KF2314 Posted Sunday at 12:21 PM Posted Sunday at 12:21 PM I have reviewed the coverage area for the pubic hair. Thank you for the prototype. I hadn't anticipated that the coverage would extend as far as the anal area, but I believe it is fine to proceed as is. Thank you. 1
ASUSNA Posted yesterday at 09:09 PM Author Posted yesterday at 09:09 PM (edited) 20261013 Highpoly Nagisa Ver.4.3 Minor Update Highpoly Nagisa Ver.4.3.zip Completing some texture refinements and bust options. Pantyhose and stockings were remade to add a little bit randomness, and mesh density was optimized. Panty normal maps were remade with some folds. (Very slight) Clean body and face textures (XXX_0_0_0.dds) were appended for your customization. Loose mesh turns out better on the mid areas. Key 1: Pubichair optional (Key 9: 2D texture variants) Key 8: Bust size (Looks a little bit unbalanced and may poke through arms sometimes) Other infos are the same as previous posts. Edited 14 hours ago by ASUSNA 7
KF2314 Posted 13 hours ago Posted 13 hours ago ASUSNA, thank you very much for promptly accommodating even my somewhat demanding requests. Even after increasing the bust size, there were no issues when using various poses, and the balance between the sizes feels just right. The feature to toggle the visibility of pubic hair was implemented exactly as I had hoped. I look forward to the final version. Also, I would appreciate it if you could share the UV maps for the crotch area and the body. 3
ASUSNA Posted 12 hours ago Author Posted 12 hours ago (edited) 1 hour ago, KF2314 said: ASUSNA, thank you very much for promptly accommodating even my somewhat demanding requests. Even after increasing the bust size, there were no issues when using various poses, and the balance between the sizes feels just right. The feature to toggle the visibility of pubic hair was implemented exactly as I had hoped. I look forward to the final version. Also, I would appreciate it if you could share the UV maps for the crotch area and the body. UV Guide.zip Body UV is splited into left and right parts, 4096X4096 for each. The margin is 4px/8px/16px so you can add reference guide line precisely. Pubichair shell is almost the same. But for tattoos, I am still hesitating the optimal method, whether using SP or all in Blender. I prefer editing skin textures directly so it is easier restore skin details, but that would lead the file super huge. And for now, if you look closely, the rightside still has minor jiggles while left side is smooth. It might be the sampling precision of the program, don't know how to fix it. Edited 11 hours ago by ASUSNA 3
231733mht Posted 3 hours ago Posted 3 hours ago I downloaded the latest version of the model, and she looks beautiful. However, the neck seam is visible from certain angles; I’m not sure if this is normal.
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