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Npcs Wear Two Clothes


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Posted

20251111135334_1.jpg.ae6f6616de602c6aff412ba88f300182.jpg20251111201458_1.jpg.f402b7c1e96b135bc94cbeda7deea0da.jpg20251110032740_1.jpg.e4f5a2dcf9c240644ba9890996f241d1.jpg

 

How can i fix this, i mean first two images which Camilla wears two different clothes and is daily other is robe? Last image not an issue and actually i want that type of clothing. Npcs clothes not stable and changing time to time. Here modlist, I didnt finished yet so i am opening the advices. 

modlist.txt

modlist.txt

Posted
  1. Install More Informative Console.
  2. Find Camilla.
  3. Open the console.
  4. Select her.
  5. Use MIC to find the armor in slot 32.
  6. Use MIC to find the mesh associated with that armor.
  7. Query your mod manager for which mod provides that mesh.
Posted

Actually used and MIC said that. I found more variety clothes and sforzinda do similar job, i uninstalled more variety clothes now i will create bodyslide output then try again. 

Posted
16 minutes ago, drgn58 said:

Just curious is there any to move notifications top left to top right and lower the size?

 

This might contain the things you're looking for:

hudmenu.swf -> scripts -> __Packages -> <default package> -> Messages

 

Edit the swf file with JPEXS.

Posted
class Messages extends MovieClip

{

   var MessageArray;

   var ShownCount;

   var ShownMessageArray;

   var bAnimating;

   var onEnterFrame;

   var ySpacing;

   static var MAX_SHOWN = 4;

   static var Y_SPACING = 15;

   static var END_ANIM_FRAME = 80;

   static var InstanceCounter = 0;

   function Messages()

   {

      super();

      this.MessageArray = new Array();

      this.ShownMessageArray = new Array();

      this.ShownCount = 0;

      this.bAnimating = false;

   }

   function Update()

   {

      var bqueuedMessage = this.MessageArray.length > 0;

      if(bqueuedMessage && !this.bAnimating && this.ShownCount < Messages.MAX_SHOWN)

      {

         this.ShownMessageArray.push(this.attachMovie("MessageText","Text" + Messages.InstanceCounter++,this.getNextHighestDepth(),{_x:0,_y:0}));

         this.ShownMessageArray[this.ShownMessageArray.length - 1].TextFieldClip.tf1.html = true;

         this.ShownMessageArray[this.ShownMessageArray.length - 1].TextFieldClip.tf1.textAutoSize = "shrink";

         this.ShownMessageArray[this.ShownMessageArray.length - 1].TextFieldClip.tf1.htmlText = this.MessageArray.shift();

         this.bAnimating = true;

         this.ySpacing = 0;

         this.onEnterFrame = function()

         {

            var _loc2_;

            if(this.ySpacing < Messages.Y_SPACING)

            {

               _loc2_ = 0;

               while(_loc2_ < this.ShownMessageArray.length - 1)

               {

                  this.ShownMessageArray[_loc2_]._y += 2;

                  _loc2_ = _loc2_ + 1;

               }

               this.ySpacing = this.ySpacing + 1;

               return undefined;

            }

            this.bAnimating = false;

            if(!bqueuedMessage || this.ShownCount == Messages.MAX_SHOWN)

            {

               this.ShownMessageArray[0].gotoAndPlay("FadeOut");

            }

            delete this.onEnterFrame;

         };

         this.ShownCount = this.ShownCount + 1;

      }

      var _loc2_ = 0;

      var _loc3_;

      while(_loc2_ < this.ShownMessageArray.length)

      {

         if(this.ShownMessageArray[_loc2_]._currentFrame >= Messages.END_ANIM_FRAME)

         {

            _loc3_ = this.ShownMessageArray.splice(_loc2_,1);

            _loc3_[0].removeMovieClip();

            this.ShownCount = this.ShownCount - 1;

            this.bAnimating = false;

         }

         _loc2_ = _loc2_ + 1;

      }

      if(!bqueuedMessage && !this.bAnimating && this.ShownMessageArray.length > 0)

      {

         this.bAnimating = true;

         this.ShownMessageArray[0].gotoAndPlay("FadeOut");

      }

   }

}

i think this one but it loks like no size or position settings.

Posted (edited)

Have a look at hudmenu.swf -> sprites -> DefineSprite (HUDMovie) -> frame 1 -> PlaceObject2 (MessagesBlock)

 

There's a transform button at the bottom that appears to allow it to be moved around and resized.

 

Edit: Something to keep in mind about the top right corner is that minimaps and the SkyUI active magic effect icons (among other things) occupy that space. Mod makers will assume messages are in the top left, so expect to have to edit other mods in the future to move their widgets around.

Edited by traison
Posted (edited)

Ooo okay. I can tolerate moving notifications top left to top right but size is too big. Almost cover screen's left side. Solving this would be enough. Another question is can i use ostim and sexlab together? 

 

Nevermind i finished the modding i just move notifications. 

Edited by drgn58

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