kamithemoon Posted November 7, 2025 Posted November 7, 2025 I'm using a long hair body part but wearing a short hair wig to replace it. The idea is to have the short hair wig stripped during a SexLab scene so the native long hair is present to give my character a disheveled look, until the scene ends and I can reequip my gear. The issue I'm having is that SexLab's manual item strip feature in the MCM will not detect my wig. I've tried KS Wigs and Dint's wigs and they just don't show up as a selectable item in the MCM. I even tried using xEdit and copying over all features of an iron helmet onto the wig to see if I could pinpoint what is required for it to detect and that didn't work either. So does anyone know of a wig mod that Sexlab would detect as a regular helmet or circlet or otherwise something I could manually set to be removed? Or else, does anyone know of any other way to manually set my current wig to be removed by editing a json or something?
sg20903 Posted November 7, 2025 Posted November 7, 2025 Have you already tried this mod? It makes the wigs use slots 31 and 41 while maintaining the SMP collisions.
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