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Making any edits to horse schlongs in Blender removes the schlong in game.


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Posted

Any editing I do results in the rest of the horse armature not saving when exported and being non-present when I import the .nif mesh again (MNC or ABC). This appears in game as a complete absence on any horse model. This is unique to horses as any other creature, regardless of mod mesh source, saves perfectly fine with any edits appearing properly in game. No matter how I select or save any object within the model, the main body armature never saves. 

Anyone experience this and is there a workaround?

Posted

bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False, confirm=False)
Deleted 3 object(s)
bpy.context.space_data.recent_folders_active = 0
bpy.ops.object.add(radius=1, type='EMPTY', enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.select_all(action='SELECT')
bpy.context.space_data.recent_folders_active = 0
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
bpy.ops.object.select_all(action='DESELECT')
Export completed with warnings

 

This is the info log if that helps. it is the only creature that ever exports with this warning and deleted objects.

Posted

My understanding is that in most cases (especially when doing more complex stuff) you need to restore things lost in the Skyrim->Blender->Skyrim conversion using NifSkope. I think what I'd do in your case is copy the missing nodes from the unedited mesh. Also note that Blender most likely exports an LE mesh. Use CAO or OS to turn it back into SE format.

 

I'm by no means an expert on Blender and Skyrim, I've only made a couple of new objects and edited ~20.

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