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CTD At the start of combat


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Posted

The crash was caused by an actor trying to cast a spell. The actor is most likely in RSP+60. The first operand of the mov instruction at RIP is looking quite suspicious. If we assume it was disassembled correctly, then I'd be looking for a mod with a dll which has patched this instruction.

Posted (edited)

Form id 0x0004B4AA reference id 0xFF00134E "Stalleo" in "TrevasWatchCamp" was casting a spell. The spell casting might have been initiated from a script. The issue is most likely in the art object of the spell. The spell being cast is not mentioned here. There might be hints in RSP and RSP+8, but that would again require a debugger.

 

These actors were also involved. Maybe they were hit, or targeted:

  • Form id 0x0004E50F reference id 0xFF00141A "Bandit" in "TrevasWatchExterior02".
  • Form id 0x0004B4AD reference id 0xFF0009E5 "Stalleo's Bodyguard" in "TrevasWatchCamp".

 

I would start by finding the spells that have been given to Stalleo, then inspect each of these spells and everything that's involved in them: spell, magic effects, explosions, sounds, textures, meshes, ...

 

Edit: If the spell was indeed cast from a script, it's possible Stalleo was casting a spell he/she doesn't have. This would make things considerably more difficult to debug.

Edited by traison

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