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Regarding the issue with textures, please help me


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Posted

I want to know how these materials were overlaid onto the original skin texture. I have tried using PS, but due to the symmetry of the body on both sides, if it is not placed accurately, it will be covered up. Does anyone know the correct method

HI_Lobelia_L_A_LO3.png

Posted (edited)

You had better export the UV layout to know the seamline. Also Substance Painter can help you directly add texture to 3D model and calculate the right texture.

 

For the symmetry problem, either you export the right and left body parts seperately which may cause abnormal highlight across the seam, or you need to re-unwrap UV to make it unsymmetrical.

Edited by ASUSNA
Posted
On 10/10/2025 at 5:16 PM, ASUSNA said:

You had better export the UV layout to know the seamline. Also Substance Painter can help you directly add texture to 3D model and calculate the right texture.

 

For the symmetry problem, either you export the right and left body parts seperately which may cause abnormal highlight across the seam, or you need to re-unwrap UV to make it unsymmetrical.

May I ask if you could explain the process of using SP again? I've been working on it for a long time but can't figure it out

Posted
6 hours ago, 47510015 said:

May I ask if you could explain the process of using SP again? I've been working on it for a long time but can't figure it out

 

As far as I could remember, 

1. Import body mesh from dump or any mod in Blender.

2. Export it into .fbx and open it in SP.

 

3. Edit in SP.

image.png.edfc42c4364fd372c322e5fc92722d4e.png

4. Import the texture and apply to 3D model. (You can search for some basic turorial of SP, I am not an advanced user either)

 

I have been stopped using SP for a long time because the texture might get blurry sometimes. 

 

 

Posted
5 hours ago, ASUSNA said:

 

As far as I could remember, 

1. Import body mesh from dump or any mod in Blender.

2. Export it into .fbx and open it in SP.

 

3. Edit in SP.

image.png.edfc42c4364fd372c322e5fc92722d4e.png

4. Import the texture and apply to 3D model. (You can search for some basic turorial of SP, I am not an advanced user either)

 

I have been stopped using SP for a long time because the texture might get blurry sometimes. 

 

 

Thank you, I'll try again

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