ObiNoBeat Posted November 30, 2025 Posted November 30, 2025 Does anyone have any tips on how I can troubleshoot this? 2025-11-30-09-45-56.log
traison Posted November 30, 2025 Posted November 30, 2025 The crash was caused by an actor trying to cast a spell. The actor is most likely in RSP+60. The first operand of the mov instruction at RIP is looking quite suspicious. If we assume it was disassembled correctly, then I'd be looking for a mod with a dll which has patched this instruction.
ObiNoBeat Posted November 30, 2025 Author Posted November 30, 2025 Appreciate the help Traison! How would I look for that?
traison Posted November 30, 2025 Posted November 30, 2025 2 minutes ago, ObiNoBeat said: Appreciate the help Traison! How would I look for that? With a debugger and/or a disassembler. If you don't want to do it yourself, then switch to a more competent crash logger.
ObiNoBeat Posted November 30, 2025 Author Posted November 30, 2025 Switched crash loggers. So the issue for this one would be the unofficial skyrim special edition patch.esp? I just updated it today. crash-2025-11-30-20-15-21.log
traison Posted November 30, 2025 Posted November 30, 2025 (edited) Form id 0x0004B4AA reference id 0xFF00134E "Stalleo" in "TrevasWatchCamp" was casting a spell. The spell casting might have been initiated from a script. The issue is most likely in the art object of the spell. The spell being cast is not mentioned here. There might be hints in RSP and RSP+8, but that would again require a debugger. These actors were also involved. Maybe they were hit, or targeted: Form id 0x0004E50F reference id 0xFF00141A "Bandit" in "TrevasWatchExterior02". Form id 0x0004B4AD reference id 0xFF0009E5 "Stalleo's Bodyguard" in "TrevasWatchCamp". I would start by finding the spells that have been given to Stalleo, then inspect each of these spells and everything that's involved in them: spell, magic effects, explosions, sounds, textures, meshes, ... Edit: If the spell was indeed cast from a script, it's possible Stalleo was casting a spell he/she doesn't have. This would make things considerably more difficult to debug. Edited November 30, 2025 by traison
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