year to you too! 🎉 Back to the topic — thank you again. Because of your report, I checked the Papyrus logs and found an issue in NAF Bridge, which was fixed in v1.42. So you actually helped improve it! Now, about your problem. Since I don’t see obvious errors in the actor selection logic, let’s check the most likely culprit: animation availability. When you open the NAF menu in-game, do you see plenty of animations for pairs (MF/FF/MM)? If you disable solo animations in the scene settings, will there be no animations at all? Here’s a short video showing how it should work when animations are available: VIDEO Let me know what you find!
vranina Posted December 30, 2025 Posted December 30, 2025 (edited) I'm glad I helped. Now I'll check for the animations in NAF. https://www.youtube.com/watch?v=QdqfNrKXcmI Edited December 30, 2025 by vranina
Evi1Panda Posted December 30, 2025 Author Posted December 30, 2025 @vranina give the freshh log please.
Evi1Panda Posted December 30, 2025 Author Posted December 30, 2025 @vranina Here's another possible reason. Mod remembers up to 128 actors who have participated in scenes. And not only in autonomy sex scenes, but in all scenes, even from ui. This is configured in MCM, with a default value of 32. In principle, it's like a FIFO stack with unique values. If an actor is in this stack, they are excluded from the scene. This is implemented to avoid an indecent number of scenes with the same actors. The point is that if you stay in this settlement for a long time, all available actors will already be in this stack, so it won't be able to find a partner and the scene will fall back to a single actor. Eventually, scenes in this location will stop completely until you refresh the stack with new actors.
vranina Posted December 30, 2025 Posted December 30, 2025 I updated naff bridge and there is definitely a change. I only saw one solo animation, all the others were failing. Papyrus.0.log
Evi1Panda Posted December 30, 2025 Author Posted December 30, 2025 @vranina Did you try to change location? See the message above! It is probably all of you settlers had sex allready and excluded until actors go out of stack.
vranina Posted December 30, 2025 Posted December 30, 2025 (edited) This is impossible. I'm using vanilla storage for the test and none of the settlers have had sex before. Papyrus.0.log Starlight all settlers were created minutes before the test began. I saw an error aaf scenelnut 1. Maybe the problem is with incorrect installation of the mods? Edited December 30, 2025 by vranina
Evi1Panda Posted December 30, 2025 Author Posted December 30, 2025 @vranina Well, thanks again! It was an obscure bug on my end. Obscure because it only manifested under certain conditions. Like yours: lots of unsuitable actors nearby, such as turrets. Everything should be fixed in version 1.1.9. And thank you for your patience! 1
vranina Posted December 30, 2025 Posted December 30, 2025 1 hour ago, Evi1Panda said: @vranina Well, thanks again! It was an obscure bug on my end. Obscure because it only manifested under certain conditions. Like yours: lots of unsuitable actors nearby, such as turrets. Everything should be fixed in version 1.1.9. And thank you for your patience! I'm glad I helped.
Evi1Panda Posted December 31, 2025 Author Posted December 31, 2025 I apologize, I must have been possessed and wrote the dumbest crap in 1.1.9. That's why it crashed. I fixed it.
vranina Posted December 31, 2025 Posted December 31, 2025 I didn't want to spoil your joy. Papyrus.0.log
vranina Posted December 31, 2025 Posted December 31, 2025 I removed the turrets but that didn't help. Papyrus.0.log
Evi1Panda Posted December 31, 2025 Author Posted December 31, 2025 @vraninaSend your \MCM\Settings\AutonomySex.ini, it is probably in MO2\Overwrite
vranina Posted December 31, 2025 Posted December 31, 2025 This? [General] fMainLoopInterval=60.000000 iMaxTotalActors=4 iLogLevel=1 iMaxDistanceFromPlayerToScene=1500 [Races] bSupermutantRace=1 [DefaultScene] iChanceThreeActors=0 iChanceLargeActors=0 iChanceHetero=10 iChanceTwoActors=54 iMaxTotalActors=4 iEnableSolo=2 [AltScene] iChanceHetero=80 iChanceThreeActors=0 iChanceTwoActors=69 iChanceLargeActors=0 iMaxTotalActors=4
Evi1Panda Posted December 31, 2025 Author Posted December 31, 2025 (edited) [DefaultScene] iChanceThreeActors=21 iChanceLargeActors=26 iChanceHetero=75 iEnableSolo=1 iChanceTwoActors=53 Try change DefaultScene section to this. I mean that it should look like this: [General] fMainLoopInterval=60.000000 iMaxTotalActors=4 iLogLevel=1 iMaxDistanceFromPlayerToScene=1500 [Races] bSupermutantRace=1 [DefaultScene] iChanceThreeActors=21 iChanceLargeActors=26 iChanceHetero=75 iEnableSolo=1 iChanceTwoActors=53 [AltScene] iChanceHetero=80 iChanceThreeActors=0 iChanceTwoActors=69 iChanceLargeActors=0 iMaxTotalActors=4 Edited December 31, 2025 by Evi1Panda
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