Popular Post ASUSNA Posted October 24, 2025 Popular Post Posted October 24, 2025 (edited) READ ME FIRST: This mod is shared for technical improvement and personal hobby purposes only.No commercial use. Some content may be NSFW (adult nudity/anatomy). Please proceed only if you are 18+ and comfortable with such content. Please do not re-upload this mod to sites/services that ban adult content, and do not package it into “adult collections.” 20251031 Highpoly Nude Body Ver.2.3 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude bodies that can work independently. Now support all three types of bodies. All types of bodies come with unique textures. Highpoly nails and hair appended. Corresponding face textures for Misaki, Nagisa and Honoka. R Swimsuit Champs Elysees to be replaced for now. Highpoly Nude Ver.2.3.zip --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction Since the game is over 6 years, the default lowpoly body mesh and textures are not satisfying especially on 4K game play. This is not the first highpoly body in this forum, but High_Polygon_and_Smoother_body_v2 seemed not topologize the original mesh before subdivision, leaving several weight issues too. Highpoly body is retopoligized and subdivided to achieve more polygons, so that more details could be sculptured. UV layout of TEXCOORD.xy is renewed, making it easy to edit asymmetrically. While other texture maps are made nearly the same with the default body to keep wet and tan system working. Textures are baked in Blender from DAZ Genesis 9 models with nice skin details. Theoratically this could coordinate with existing CC mods, but personally I do not want to touch the systematic and complete codes of CC. So just leave it an independent version. Also, clothes need careful adjustments to coordinate with highpoly body to avoid poking through (which might be a tricky problem). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelogs 20251005 Preview only and Mod Experience Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Preview --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Basic Information Body in this game comes with 4 textures/UV maps: TEXCOORD.xy, TEXCOORD.zw, TEXCOORD1.xy, TEXCOORD1.zw. TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels. TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel. TEXCOORD.zw: Wet Map, corresponding to ps-t1's RGBA channels. TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw but the texture is hidden by default. TEXCOORD1.zw: Tan Map, usually not touched. The original mesh of Marie Type body is as follows. (Imported from CC mod) Even if you quads the mesh, the seam line is annoying in the middle of the butt. TEXCOORD.zw and TEXCOORD1.xy maps cut there. In order to make an ideal subdivision, I tried to unified UV maps to make it easier to mod. So we can get a nice smooth body but that means unique textures need to be baked. Weight Transfer 1. Transfer weight of original mesh (CC default) to Sub1: FaceInterpolated. Subdivide it to Sub2. 2. Seperate vertex groups of Breast and Butt. 3. For Breast and Butt, clean the redundant weight at limit 0.1, check keep single. Then smooth all groups. (Factor: 0.55 Iterations: 4 Expand: 0.4) 4. Merge into the whole body, smooth (Factor: 0.5 Iterations: 3 Expand: 0), normalize all. 5. Smooth again (Factor: 0.5 Iterations: 3 Expand: 0). 6. Finally delete redundant lines of the finger to keep the finger joints. The reason of Step 3 is that if you directly smooth all groups without clean redundant data generated by subdivision, there would be tiny jiggles on the hip and breast. Texture Bake Textures are baked from DAZ models. 20251008 Test Version Update Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test Resources A simple pack using the same suit of CC mod. Nagisa Test.zip --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test Information As far as I know, there would always be highlight problems on the seam of TEXCOORD1.xy and the edges of seperate body parts. See this thread. To address this problem, I tried a completely new UV layout aiming to reduce the seam edges. The most ideal solution is to export the body as a whole, but since I subdivided the mesh twice to make it smoother and more detailed, I had to divided it into upper and lower parts to avoid the limit of exporting vertices (approximately 50000 - 70000 vertices at a time). It reduced most of the seamline but still tiny abnormal highlight could be seen from a certain angle. Anyway, it looks good most of the time. And a simple way to get rid of this abnormal light is to mirror the pose in photomode. As I tested, the right side seemed no problem. 20251009 Optimized UV Test 2 Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test 2 Resources Test2 Nagisa.zip I will appreciate it if you can try it out and find if there are issues I did not notice. Seam of the neck can be somewhat solved by high poly head, but head mod comes with more issues than body. See my past Misaki mod for reference. