Miauzi Posted November 11, 2025 Posted November 11, 2025 During the testing phase of the MAL mod, the author asked me for my papyrus log. Upon first reviewing it, I was literally floored – I can't ignore so many errors right after character creation and mod initialization. Where do I even begin? The sheer number and content of them are overwhelming... for example, messages about "XPMS-WeaponStyle..." (These are probably related to the XP32 skeleton installation – I shouldn't have been able to select any of the weapon styles there at all.) Any help would be greatly appreciated. Papyrus.0.log Yes - some things aren't working - but I only noticed this when the CoL mod failed to initiate... "Children of Lilith" - the MCM isn't loading (there are entries about this in the Papyrus log).
traison Posted November 11, 2025 Posted November 11, 2025 (edited) All the missing scripts you'll have to go through one by one, there's no way around that. Use the file names as hints as to which mods might be missing files. Start a new game and use a fresh log, otherwise you might waste time on issues that resolve themselves. Missing properties could either be bad programming or a script or plugin getting overwritten by another mod. Basically the plugin that uses a script defines more or different properties than what the script has. Could be harmless, but requires investigation. Scripts that fail to bind to objects because of incompatible types are most likely programming errors, or again mods partially overwriting eachother. Could be harmless, but requires investigation. Ignore GetFormFromFile() errors. There's a way to do it properly that doesn't print errors, but people generally do not use that method. These are harmless. You're missing FNIS scripts, hence why XPMSE is unhappy. Install FNIS alongside Pandora, or reinstall XPMSE in such a way that it doesn't use FNIS. The missing/wrong NiOverride native function declarations you can ignore. Since they're broken, no one is likely to be using them. Fix here if you're curious. Edited November 11, 2025 by traison 1
Miauzi Posted November 11, 2025 Author Posted November 11, 2025 Vor einer Stunde sagte traison: Alle fehlenden Skripte müssen einzeln durchgesehen werden, daran führt kein Weg vorbei. Die Dateinamen geben Hinweise darauf, welche Mods möglicherweise Dateien vermissen. Starte ein neues Spiel und verwende ein neues Log, sonst verschwendest du womöglich Zeit mit Problemen, die sich von selbst lösen. Fehlende Eigenschaften können entweder auf Programmierfehler oder darauf hindeuten, dass ein Skript oder Plugin von einer anderen Mod überschrieben wurde. Vermutlich definiert das Plugin, das ein Skript verwendet, mehr oder andere Eigenschaften als das Skript selbst. Dies kann harmlos sein, sollte aber untersucht werden. Skripte, die aufgrund inkompatibler Typen keine Objekte binden können, deuten höchstwahrscheinlich auf Programmierfehler hin oder darauf, dass sich Mods teilweise gegenseitig überschreiben. Dies könnte harmlos sein, sollte aber untersucht werden. Fehler von GetFormFromFile() können ignoriert werden. Es gibt zwar eine korrekte Methode, die keine Fehler ausgibt, diese wird aber im Allgemeinen nicht verwendet. Die Fehler sind harmlos. Es fehlen die FNIS-Skripte, daher die Probleme mit XPMSE. Installieren Sie FNIS zusammen mit Pandora oder installieren Sie XPMSE so neu, dass es FNIS nicht verwendet. Die fehlenden/falschen Deklarationen der nativen Funktionen von NiOverride können Sie ignorieren. Da sie fehlerhaft sind, wird sie wahrscheinlich niemand verwenden. sie hier Bei Interesse können Sie korrigieren. Thanks for the tips. 💖 I've managed to get the milking interactions with the stationary machine working for the MAL mod – meaning that in addition to the animation, the script for the pumped milk is also working. "CoL" – the "Children of Lilith" mod isn't showing up in the MCM – the log has some entries for it... but I can't really make sense of them. Could you give me some pointers on how to troubleshoot this?
Miauzi Posted November 11, 2025 Author Posted November 11, 2025 I'll add a log of everything that happens before I even load a save game. Papyrus.0.log Zitat Cannot open store for class Does this error message refer to the "Bugdesta Store" (aka "Creation Club")?
traison Posted November 11, 2025 Posted November 11, 2025 (edited) 7 hours ago, Miauzi said: "CoL" – the "Children of Lilith" mod isn't showing up in the MCM That's because you're missing a dependency: [11/11/2025 - 01:06:06AM] Cannot open store for class "nl_mcm_module", missing file? [11/11/2025 - 01:06:06AM] Error: Unable to link "nl_mcm_module" - the parent of "CoL_MCM_Powers_Page". Find out which mod provides nl_mcm_module, and it'll probably work. 1 hour ago, Miauzi said: Does this error message refer to the "Bugdesta Store" (aka "Creation Club")? Just another way for it to say a file is missing; "store" in this case most likely refering to "storage". I don't know why there's several different error messages for missing scripts. Edited November 11, 2025 by traison 1
Miauzi Posted November 11, 2025 Author Posted November 11, 2025 1 hour ago, traison said: That's because you're missing a dependency: [11.11.2025 - 01:06:06 Uhr] Speicher für Klasse "nl_mcm_module" kann nicht geöffnet werden, Datei fehlt? [11.11.2025 - 01:06:06 Uhr] Fehler: Verbindung zu "nl_mcm_module" - dem übergeordneten Element von "CoL_MCM_Powers_Page" - nicht möglich. Find out which mod provides nl_mcm_module, and it'll probably work. I found the cause - the following mod was downloaded but not installed (I simply forgot to do that). https://www.nexusmods.com/skyrimspecialedition/mods/49127?tab=description The MCM from CoL now appears correctly thanks
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now