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[Mod] Highpoly Series - Kanna Supported


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Posted (edited)

Navigation and Update

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

|--Highpoly Series

 

|----Highpoly Nagisa's Closet Ver.1.1

|------buf

|------gui

|------mesh

|------texture

|--------dirt

|--------pantyhose

|--------stockings

|--------panty

 

|----Blender5.0 3DMigoto Tools

 

|----Highpoly Nude Nagisa/Marie type Ver.3.1

|--------nagisa_face

|--------marie_face

 

Edited by ASUSNA
Posted (edited)

20251026 Nagisa Ver.2.1 Update with Highpoly Nails

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Included in Highpoly Nude Ver.2.2

 

Spoiler

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Introduction

 

Highpoly Nagisa Ver.2.1 is updated with highpoly nails. Texture is also appended.

Mesh of main body was modified to coordinate with nails.

 

Default nails look like a piece of paper, I thickened it a bit for a more natural look.

image.thumb.png.a57afa808ebf39cab88d949c783d3e1e.png

 

Fingers were updated to stress the natrual structure.

image.thumb.png.dca4682a607e3f14e6bb8859b179e21c.png

 

Well-organized texture, easy to customize.

image.thumb.png.e08ae0ac4690b5c76b01c21a93212e35.png

Edited by ASUSNA
Posted
59 minutes ago, pompomryu said:

Wow you do a really good job ! it's amazing ! But what a pity we have to use the takao swimsuit...

I can't use CC anymore...

CC has been developed for years, coding turns out to be a systematic work. I am not good at coding, even I ask GPT I can not understand why several codes should be like that.

If you know how to edit common.ini/honoka.ini/marie.ini in CC mods, default bodies could be replaced by highpoly bodies. But since almost all present CC clothes are based on default bodies, it seems not a good idea.

So just keep it simple and independent. Or I could find other suits to replace in the future. Weight transfer is not that difficult.

Posted
6 minutes ago, ACG-Coffee said:

Texture not working properly😥,steam versionimage.thumb.png.fe640c9445b21e33316019c53d2bae9f.png

 

It looks like you have enabled 2 bodies simultaneously, please check if it conflicts with other mods.

Others reported face might have a different hash value, but since body texture is coordinated with the mesh, it should not be a problem.

image.thumb.jpeg.1ada93cc7a0444774f15b1384c2b2e0e.jpeg

  • ASUSNA changed the title to [Mod] Highpoly Series Ver.2.2 by ASUSNA
Posted (edited)
On 10/27/2025 at 9:52 AM, ACG-Coffee said:

Texture not working properly😥,steam versionimage.thumb.png.fe640c9445b21e33316019c53d2bae9f.png

 

I have this issue as well. Steam. No other mods turned on except CC base.

Looking at the textures of this and other mods, the placements are completely different.

Edited by dillolaon
Posted (edited)
3 hours ago, dillolaon said:

 

I have this issue as well. Steam. No other mods turned on except CC base.

Looking at the textures of this and other mods, the placements are completely different.

 

1 hour ago, modaca1919 said:

It's really disappointing that it can't be used alongside CC mods...

I'm hoping this issue gets resolved.

 

CC mod pack itself has a default nude body, so you will see two body meshes overlapping on the screen. For now, the solution is temporarily disabling CC pack when you want to take a photo or so. Sorry I could not think up more reasons due to my poor coding skills.

Textures are unique for this mod, since I retopoligized the mesh before subdividing it into highpoly.

I just wanted to improve the default body while enjoying the original game play, so I did not consider compatibility with other mods in the first. Since others reported Takao to be reserved for CC too, I am thinking about shifting this mod to another suit now.

However, Takao turns out to be the most ideal base, as it has both solid and double-side alpha meshes weighted along the body. Still trying to find an alternative.