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test 2 UV Layout I tried to design a new UV layout. I know little about the game engine, but GPT told me that the highlight problem is caused by messed up normal and tangent space of the seam line. And as a result of my trial, the coordinate of TEXCOORD1.xy really matters, every time when vertice position of this UV map is edited, the final highlight rendering will differ. So it seems this problem can not be solved unless using the original engine. However, the seam looks not that obvious this time. What a luck! Also, a new skin texture was baked. But notice that this is just for testing the main body, so you will find plain color somewhere.(*^_^*) 20251011 Public Version Release Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.0 Compared to my past Highpoly Misaki Mod, the pack is much lighter this time but remaining the details meanwhile. Highpoly Nagisa Ver.1.0.zip Main Features --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Highpoly Head Issues I encountered the same issues as my last Misaki mod, highpoly head looks strange from certain angles, the lip/tounge/tooth will dissappear and merge with the head making the texture completely a mess. However, the vertices number of the default head can not match with highpoly body, so there will be the seam around the neck. My solution is to unsubdivide the faces around the body neck to match the default head. And then only edit the face texture but not the mesh. Due to the seam edge of two meshes and different resolution of the texture, seam line is still there. So far I can not solve this problem, and maybe we need a choker to hide it. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wet system regarding PS-T1 and UV layout I really love the charming wet system of this game, but when I test the last TEST2 body, the sweat looks strange. This is caused by customed UV layout, so I did the fowllowing test to further figure out the function of each UV map. Move TEXCOORD.xy Move TEXCOORD1.xy Move TEXCOORD.zw Maybe it is a little diffcult to tell the difference, but the conlusion is: TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels. TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel. TEXCOORD.zw: Wet Map, corresponding to ps-t1's RGBA channels. TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw by default but the texture is hidden and can not be edited. TEXCOORD1.zw: Tan Map, usually not touched. So in the lastest version, I re-unwrap the UV of TEXCOORD1.xy and TEXCOORD.zw to make it similar to the original map. Doing so, the right wet effect can be restored. However, this caused another seamline in the middle of the body. See the comparison of the TEST2 body and New body. But since it is around the belly, it looks like the shadow of the muscle. 20251013 Public Version Update Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.1 Change Log Slightly reshape the bodyline around waist and legs. Edit UV once more, now the wet map is nearly the same as the original one. Add structural lines at joints. Highpoly Nagisa Ver.1.1.zip 20251018 Public Version Update Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.2 Change Log Slightly reshape the toes and edit UV map. Not a significant change. Highpoly Nagisa Ver.1.2.zip 20251018 Misaki (Common) Version Update Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Highpoly Misaki nude body replacing the same suit of CC mod. The same work flow as Highpoly Nagisa. Share the same skin texture of Nagisa for now. Highpoly Misaki Ver.1.0.zip --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modder Information Common type body has a more obvious seamline around the waist in the original state. So what I can do is just to make it more natural along the body line. Weight Issues Common type body is much easier to get unpleasant jiggles around the hip. It took me a lot of time to test the best method of weight transfer, but still I needed to manually adjust several weight groups to make it smoother. Due to such edit, it might be over flattened from some angles. 20251024 Highpoly nude body Ver.2.0 Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude body that can work independently. Now support all three types of body. 4K body and face textures for Misaki, Nagisa and Honoka. (baked from the same origin) Suit Takao to be replaced. The same suit as Costume Custimizer Mod pack. Highpoly Ver.2.0.zip Please leave a message if the hash of your environment is differernt from mine. Please delete older 1.X version because of new mesh topology and UV maps. See changelogs for more information on modding experience. 20251025 Honoka Texture Update Minor fix of Honoka texture and rename the folder, please download again. 20251029 Highpoly Nude Body Ver.2.2 Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude bodies that can work independently. Now support all three types of bodies. All types of bodies come with highpoly nails and unique textures. Corresponding face textures for Misaki, Nagisa and Honoka. Changed file structure for future update. Takao to be replaced for now. (Might switch to another suit to avoid conflicts.) Highpoly Nude Ver.2.2.zip Edited January 26 by ASUSNA Highpoly Nude Ver.2.3 Update 44
