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crashing in both new game and save load


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Posted

havent touched my game in a while and moved my 1.5.97 SSE steam install from one drive to another, imported all my  mo2 configurations over, and now i cant load a save or start a new game. when i load a save my crashlog points to better third person selecion and faster HDT. running the game with only one of either mod still crashes the game so im completely lost. consoleutil and address library are up to date, im not missing any masters, my load order is sorted, no idea why im still crashing. even worse still, and im not sure if this is related, but i cant even start a new game and the crashlog doesnt give me any clues at all since it doesnt mention any specific mods or dlls. would appreciate if anyone could help me out with this

 

my crashlog on loading save (HDT enabled): https://pastebin.com/LBmivGP0  and better third person enabled: https://pastebin.com/YE81G646

crashlog on starting a new game: https://pastebin.com/XZhZDQCL

my load order: https://pastebin.com/U5KAtTA4

 

 

Posted

The game crashed because it tried to dereference RAX which was 0x0, i.e. a null pointer. The game loaded or tried to load "B:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\TEXTURES\weapons\iron\SopaIronBattleaxe_n.dds" which was referenced in data\MESHES\weapons\iron\ironbattleaxe.nif.

 

Considering you recently moved the game and now have this issue, I'm going to assume you didn't do it correctly. Steam games need to be moved using Steam, not by copy-pasting files.

Posted

thanks for the heads up, after getting rid of the iron battle axe texture, starting a new game still crashes, this time the crash log seems to be referring to an imperial dungeon floor texture ( https://pastebin.com/b7qbDVnL ). i "moved" the game by uninstalling from one drive and then reinstalling it in another, and then downgrading it back to 1.5.97 using the steam console. my mods have always been on a separate drive and were untouched the whole process since i only moved the steam install, so im pretty lost on what went wrong

 

on the other hand, loading a save still crashes with both HDT and third person disabled and the log now seems to be mentioning the "the cause" creation and its lux patch, even though my save was in vilemyr inn in riften: https://pastebin.com/dZ23J3vf

Posted (edited)

TEXTURES\dungeons\imperial\impfloorstone01.dds, same issue.

 

13 minutes ago, himynamajeff said:

...after getting rid of the iron battle axe texture...

 

Assuming what you said in your OP about not having touched your game in any other way except that you moved it to another SteamApps folder (i.e. another Steam library) is true, removing the texture entirely seems like the wrong approach to me: it's just going to switch to the next texture its most likely failing to load.

 

The more important question here is is B:\SteamLibrary the new, or the old Steam library?

 

Also you got several issues here, loading an old save is something entirely different. I'm ignoring those for now since 1) going through mutliple problems at once in one thread gets confusing quick and 2) again assuming you haven't changed your mods, it seems quite likely fixing one will fix the other.

 

Edit: As a side-note, using drive letter B may not be the best idea. It's traditionally reserved for floppy drives (just like A:) and I wouldn't be too surprised to find some applications either ignore it or stumble when encountering B. To put that another way, there may be another reason other than ancient traditions to why Windows installs on the C drive by default.

Edited by traison
Posted (edited)

Had another look at the crash logs related to texture loading. Still thinking it's an IO problem. Go get Process Monitor from Sysinternals (Microsoft). Set filters to show file IO traffic related to TEXTURES\dungeons\imperial\impfloorstone01.dds, and see what Skyrim is doing with that file. Keep in mind that MO2's USVFS will make some things look a bit odd.

 

And whatever you do, do not upload procmon logs anywhere. They contain far more information than you think.

Edited by traison
Posted

the new game issue seems to have fixed itself now after a day, i also found a post on reddit where someone had a similar issue which went away after restarting their pc for some reason... however now i am still stuck with crashes on save loads with both faster HDT and better third person disabled. just like previous logs on save load, the new logs still reference rielle from "the cause" and its associated lux patch: https://pastebin.com/ChhNZjVy , not able to glean much other than this 

Posted (edited)

It crashed because it tried to dereference RCX which was 0x0, so again this is a null pointer. It's having issues with form id 0x090009BC from ccbgssse067-daedinv.esm "The Cause":

 [05] ccbgssse067-daedinv.esm (31597B4B) \ Cell \ Block 7 \ Sub-Block 1 \ 010030E5 <ccBGSSSE067Rielle01> \ Temporary \ 050009BC

 

...which is a reference to:

 [01] Update.esm (8311E637) \ Activator \ 01003204 <ccBGS_ARTrapBridgeBlade01>

 

I would start by running xEdit's error checker on this plugin, and potentially Update.esm since it seems to contain a lot of the CC content for whatever reason.

 

Edit: Also consider running ReSaver's tools on your save. I'm not sure if it can do anything about object references, but sometimes just opening saves in ReSaver can reveal something.

Edited by traison
Posted

this is what i get after checking for errors in Update.esm and ccbgssse067-daedinv.esm in SSEEdit: https://pastebin.com/Rv0cmJ3J

 

opening the save in resaver reveals a sae size of 120.7mb (41.7 compressed), with a papyrus size of 67.8mb and changeforms size of 48mb, with only 1 unattached instance. other than the large savefile size i dont notice anything

 

should i try running the game without ccbgssse067-daedinv.esm or would this just recreate the same issue in another plugin?

Posted

There's something wrong with your Update.esm file. All 01* references are broken and can't be resolved. I think your Update.esm is not the one that has the CC content in it, i.e. your Update.esm is not from AE. That's most likely your null reference problem.

Posted

i imported over an Update.esm from an AE install and seem to have made some minor progress. the game loads now, but crashes within 2 seconds after loading into the game with this log: https://pastebin.com/ezG982GU

 

the log seems to mention my character's hairstyle (HDT-enabled) and a female skeleton, so i am guessing its either a HDT-SMP (which i still have disabled) issue or an animation issue?

Posted

The callstack was unwound incorrectly in this one. It's most likely having issues with a BSDismemberSkinInstance node in skeleton_female.nif used by form id 0x00000007 "Carolie" last modified by ccbgssse018-shadowrend.esl.

 

Disable MuJointFix.dll and test again.

Posted (edited)

Newer versions of MuJointFix have fixed most or all CTD issues, but you'll have to determine whether these are compatible with 1.5 yourself.

 

Edit: I guess it might be worth pointing out that this mod will break the alignment on SL scenes. So if you ask me, you're better off without it, even though it's a decent mod.

Edited by traison

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