GreyMasker Posted January 20, 2014 Posted January 20, 2014 I've been trying to get Submit to work but I have a problem where I succesfully get a submission but the victim simply falls down without any animation happening; the victim then gets up and goes about his/her business. I have Romance installed and I can get that to work just fine so I'm a bit confused. I've tried to initiate f/f,m/m, and f/m all with no luck. I did a search on the forums but there are just so many topics for such a popular mod I wasn't able to find anything so sorry if this problem's been posted before. I've also followed the steps in the troubleshooting guide so any help would be much appreciated. Hmm it seems I can't attach the papyrus file so here's the log. [01/20/2014 - 06:05:13AM] Papyrus log opened (PC)[01/20/2014 - 06:05:13AM] Update budget: 1.600000ms (Extra tasklet budget: 1.600000ms, Load screen budget: 800.000000ms)[01/20/2014 - 06:05:13AM] Memory page: 128 (min) 4096 (max) 8038608 (max total)[01/20/2014 - 06:05:23AM] Cannot open store for class "dlc1scwispwallscript", missing file?[01/20/2014 - 06:05:27AM] VM is freezing...[01/20/2014 - 06:05:27AM] VM is frozen[01/20/2014 - 06:05:27AM] Reverting game...[01/20/2014 - 06:05:33AM] Loading game...[01/20/2014 - 06:05:33AM] warning: Variable ::ActivatorRef_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::HasBeenTriggered_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::IgnoreArmor_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::numInTrig_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::RefCurrentlyInTrig_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::AlreadyInit_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::BattleaxeMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::BowMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::ButtonPressed_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::GreatSwordMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::ItemType_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::MaceMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::PlayersEquippedShield_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::PlayersEquippedWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::PlayersEquippedWeaponType_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::ShieldMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::StaffMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::StartingWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::SwordMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::TriggerMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WaraxeMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WarhammerMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackBattleaxe_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackBow_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackGreatSword_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackMace_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackShield_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackStaff_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackStartingWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackSword_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackWarAxe_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::WRackWarhammer_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Alias_CaravanLeaderA_var on script QF_MQ201Malborn_0004CECE loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::SilverHand1_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::SilverHand2_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::SilverHand3_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Alias_MS06FalkNote_var on script QF_MS06Start_00093807 loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Follower1_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Follower2_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Follower3_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Follower4_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Leader_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Alias_DeadSilverHandOne_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Alias_DeadSilverHandThree_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable ::Alias_DeadSilverHandTwo_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] warning: Variable NumberOfCamps on script caravanscript loaded from save not found within the actual object. This variable will be skipped.[01/20/2014 - 06:05:33AM] VM is thawing...[01/20/2014 - 06:05:35AM] UDGP 1.1 Retroactive Updates Complete[01/20/2014 - 06:05:35AM] InitWidgetLoader()[01/20/2014 - 06:05:36AM] UDGP 1.1.1 Retroactive Updates Complete[01/20/2014 - 06:05:36AM] UDGP 1.1.2 Retroactive Updates Complete[01/20/2014 - 06:05:36AM] UDGP 1.1.3 Retroactive Updates Complete[01/20/2014 - 06:05:36AM] UDGP 1.2.0 Retroactive Updates Complete[01/20/2014 - 06:05:36AM] UDGP 1.2.1 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] USKP 1.0 through 1.0.3 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] UDGP 1.2.2 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] UDGP 1.2.3 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] UDGP 1.2.4 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] UDGP 2.0.0 Retroactive Updates Complete[01/20/2014 - 06:05:37AM] USKP 1.1 Retroactive Updates Complete[01/20/2014 - 06:05:38AM] USKP 1.2 Retroactive Updates Complete[01/20/2014 - 06:05:42AM] USKP 1.2.1 Retroactive Updates Complete[01/20/2014 - 06:05:42AM] USKP 1.2.2 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.2.3 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.2.4 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.2.5 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.2.6 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.2.7 Retroactive Updates Complete[01/20/2014 - 06:05:43AM] USKP 1.3.0 Retroactive Updates Complete[01/20/2014 - 06:05:44AM] USKP 1.3.1 Retroactive Updates Complete[01/20/2014 - 06:05:44AM] USKP 1.3.2 Retroactive Updates Complete[01/20/2014 - 06:05:44AM] USKP 1.3.3 Retroactive Updates Complete[01/20/2014 - 06:05:45AM] USKP 2.0.0 Retroactive Updates Complete[01/20/2014 - 06:06:01AM] VM is freezing...[01/20/2014 - 06:06:01AM] VM is frozen
bleagh Posted January 20, 2014 Posted January 20, 2014 Did you talk to your enemy after your submit attempt? You have to initiate the scenes through dialogue, either rob them or rape them.
nutluck Posted January 20, 2014 Posted January 20, 2014 You have to sheath your weapons and then use the hotkey or talk to them. But either way you have to sheath your weapons first and then you either use the hotkey on them again or talk to them. I get it and defeat confused sometimes.
GreyMasker Posted January 21, 2014 Author Posted January 21, 2014 Thanks for the advice! For some reason though when I start a conversation with them on the floor whether me weapon is unsheathed or not, the dialogue option to initiate the rape doesn't appear; using the hotkey again when they're down doesn't work either. I've been experimenting a little more and both the ambush and speechcraft options work, it's just the combat options which don't. It's pretty baffling.
nutluck Posted January 21, 2014 Posted January 21, 2014 Your best bet is to find a place you can do it, save and then log off skyrim. Then log back on, go and try it and once it fails log off. I say this cause it will give a much smaller Papyrus log that way and perhaps we can then see a error in the log.
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