ASUSNA Posted October 24, 2025 Author Posted October 24, 2025 (edited) Navigation and Update --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |--Highpoly Series |----Highpoly Nagisa's Closet Ver.1.1 |------buf |------gui |------mesh |------texture |--------dirt |--------pantyhose |--------stockings |--------panty |----Blender5.0 3DMigoto Tools |----Highpoly Nude Nagisa/Marie type Ver.3.1 |--------nagisa_face |--------marie_face Edited January 23 by ASUSNA 1
ASUSNA Posted October 26, 2025 Author Posted October 26, 2025 (edited) 20251026 Nagisa Ver.2.1 Update with Highpoly Nails --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Included in Highpoly Nude Ver.2.2 Spoiler --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction Highpoly Nagisa Ver.2.1 is updated with highpoly nails. Texture is also appended. Mesh of main body was modified to coordinate with nails. Default nails look like a piece of paper, I thickened it a bit for a more natural look. Fingers were updated to stress the natrual structure. Well-organized texture, easy to customize. Edited January 23 by ASUSNA 12
pompomryu Posted October 26, 2025 Posted October 26, 2025 Wow you do a really good job ! it's amazing ! But what a pity we have to use the takao swimsuit... I can't use CC anymore... 1
ASUSNA Posted October 26, 2025 Author Posted October 26, 2025 59 minutes ago, pompomryu said: Wow you do a really good job ! it's amazing ! But what a pity we have to use the takao swimsuit... I can't use CC anymore... CC has been developed for years, coding turns out to be a systematic work. I am not good at coding, even I ask GPT I can not understand why several codes should be like that. If you know how to edit common.ini/honoka.ini/marie.ini in CC mods, default bodies could be replaced by highpoly bodies. But since almost all present CC clothes are based on default bodies, it seems not a good idea. So just keep it simple and independent. Or I could find other suits to replace in the future. Weight transfer is not that difficult. 5
pompomryu Posted October 26, 2025 Posted October 26, 2025 Yeah ! another swimsuit would be great ! Takao swimsuit is reserved for CC 😁👍
ACG-Coffee Posted October 27, 2025 Posted October 27, 2025 Looking forward to updates from other girls 1
ACG-Coffee Posted October 27, 2025 Posted October 27, 2025 Texture not working properly😥,steam version
ASUSNA Posted October 27, 2025 Author Posted October 27, 2025 6 minutes ago, ACG-Coffee said: Texture not working properly😥,steam version It looks like you have enabled 2 bodies simultaneously, please check if it conflicts with other mods. Others reported face might have a different hash value, but since body texture is coordinated with the mesh, it should not be a problem.
dillolaon Posted October 29, 2025 Posted October 29, 2025 (edited) On 10/27/2025 at 9:52 AM, ACG-Coffee said: Texture not working properly😥,steam version I have this issue as well. Steam. No other mods turned on except CC base. Looking at the textures of this and other mods, the placements are completely different. Edited October 29, 2025 by dillolaon
modaca1919 Posted October 29, 2025 Posted October 29, 2025 It's really disappointing that it can't be used alongside CC mods... I'm hoping this issue gets resolved.
ASUSNA Posted October 29, 2025 Author Posted October 29, 2025 (edited) 3 hours ago, dillolaon said: I have this issue as well. Steam. No other mods turned on except CC base. Looking at the textures of this and other mods, the placements are completely different. 1 hour ago, modaca1919 said: It's really disappointing that it can't be used alongside CC mods... I'm hoping this issue gets resolved. CC mod pack itself has a default nude body, so you will see two body meshes overlapping on the screen. For now, the solution is temporarily disabling CC pack when you want to take a photo or so. Sorry I could not think up more reasons due to my poor coding skills. Textures are unique for this mod, since I retopoligized the mesh before subdividing it into highpoly. I just wanted to improve the default body while enjoying the original game play, so I did not consider compatibility with other mods in the first. Since others reported Takao to be reserved for CC too, I am thinking about shifting this mod to another suit now. However, Takao turns out to be the most ideal base, as it has both solid and double-side alpha meshes weighted along the body. Still trying to find an alternative. Edited October 29, 2025 by ASUSNA 4
modaca1919 Posted October 30, 2025 Posted October 30, 2025 That's wonderful. I'd be happy if this mod could also allow changing the areola size to a larger option.
