Potatooblivon Posted January 23, 2014 Posted January 23, 2014 Hi guys and guyettes, I'm trying to edit TheOniNinja's wearable pubes to a more triangular shape above the top of the vagina. I changed the shape just fine in 3DSmax, but after exporting the nif, the mesh was invisible in game. Any ideas on what's going on?
Vioxsis Posted January 23, 2014 Posted January 23, 2014 Have you set the dismember partitions properly in the BSDismemberSkinInstance?
Potatooblivon Posted January 23, 2014 Author Posted January 23, 2014 Have you set the dismember partitions properly in the BSDismemberSkinInstance? The huh? I have zero experience with 3d modeling at all, could you walk me through it?
Vioxsis Posted January 23, 2014 Posted January 23, 2014 You can use nifskope to change it. But what you change it to i'm not sure, so open the original mesh and look at what that's set to and make the same selection in the one that you have edited.
Potatooblivon Posted January 23, 2014 Author Posted January 23, 2014 Well, there's certainly a problem. The exported mesh doesn't have a BSDismemberSkinInstance. I tied adding one manually and copying the one from the original mesh to the new one, but it refused to move to the correct place in the hierarchy. Do you how to solve this?
Vioxsis Posted January 23, 2014 Posted January 23, 2014 It doesn't have one... and its invisible? Is the skinned flag set on it?
Potatooblivon Posted January 23, 2014 Author Posted January 23, 2014 Here ya go: https://www.dropbox.com/s/thpd6ujjcb3pxub/Pub.nif
Vioxsis Posted January 23, 2014 Posted January 23, 2014 Its got no skin data at all, you never weighted it in max.
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