Edited by ASUSNA
  • ASUSNA changed the title to [Mod] Highpoly Series Ver.2.3 by ASUSNA
  • ASUSNA changed the title to [Mod] Highpoly Series Ver.2.3
Posted
4 hours ago, ASUSNA said:

20251106 Nagisa Stockings GUI 测试

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高模渚 GUI 测试.zip 96.06 MB · 1 次下载

 

image.png.72826c4b886a24c392d86a7797f00320.png

 

有哪些改进

文件结构已更新,从现在起,3 种类型的身体基础将分别放在独立的文件中。

代码已更新,以避免替换脸部/指甲时发生冲突。此功能仅在冠军角色装备齐全 时有效 。

添加带有 4K 纹理的丝袜。通过 mipmap 减少了莫尔条纹。 

 image.thumb.jpeg.f667a6491aa12c972f9f659bc6adaff2.jpeg

 

!重要界面指南!

 

image.thumb.png.c3e4d06f7926d373f7ae3bb78de96fdc.png

 

按 Ctrl + Alt + F10 重置所有设置。

按数字键 1(不是数字键盘上的 1)切换菜单。 

单击鼠标左键向后循环,单击鼠标右键向前循环。(不过循环类型不多)

左右腿独立运作。

 

image.thumb.png.cd6a3b0030577faeaa83dc8db965ccdc.png

image.thumb.png.36afe28fca9e7935edef6113e7d3aac5.png

 

 

 

 

image.png

Awesome mod! It takes the texture quality up a notch, especially on legs with stockings—the texture is incredible!

 

I have two questions:
1. The skin texture on the head hasn’t changed, and there’s a noticeable seam. I’m not using any other head mods.

2. I’ve been using Eromaro’s nipple textures for a while and really like them. It would be great if you could use that as a reference.

 

Thanks a lot!

Posted (edited)
8 hours ago, Bluewood said:

Awesome mod! It takes the texture quality up a notch, especially on legs with stockings—the texture is incredible!

 

I have two questions:
1. The skin texture on the head hasn’t changed, and there’s a noticeable seam. I’m not using any other head mods.

2. I’ve been using Eromaro’s nipple textures for a while and really like them. It would be great if you could use that as a reference.

 

Thanks a lot!

1. Somebody also reported the hash of  Nagisa face texture might be different. But sorry I could not check your conditions. If you could dump your scenes and check the hash value of face texture is   hash = 3e5916ea and changed the code in 01_Nagisa_Body.ini to your value. 

[TextureOverrideNagisaFace]
  hash = 3e5916ea
  match_priority = -1

 

    if $nagisa_activate == 1
      ps-t0 = ResourceFaceT0 unless_null
    endif

Or if other face makeup mods work for you, copy the values there.

 

2. Surely it is possible, may be updated later after GUI system is stablized.

 

Edited by ASUSNA
Posted

Surely I also like this idea but by default highheels change the leg length making it shortened a bit, not venus-looking sometimes. I would test it later. 

Posted

Thanks for the improvements.
I like that there are more shooting options for Nagisa.
I tried the sunburn and oil portraits, and they seem fine.
The “1” key for the GUI call was inconvenient, so I changed it to “TAB”.

In my environment,
[TextureOverrideNagisaFace]
  hash = e4986a3f
Replacing d3dx.ini with the one downloaded from TEDDY's post worked well.

It would be wonderful if we could choose micro bikinis that dig into the skin in the future.

 

aaaa.jpg.6196f5600de4c3188ecabebd64c9580b.jpg

Posted (edited)
59 minutes ago, KF2314 said:

Thanks for the improvements.
I like that there are more shooting options for Nagisa.
I tried the sunburn and oil portraits, and they seem fine.
The “1” key for the GUI call was inconvenient, so I changed it to “TAB”.

In my environment,
[TextureOverrideNagisaFace]
  hash = e4986a3f
Replacing d3dx.ini with the one downloaded from TEDDY's post worked well.

It would be wonderful if we could choose micro bikinis that dig into the skin in the future.

 

aaaa.jpg.6196f5600de4c3188ecabebd64c9580b.jpg

Thank you for your feedbacks! Sorry for deleting your replies with my previous post, your hash value might help others!

I am not sure when I download dxdx.ini since it was really long time ago.  Maybe different settings caused different hash values or so, I am not sure.

I did not touch the sunburn system, but since I did not change TEXCOORD1.zw for the skin, it should work fine with other tan mods.

