chrystelle Posted December 1, 2025 Posted December 1, 2025 Follow Me SE View File This is an update and expansion of this mod from Skyrim LE. It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes).  You can have up to 9 followers and 128 bound NPCs using this mod.   Follow Me - Makes any NPC your temporary follower. It is not intended to replace full follower frameworks. Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B. Do not use this during quest scenes involving the NPC (obviously).  Dismiss - The follower goes back to whatever they were doing before.  Open Inventory - Show all items, including unequipped armor and weapons.  Undress - Remove equipped armor and clothes. This is not permanent. Most NPCs will restore their base outfit in a couple of in-game days.  The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code. The scripts in this mod are very lean. It also now works on any furniture, not just ZaZ furniture. So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.  Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)  Unbind - Releases the NPC, and they go back to whatever they were doing before  Unbind All - Unbinds all bound actors  Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).  Align All - Realigns all bound actors    Submitter chrystelle Submitted 12/01/25 Category Adult Mods Requirements - Skyrim SE - SKSE - SkyUI if you want to see the MCM (no settings, just info) Regular Edition Compatible No Install Instructions 2
ShivasBane Posted December 1, 2025 Posted December 1, 2025 Because of this mod I was finally able to sacrifice a follower to Boethia. When I try to get an npc to approach the pillar or even sit in a chair the dialogue just exits. This mod does not fix that issue but does provide a serviceable work around. Thank you.
chrystelle Posted December 2, 2025 Author Posted December 2, 2025 That's great. I'm glad it was helpful to you.
DonQuiWho Posted December 2, 2025 Posted December 2, 2025 @chrystelle  Good mod, and looks VERY much simpler than those that I have from the past! Very promising indeed, thanks! 😊  NOw, though, I'm not sure if this is my set up creating a conflict, or if there is an issue with this mod, but I thought I'd mention a quirk I have seen, just in case others see it too/it's something that rings a bell with you  In my game, inter alia, I have:  1) Skyrim AE 2) ZAZ ZAP_Helper_Addon_Extension_2.02b_FEMALE + 3) Your mod: Follow Me 1.0.0RC1  I tested this on the road from Whiterun City Gate up to the Whiterun Square  I can create/place an extensive range of ZAZ Furnitures OK using mod 2 above  I can generally place NPCs into those ZAZ furnitures/other objects etc with the 'Bind' Spell from your mod, ie 3 above, and generally they do what one might expect (Not always entirely successfully, eg Carlotta will not enter some of the ZAZ machines, but you did mention that there might be pathing issues, and I don't know if all the ZAZ furniture, esp the 'functioning items' will actually 'work' with your mod - those that might not probably won't be a great loss anyway)  BUT  .... where I can get the NPC to 'enter' into the furniture, there can be issues with 'alignment'  Ysolda will enter into a 'Hanging Upside Down Pole' OK, and is doubtless still giddy from the rush of blood to her head Other NPCs will enter and get 'locked on' to other items, eg the 'Hogtied Struggle' ground based rope etc  But placing a female Whiterun Guard on to an 'X Frame', whilst starting out OK, seems to come with some alignment issues. At the outset, the guard is offset to one side laterally.  Now, I know (😉) that you have 2 Alignment Spells, but  'Align' does Nothing, Zilch, Nada ... The guard stands there, where she started, spread out properly, but no amount of magic will place her properly 'inside' the cross cuff restraints  However  'Align All' DOES make her move to a better (maybe not absloutely perfect, but certainly acceptable') position  My basic query is  Has anyone else encountered this behaviour with this mod?  - If not, it may be that I just have some cross mod interference from the ZAZ Helper Addon Extension mod, but - If they do see anything similar, it may be that your 'Align' spell isn't doing quite what you would like it to!  I realise this is your RC version, so this is definitely not a criticism!  Anyyway, just some feedback, which I hope proves of some help to you, or anyone else  DQW       Â
chrystelle Posted December 3, 2025 Author Posted December 3, 2025 I'll look into this weekend.   I also have a semi-functional alternative to the Bind spell that works on VR now. It replaces the single Bind spell with two separate spells: Bind - Select NPC, and Bind - Select Furniture. The first is a simple targeted spell. The second gives your a message dialog box that shows you the closest furniture in the loaded cell, and you select from it. This is to avoid the Game.GetCrosshairRef() function that Bind relies on, since apparently that does not work in VR. (I don't play in VR myself.) Only remaining issue is that the alias names are not showing up in the list. You can select one, and it does actually work fine, but it's a guessing game since you don't know exactly what you're selecting. Anyway, will have another look at it another time with fresh eyes. 2
chrystelle Posted March 5 Author Posted March 5 (edited) I'm about to post a new version that might help with align all. It now checks to see if an NPC and their assigned furniture is 3D loaded before trying to do anything.  I also increased the number of assigned NPCs supported to 128. The mod seems quite performance-friendly. It doesn't have any constantly updating scripts. Things only happen when you cast a spell. And the tracking arrays consist of reference aliases, which is the game engine's built in way of handling these things and seems to do okay even with a large number of aliases in the array. The maximum size of an array in skyrim's engine is 128, and while there are workarounds, I think 128 is more than enough for me, so probably won't go that route. Edited March 6 by chrystelle 1
83ilotzent Posted March 8 Posted March 8 OMG I have been waiting patiently for a mod like this, and you SIR HAVE DELIVERED with that BIND feature. 1
Nsnare Posted March 28 Posted March 28 Love this mod but encountered a wierd bug. After updating, i no longer have Align All spell and the align spell doesnt work. I really dont want to downgrade to have access to the spell. Any suggestions welcome. BTW New game made and still gone.
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