hextun Posted October 26, 2025 Posted October 26, 2025 ; change this to something other than $system.player (e.g. $system.ostim.partner) to target a different actor for some reason set $target_actor $system.player ; if we are not in a scene, exit ostim_isin $target_actor if $$ == false return endif ; change these two values appropriately to the formid and armor slot of the item to add/equip/unequip/remove set $item_to_equip "modfile.esp:0xDEADBEEF" set $item_slot 32 ; add and equip item_addex $target_actor $item_to_equip 1 true item_equipex $target_actor $item_to_equip $item_slot false false ; wait til done ostim_waitforend $target_actor ; unequip and remove item_unequipex $target_actor $item_to_equip $item_slot item_remove $target_actor $item_to_equip 1 true
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