Still in progress.

 

 

Edited by ASUSNA
Posted

The high-poly body is great, so I tried tweaking the texture a bit. I added pubic hair and emphasized the navel.
However, the UV map I obtained from this page didn't tell me the exact position, so I had a hard time adjusting the division and scale.
I have little knowledge of modeling and can't use Blender, so I'm in a difficult position.
I have a request. Could you provide UV maps for Misaki, Nagisa, and Honoka?
I would like to freely express tattoos that take advantage of the asymmetrical body shape. If possible, please provide a 4096x4096 png file.

 

DOAX-VenusVacation_Misaki.jpg.c7699608599926fcf15fd6f3e27f685b.jpg

Highpoly Ver.2.0_Misaki_PH.7z

Posted (edited)
1 hour ago, KF2314 said:

The high-poly body is great, so I tried tweaking the texture a bit. I added pubic hair and emphasized the navel.
However, the UV map I obtained from this page didn't tell me the exact position, so I had a hard time adjusting the division and scale.
I have little knowledge of modeling and can't use Blender, so I'm in a difficult position.
I have a request. Could you provide UV maps for Misaki, Nagisa, and Honoka?
I would like to freely express tattoos that take advantage of the asymmetrical body shape. If possible, please provide a 4096x4096 png file.

 

DOAX-VenusVacation_Misaki.jpg.c7699608599926fcf15fd6f3e27f685b.jpg

Highpoly Ver.2.0_Misaki_PH.7z 10.21 MB · 1 download

Highpoly_UV_2.3.zip

 

I am glad you can try your own textures! It is always difficult to edit textures directly. The UV islands were generated automatically and I did not standardize the islands scales, so it might take time to align between different islands. From the island shape, you can easily tell the parts, I think the position of your sample is correct. Could you explain this more clearly? 

 

Approximately the scales are as follows:

 

Misaki Pubic 2, Nipple 5
Nagisa Pubic 2, Nipple 6
Honoka Pubic 3, Nipple 7

 

For pubic areas, I planned to make 3D pubic hair as you see, so I did not keep the area for texture, if you can bake the textures from beginning (which has the complete pubic area) I could give you the blender files if you like. 

Edited by ASUSNA
Posted

I received the file. Thank you.
I was also able to confirm that the crotch area is about twice as large. I used the warp function to deform it so that it matched the red vertices, and was able to eliminate any small gaps.
My basic photography style is standing poses from the front, so I think the 3D pubic hair is just an aid when viewed from the side. There is a dense concentration of long hair in the center, and I think it will look good when combined with the pubic hair drawn directly on the skin.

DOAX-VV isn't a sex game, so I usually disable mods and only enable them when filming. I don't always do cruel things like playing beach volleyball naked. Lol
When I upgraded to Windows 11, I replaced most of my PC and reinstalled the game. At the same time, I threw away a lot of my costumes. Now I only have a few that I like.

 

Test.jpg.be432038db36029178e81d4a23b334c6.jpg

Posted
1 hour ago, KF2314 said:

I received the file. Thank you.
I was also able to confirm that the crotch area is about twice as large. I used the warp function to deform it so that it matched the red vertices, and was able to eliminate any small gaps.
My basic photography style is standing poses from the front, so I think the 3D pubic hair is just an aid when viewed from the side. There is a dense concentration of long hair in the center, and I think it will look good when combined with the pubic hair drawn directly on the skin.

DOAX-VV isn't a sex game, so I usually disable mods and only enable them when filming. I don't always do cruel things like playing beach volleyball naked. Lol
When I upgraded to Windows 11, I replaced most of my PC and reinstalled the game. At the same time, I threw away a lot of my costumes. Now I only have a few that I like.

 

Test.jpg.be432038db36029178e81d4a23b334c6.jpg

Looking forward for the skin!

When I render pubic hair, I eliminated the shadows since the shadow quality of this game is really low, so the hair looks not that dense even though the number is around 3000.

I barely use mods either, my goal is to get rid of the lowpoly jiggles while enjoying the original game play. But restoring clothes is more difficult, each suit has a unique hash value and different group weight settings.  

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