himynamajeff Posted October 15, 2025 Posted October 15, 2025 havent touched my game in a while and moved my 1.5.97 SSE steam install from one drive to another, imported all my mo2 configurations over, and now i cant load a save or start a new game. when i load a save my crashlog points to better third person selecion and faster HDT. running the game with only one of either mod still crashes the game so im completely lost. consoleutil and address library are up to date, im not missing any masters, my load order is sorted, no idea why im still crashing. even worse still, and im not sure if this is related, but i cant even start a new game and the crashlog doesnt give me any clues at all since it doesnt mention any specific mods or dlls. would appreciate if anyone could help me out with this my crashlog on loading save (HDT enabled): https://pastebin.com/LBmivGP0 and better third person enabled: https://pastebin.com/YE81G646 crashlog on starting a new game: https://pastebin.com/XZhZDQCL my load order: https://pastebin.com/U5KAtTA4
traison Posted October 15, 2025 Posted October 15, 2025 The game crashed because it tried to dereference RAX which was 0x0, i.e. a null pointer. The game loaded or tried to load "B:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\TEXTURES\weapons\iron\SopaIronBattleaxe_n.dds" which was referenced in data\MESHES\weapons\iron\ironbattleaxe.nif. Considering you recently moved the game and now have this issue, I'm going to assume you didn't do it correctly. Steam games need to be moved using Steam, not by copy-pasting files.
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 thanks for the heads up, after getting rid of the iron battle axe texture, starting a new game still crashes, this time the crash log seems to be referring to an imperial dungeon floor texture ( https://pastebin.com/b7qbDVnL ). i "moved" the game by uninstalling from one drive and then reinstalling it in another, and then downgrading it back to 1.5.97 using the steam console. my mods have always been on a separate drive and were untouched the whole process since i only moved the steam install, so im pretty lost on what went wrong on the other hand, loading a save still crashes with both HDT and third person disabled and the log now seems to be mentioning the "the cause" creation and its lux patch, even though my save was in vilemyr inn in riften: https://pastebin.com/dZ23J3vf
traison Posted October 15, 2025 Posted October 15, 2025 (edited) TEXTURES\dungeons\imperial\impfloorstone01.dds, same issue. 13 minutes ago, himynamajeff said: ...after getting rid of the iron battle axe texture... Assuming what you said in your OP about not having touched your game in any other way except that you moved it to another SteamApps folder (i.e. another Steam library) is true, removing the texture entirely seems like the wrong approach to me: it's just going to switch to the next texture its most likely failing to load. The more important question here is is B:\SteamLibrary the new, or the old Steam library? Also you got several issues here, loading an old save is something entirely different. I'm ignoring those for now since 1) going through mutliple problems at once in one thread gets confusing quick and 2) again assuming you haven't changed your mods, it seems quite likely fixing one will fix the other. Edit: As a side-note, using drive letter B may not be the best idea. It's traditionally reserved for floppy drives (just like A:) and I wouldn't be too surprised to find some applications either ignore it or stumble when encountering B. To put that another way, there may be another reason other than ancient traditions to why Windows installs on the C drive by default. Edited October 15, 2025 by traison
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 :B is the new library on an NVME SSD, i moved my game from :D, a failing (but still working) HDD
traison Posted October 15, 2025 Posted October 15, 2025 (edited) Had another look at the crash logs related to texture loading. Still thinking it's an IO problem. Go get Process Monitor from Sysinternals (Microsoft). Set filters to show file IO traffic related to TEXTURES\dungeons\imperial\impfloorstone01.dds, and see what Skyrim is doing with that file. Keep in mind that MO2's USVFS will make some things look a bit odd. And whatever you do, do not upload procmon logs anywhere. They contain far more information than you think. Edited October 15, 2025 by traison
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 the new game issue seems to have fixed itself now after a day, i also found a post on reddit where someone had a similar issue which went away after restarting their pc for some reason... however now i am still stuck with crashes on save loads with both faster HDT and better third person disabled. just like previous logs on save load, the new logs still reference rielle from "the cause" and its associated lux patch: https://pastebin.com/ChhNZjVy , not able to glean much other than this
traison Posted October 15, 2025 Posted October 15, 2025 (edited) It crashed because it tried to dereference RCX which was 0x0, so again this is a null pointer. It's having issues with form id 0x090009BC from ccbgssse067-daedinv.esm "The Cause": [05] ccbgssse067-daedinv.esm (31597B4B) \ Cell \ Block 7 \ Sub-Block 1 \ 010030E5 <ccBGSSSE067Rielle01> \ Temporary \ 050009BC ...which is a reference to: [01] Update.esm (8311E637) \ Activator \ 01003204 <ccBGS_ARTrapBridgeBlade01> I would start by running xEdit's error checker on this plugin, and potentially Update.esm since it seems to contain a lot of the CC content for whatever reason. Edit: Also consider running ReSaver's tools on your save. I'm not sure if it can do anything about object references, but sometimes just opening saves in ReSaver can reveal something. Edited October 15, 2025 by traison
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 this is what i get after checking for errors in Update.esm and ccbgssse067-daedinv.esm in SSEEdit: https://pastebin.com/Rv0cmJ3J opening the save in resaver reveals a sae size of 120.7mb (41.7 compressed), with a papyrus size of 67.8mb and changeforms size of 48mb, with only 1 unattached instance. other than the large savefile size i dont notice anything should i try running the game without ccbgssse067-daedinv.esm or would this just recreate the same issue in another plugin?
traison Posted October 15, 2025 Posted October 15, 2025 There's something wrong with your Update.esm file. All 01* references are broken and can't be resolved. I think your Update.esm is not the one that has the CC content in it, i.e. your Update.esm is not from AE. That's most likely your null reference problem.
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 i imported over an Update.esm from an AE install and seem to have made some minor progress. the game loads now, but crashes within 2 seconds after loading into the game with this log: https://pastebin.com/ezG982GU the log seems to mention my character's hairstyle (HDT-enabled) and a female skeleton, so i am guessing its either a HDT-SMP (which i still have disabled) issue or an animation issue?
traison Posted October 15, 2025 Posted October 15, 2025 The callstack was unwound incorrectly in this one. It's most likely having issues with a BSDismemberSkinInstance node in skeleton_female.nif used by form id 0x00000007 "Carolie" last modified by ccbgssse018-shadowrend.esl. Disable MuJointFix.dll and test again.
himynamajeff Posted October 15, 2025 Author Posted October 15, 2025 disabling mu joint fix did the trick, and my game loads now, many thanks, hopefully no more issues from here on out
traison Posted October 15, 2025 Posted October 15, 2025 (edited) Newer versions of MuJointFix have fixed most or all CTD issues, but you'll have to determine whether these are compatible with 1.5 yourself. Edit: I guess it might be worth pointing out that this mod will break the alignment on SL scenes. So if you ask me, you're better off without it, even though it's a decent mod. Edited October 15, 2025 by traison
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