Jump to content

Facial distortion Fmin value


Recommended Posts

Posted

New problem appeared and I wanted to know, what mod or how are you dealing with Fmin value for some NPCs? For Piper , Currie and Cait. I used this mod which kinda fix problems with face distortion for Piper, Cait and Currie, when reloading a save or cell reset. But now I encountered with problem, that Piper and Cait became invisible...I can speak with them and in workshop menu I see, that both they have stretched hairs...Recycleactor command helped to get them visible, but now I can't apply presets for them...As I understand this is kinda connected with FMIN values, maybe someone can help with this one...Once I already encountered with this one I couldn't find the solution...

Posted (edited)

I mean to remember that invisibility is a problem when it comes to changing fmin values and I don't know how it might be resovled. But to your three companions I can say that only Piper has a higher fmin value. For her you can get several replacers on Nexus. Cait can be changed normally, but I would always recommend to use this: https://www.nexusmods.com/fallout4/mods/21130 and she should be your actual companion (the same is valid when you want to change any follwers through Looks,enu). Otherwise their ai might break. For Curie you need a little trick anyways as you can't change her directly. There are some tutorials on the web. You could also try to make a little plugin with only Piper, change the value and see what happens in game.

Edited by subaverage
Posted (edited)

@subaverage thank you! Yeah, looks like that I broke companions (Cait and Piper)...My bad was when I applied simply .json presets on them, using Showlooksmenu console fix Facial distortion Fmin value mod...

 

I got them back with recycleactor command, but with distorted/stretched hairs. Now I'm trying to find how to deal with new problem...

 

Spoiler

Photo257.png.2bb9877ce1e1c07eea43dc85929fb0b3.png

 

Edited by deff.
Posted (edited)

Recycleactor sets them to an early state and can break game progress. Better to load a save from before you changed them. Something to exploding hairs and head meshes on Looksmenu presets: When your preset files have more than one line with "Weights" in it delete every line with "Weights" except the last. The last line is the only one needed. Containing three values. These are for the body triangle.

Edited by subaverage
Posted (edited)
28 minutes ago, subaverage said:

Recycleactor sets them to an early state and can break game progress. Better to load a save from before you changed them. Something to exploding hairs and head meshes on Looksmenu presets: When your preset files have more than one line with "Weights" in it delete every line with "Weights" except the last. The last line is the only one needed. Containing three values. These are for the body triangle.

 

Yep, I already trying to get to save, where I changed them. After recycleactor command I'm not able to change their appearance...But, as I understood, it's not ok simply apply presets to Piper/Currie/Cait via looksmenu...Because of that damn FMIN value...

 

Hmm, I have this, when opening .json with Notepad

 

Spoiler

Ekrnuzmums2025-11-28180242.jpg.e00bdca4e216fa28063280d515484cd8.jpg

 

Edited by deff.
Posted
4 hours ago, subaverage said:

Piper no, Curie no, Cait yes. For Cait only when she is your actual companion. For Curie shall I post how to do? Piper only through mods or create your own one,

 

No, thanks :) I saw some posts/topics about it. I think, that I'll figure out by myself. Thank you :) 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...