Bluewood Posted November 5, 2025 Posted November 5, 2025 4 hours ago, ASUSNA said: 20251106 Nagisa Stockings GUI 测试 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 高模渚 GUI 测试.zip 96.06 MB · 1 次下载 有哪些改进 文件结构已更新,从现在起,3 种类型的身体基础将分别放在独立的文件中。 代码已更新,以避免替换脸部/指甲时发生冲突。此功能仅在冠军角色装备齐全 时有效 。 添加带有 4K 纹理的丝袜。通过 mipmap 减少了莫尔条纹。 !重要界面指南! 按 Ctrl + Alt + F10 重置所有设置。 按数字键 1(不是数字键盘上的 1)切换菜单。 单击鼠标左键向后循环,单击鼠标右键向前循环。(不过循环类型不多) 左右腿独立运作。 Awesome mod! It takes the texture quality up a notch, especially on legs with stockings—the texture is incredible! I have two questions: 1. The skin texture on the head hasn’t changed, and there’s a noticeable seam. I’m not using any other head mods. 2. I’ve been using Eromaro’s nipple textures for a while and really like them. It would be great if you could use that as a reference. Thanks a lot!
ASUSNA Posted November 6, 2025 Author Posted November 6, 2025 (edited) 8 hours ago, Bluewood said: Awesome mod! It takes the texture quality up a notch, especially on legs with stockings—the texture is incredible! I have two questions: 1. The skin texture on the head hasn’t changed, and there’s a noticeable seam. I’m not using any other head mods. 2. I’ve been using Eromaro’s nipple textures for a while and really like them. It would be great if you could use that as a reference. Thanks a lot! 1. Somebody also reported the hash of Nagisa face texture might be different. But sorry I could not check your conditions. If you could dump your scenes and check the hash value of face texture is hash = 3e5916ea and changed the code in 01_Nagisa_Body.ini to your value. [TextureOverrideNagisaFace] hash = 3e5916ea match_priority = -1 if $nagisa_activate == 1 ps-t0 = ResourceFaceT0 unless_null endif Or if other face makeup mods work for you, copy the values there. 2. Surely it is possible, may be updated later after GUI system is stablized. Edited November 6, 2025 by ASUSNA 1
lhk93006 Posted November 6, 2025 Posted November 6, 2025 @ASUSNA Thank you for your great mod. Can you add a No Stocking/Only High Heels option? It's very cute.
ASUSNA Posted November 6, 2025 Author Posted November 6, 2025 Surely I also like this idea but by default highheels change the leg length making it shortened a bit, not venus-looking sometimes. I would test it later. 1
KF2314 Posted November 6, 2025 Posted November 6, 2025 Thanks for the improvements. I like that there are more shooting options for Nagisa. I tried the sunburn and oil portraits, and they seem fine. The “1” key for the GUI call was inconvenient, so I changed it to “TAB”. In my environment, [TextureOverrideNagisaFace] hash = e4986a3f Replacing d3dx.ini with the one downloaded from TEDDY's post worked well. It would be wonderful if we could choose micro bikinis that dig into the skin in the future. 5
ASUSNA Posted November 6, 2025 Author Posted November 6, 2025 (edited) 59 minutes ago, KF2314 said: Thanks for the improvements. I like that there are more shooting options for Nagisa. I tried the sunburn and oil portraits, and they seem fine. The “1” key for the GUI call was inconvenient, so I changed it to “TAB”. In my environment, [TextureOverrideNagisaFace] hash = e4986a3f Replacing d3dx.ini with the one downloaded from TEDDY's post worked well. It would be wonderful if we could choose micro bikinis that dig into the skin in the future. Thank you for your feedbacks! Sorry for deleting your replies with my previous post, your hash value might help others! I am not sure when I download dxdx.ini since it was really long time ago. Maybe different settings caused different hash values or so, I am not sure. I did not touch the sunburn system, but since I did not change TEXCOORD1.zw for the skin, it should work fine with other tan mods. Still in progress. Edited November 6, 2025 by ASUSNA
KF2314 Posted November 8, 2025 Posted November 8, 2025 The high-poly body is great, so I tried tweaking the texture a bit. I added pubic hair and emphasized the navel. However, the UV map I obtained from this page didn't tell me the exact position, so I had a hard time adjusting the division and scale. I have little knowledge of modeling and can't use Blender, so I'm in a difficult position. I have a request. Could you provide UV maps for Misaki, Nagisa, and Honoka? I would like to freely express tattoos that take advantage of the asymmetrical body shape. If possible, please provide a 4096x4096 png file. Highpoly Ver.2.0_Misaki_PH.7z 7
