FastestDogInTheDistrict Posted January 24, 2014 Posted January 24, 2014 What causes a body mesh to deform/distort (*not break or explode, like a broken BSDismember causes - just weird bumps & spikes like the pic shows) like this between _0 and _1 weight settings, and is it an easy fix?
Cyndi Posted January 24, 2014 Posted January 24, 2014 I know someone else ran into this problem before making a body. I think it still had something to do with the bsdismember, but I have no clue what. I looked around for the thread, and absolutely could not find it, so I'm guessing it was archived or something, but iirc, it was Zaselim (?) that had the issue making one of his bodies variants. I could be wrong but almost sure it was them.
Vioxsis Posted January 24, 2014 Posted January 24, 2014 I did some test not that long ago to break the weight slider. Vertex/poly order must be identical. Weight has no effect on the weight slider what so ever, it uses the weight data from the first nif it loaded and only uses the other nifs data when its corresponding weight is used. (e.g. _0 > 0-99%)( _1 > 100%)Dismember does have though, its polygon selection must be identical, but what that selection's body part is doesn't matter, it will just act much like the weight in loading that.NiTriShape order in the nif must be identical. So i would check your dismember selection, and vertex order.
FastestDogInTheDistrict Posted January 25, 2014 Author Posted January 25, 2014 I did some test not that long ago to break the weight slider. Vertex/poly order must be identical. Weight has no effect on the weight slider what so ever, it uses the weight data from the first nif it loaded and only uses the other nifs data when its corresponding weight is used. (e.g. _0 > 0-99%)( _1 > 100%) Dismember does have though, its polygon selection must be identical, but what that selection's body part is doesn't matter, it will just act much like the weight in loading that. NiTriShape order in the nif must be identical. So i would check your dismember selection, and vertex order. Hmm... NiTriShape order appears to be identical... vertex count is the same (*not sure of how to check vertex order - I'm looking-up how to do this). I thought that a broken BSDismember would make a mesh explode - not deform like this. I will try re-doing the BSDismember & see what happens. *For reference, these meshes are Elmanouche's Muscle Mod. These are the body meshes I was thinking of when I was asking a while back whether it was possible to extract other weights from a set of meshes - the objective being to see if I could create a heavier _0 and a lighter _1 version.
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