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Latest version of Creation Kit not loading through MO2


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Posted

I have tried many things to get Creation Kit to load through Mod Organizer 2. Like: Steam app ID, Downgrading CK, CK platform extended, ini settings. Nothing has worked, and I have the latest version of Skyrim AE. I even looked it up and updated to 32GB of Ram and it didn't do anything. Creation Kit loads perfectly from desktop and steam but doesn't load my mods I have installed through Mod Organizer 2. I am confused and don't understand what the problem is anymore.

 

Posted (edited)

So what does the CK not loading mean? Do you get a window? How long until it (presumably) crashes?

 

The CK is touchy when it comes to certain things. For instance, I can't view any outdoor cell while LOD mods are enabled (DynDOLOD, xLODGen). So what I do is I have a separate profile in MO2 for the CK. In this profile I only enable the mods I'm working on. Bonus is it starts a whole lot faster when it doesn't have to load all shoe and hat mods as well.

Edited by traison
Posted
2 hours ago, traison said:

So what does the CK not loading mean? Do you get a window? How long until it (presumably) crashes?

 

The CK is touchy when it comes to certain things. For instance, I can't view any outdoor cell while LOD mods are enabled (DynDOLOD, xLODGen). So what I do is I have a separate profile in MO2 for the CK. In this profile I only enable the mods I'm working on. Bonus is it starts a whole lot faster when it doesn't have to load all shoe and hat mods as well.

It loads a couple seconds, then gives me a windows crash. I even tried allowing my antivirus to allow creation kit to run, didn't make any difference.

Posted (edited)

That would mean there's a crash log in Event Viewer. Go see if it has anything interesting in it.

 

Edit: And in case you haven't been there before. Look for AppCrash entries in Windows Logs -> Application.

Edited by traison
Posted
49 minutes ago, traison said:

That would mean there's a crash log in Event Viewer. Go see if it has anything interesting in it.

 

Edit: And in case you haven't been there before. Look for AppCrash entries in Windows Logs -> Application.

Ok it says Faulting application name: CreationKit.exe version 1.6.13781.1

                Faulting module name: ucrtbase.dll version 10.0.19041.3636

                Exception code: 0xc0000409

Posted

Error 0xc0000000 + 0x409 is defined as follows in ntstatus.h:

#define STATUS_STACK_BUFFER_OVERRUN      ((NTSTATUS)0xC0000409L)    // winnt

 

...and ucrtbase.dll is part of the C runtime. This is a programming error in the CK, a bug.

 

So:

  1. Do what I do, and only load the mods you need when using the CK. This is easy to do with MO2.
  2. Change to another version of the CK, or see if there's any other generic bug fix mods for the CK, other than the platform extension mod.

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