ASUSNA Posted November 8, 2025 Author Posted November 8, 2025 (edited) 1 hour ago, KF2314 said: The high-poly body is great, so I tried tweaking the texture a bit. I added pubic hair and emphasized the navel. However, the UV map I obtained from this page didn't tell me the exact position, so I had a hard time adjusting the division and scale. I have little knowledge of modeling and can't use Blender, so I'm in a difficult position. I have a request. Could you provide UV maps for Misaki, Nagisa, and Honoka? I would like to freely express tattoos that take advantage of the asymmetrical body shape. If possible, please provide a 4096x4096 png file. Highpoly Ver.2.0_Misaki_PH.7z 10.21 MB · 1 download Highpoly_UV_2.3.zip I am glad you can try your own textures! It is always difficult to edit textures directly. The UV islands were generated automatically and I did not standardize the islands scales, so it might take time to align between different islands. From the island shape, you can easily tell the parts, I think the position of your sample is correct. Could you explain this more clearly? Approximately the scales are as follows: Misaki Pubic 2, Nipple 5 Nagisa Pubic 2, Nipple 6 Honoka Pubic 3, Nipple 7 For pubic areas, I planned to make 3D pubic hair as you see, so I did not keep the area for texture, if you can bake the textures from beginning (which has the complete pubic area) I could give you the blender files if you like. Edited November 8, 2025 by ASUSNA 3
KF2314 Posted November 8, 2025 Posted November 8, 2025 I received the file. Thank you. I was also able to confirm that the crotch area is about twice as large. I used the warp function to deform it so that it matched the red vertices, and was able to eliminate any small gaps. My basic photography style is standing poses from the front, so I think the 3D pubic hair is just an aid when viewed from the side. There is a dense concentration of long hair in the center, and I think it will look good when combined with the pubic hair drawn directly on the skin. DOAX-VV isn't a sex game, so I usually disable mods and only enable them when filming. I don't always do cruel things like playing beach volleyball naked. Lol When I upgraded to Windows 11, I replaced most of my PC and reinstalled the game. At the same time, I threw away a lot of my costumes. Now I only have a few that I like.
ASUSNA Posted November 8, 2025 Author Posted November 8, 2025 1 hour ago, KF2314 said: I received the file. Thank you. I was also able to confirm that the crotch area is about twice as large. I used the warp function to deform it so that it matched the red vertices, and was able to eliminate any small gaps. My basic photography style is standing poses from the front, so I think the 3D pubic hair is just an aid when viewed from the side. There is a dense concentration of long hair in the center, and I think it will look good when combined with the pubic hair drawn directly on the skin. DOAX-VV isn't a sex game, so I usually disable mods and only enable them when filming. I don't always do cruel things like playing beach volleyball naked. Lol When I upgraded to Windows 11, I replaced most of my PC and reinstalled the game. At the same time, I threw away a lot of my costumes. Now I only have a few that I like. Looking forward for the skin! When I render pubic hair, I eliminated the shadows since the shadow quality of this game is really low, so the hair looks not that dense even though the number is around 3000. I barely use mods either, my goal is to get rid of the lowpoly jiggles while enjoying the original game play. But restoring clothes is more difficult, each suit has a unique hash value and different group weight settings.
tyinko Posted November 9, 2025 Posted November 9, 2025 @ASUSNA This is a great mod. Is there a function to toggle the display of pubic hair?
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