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[Mod] Highpoly Series - Highpoly Nagisa Ver.4.3


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Posted

I have reviewed the coverage area for the pubic hair. Thank you for the prototype.
I hadn't anticipated that the coverage would extend as far as the anal area, but I believe it is fine to proceed as is. Thank you.

Posted (edited)

20261013 Highpoly Nagisa Ver.4.3 Minor Update

Highpoly Nagisa Ver.4.3.zip

 

Completing some texture refinements and bust options.

Pantyhose and stockings were remade to add a little bit randomness, and mesh density was optimized.

Panty normal maps were remade with some folds. (Very slight)

Clean body and face textures (XXX_0_0_0.dds) were appended for your customization.

 

Loose mesh turns out better on the mid areas.

image.thumb.png.7db3d34f0fb954a710abe40b4f738113.png

 

Key 1: Pubichair optional (Key 9: 2D texture variants)

image.thumb.png.f29436fdc8a605277f9dbe5aacfd8afe.png

 

Key 8: Bust size (Looks a little bit unbalanced and may poke through arms sometimes)

image.thumb.png.4b619754e41b75328a3178c9d18d19d9.png

 

Other infos are the same as previous posts.

Edited by ASUSNA
  • ASUSNA changed the title to [Mod] Highpoly Series - Highpoly Nagisa Ver.4.3
Posted

ASUSNA, thank you very much for promptly accommodating even my somewhat demanding requests.
Even after increasing the bust size, there were no issues when using various poses, and the balance between the sizes feels just right. The feature to toggle the visibility of pubic hair was implemented exactly as I had hoped. I look forward to the final version.
Also, I would appreciate it if you could share the UV maps for the crotch area and the body.

 

oppai.jpg.a7cdeb97080c5107f7068ad324d69d41.jpg

 

Nagisa4.3.jpg.a3bacc921c33ac0397d1c5094d92b0b8.jpg

Posted (edited)
1 hour ago, KF2314 said:

ASUSNA, thank you very much for promptly accommodating even my somewhat demanding requests.
Even after increasing the bust size, there were no issues when using various poses, and the balance between the sizes feels just right. The feature to toggle the visibility of pubic hair was implemented exactly as I had hoped. I look forward to the final version.
Also, I would appreciate it if you could share the UV maps for the crotch area and the body.

 

oppai.jpg.a7cdeb97080c5107f7068ad324d69d41.jpg

 

Nagisa4.3.jpg.a3bacc921c33ac0397d1c5094d92b0b8.jpg

UV Guide.zip

 

Body UV is splited into left and right parts, 4096X4096 for each. The margin is 4px/8px/16px so you can add reference guide line precisely.

Pubichair shell is almost the same.

 

But for tattoos, I am still hesitating the optimal method, whether using SP or all in Blender. I prefer editing skin textures directly so it is easier restore skin details, but that would lead the file super huge. 

And for now, if you look closely, the rightside still has minor jiggles while left side is smooth. It might be the sampling precision of the program, don't know how to fix it. 

Edited by ASUSNA
Posted

I downloaded the latest version of the model, and she looks beautiful. However, the neck seam is visible from certain angles; I’m not sure if this is normal.

DOAX-VenusVacation_261014_013208.jpg

DOAX-VenusVacation_261014_012648.jpg

Posted (edited)
6 hours ago, 231733mht said:

I downloaded the latest version of the model, and she looks beautiful. However, the neck seam is visible from certain angles; I’m not sure if this is normal.

DOAX-VenusVacation_261014_013208.jpg

DOAX-VenusVacation_261014_012648.jpg

Yes, this is an old issue which can't be solved completely, if you look closer even the original game has this issue (I think I made some reference in previous posts). I guess it is because the normals are not matched there since heads are seperated for different girls.

If you want to edit the texture, one solution is to blur/darken the alpha chanel around the neck seam. But this way would leave a darker zone there which looks unconfortable neither. So I just leave it as the original export.

 

I will make chokers to hide it when I have time.

Edited by ASUSNA
Posted
8 minutes ago, ASUSNA said:

是的,这是一个老问题,无法彻底解决。仔细观察,你会发现原版游戏也存在这个问题(我之前好像也提到过)。我猜是因为不同女孩的头部是分开的,导致法线不匹配。

如果你想编辑纹理,一种方法是模糊/调暗领口接缝周围的透明度通道。但这样做会在那里留下一个较暗的区域,看起来也不太舒服。所以我干脆保留了原始导出效果。

 

等有时间我会做些项链把它遮住。

🤗

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