Varnol Posted December 20, 2011 Posted December 20, 2011 I've been wondering if it's possible to make somekind of pre-filtering for creatures mod, to exclude some creatures from Lovers mechanics. Yesterday, my girl got almost raped by a mud crab (RapeStruggle rules, lol) But this shoudn't be happening Last time I opened CK was back in times of Morrowind (and I closed it with eyes wide open five minures later), but if it's doable, I might just try researching it.
Guest Donkey Posted December 20, 2011 Posted December 20, 2011 yes but you need to do this part yourself, open loversIdleAnimsPrioity.esp open the creature script and either remove or place a check ; in-front of the creature you want excluded from using the animations. And next time they will no longer bother you.
Varnol Posted December 20, 2011 Author Posted December 20, 2011 yes but you need to do this part yourself' date=' open loversIdleAnimsPrioity.esp open the creature script and either remove or place a check ; in-front of the creature you want excluded from using the animations. And next time they will no longer bother you. [/quote'] Aha. Thank you. Will do this!
Varnol Posted December 20, 2011 Author Posted December 20, 2011 Okay, not as simple as I thought. I don't seem to find a script named "Creature" anywhere in the list of scripts. I get a feeling I'm missing something pretty obvious. Can anyone help?
Uriel Posted December 20, 2011 Posted December 20, 2011 I believe it's "xLoversCmnGetCreatureType" script. My intuition says you can just comment some model path checks and see what happens. But, i might be wrong. Don't forget to backup things.
Varnol Posted December 22, 2011 Author Posted December 22, 2011 Yes, that's it. Worked like a charm Been eaten by wolves many times today, raped - zero. Thanks!
polluxval Posted December 23, 2011 Posted December 23, 2011 same, worked fine. no more horse riding... u know what i mean...
Ryu Posted December 24, 2011 Posted December 24, 2011 Actually fleeing from rape-raging deers through the forest to get raped by a boar instead was pretty funny, but meh, I'll use that trick as well, thanks .
RFLillian Posted January 4, 2012 Posted January 4, 2012 Hi! I'm kind of new here. Could you help me out? I tried to do this but I got "Script command 'setfunctionvalue' not found" every time I try to edit the script, any way to deal with this? I'm kind of getting tired of having to fend off rats, mudcrabs, deer and other ridiculous critters lol.
Ingun Black-Briar Posted January 4, 2012 Posted January 4, 2012 Hi! I'm kind of new here. Could you help me out? I tried to do this but I got "Script command 'setfunctionvalue' not found" every time I try to edit the script' date=' any way to deal with this? I'm kind of getting tired of having to fend off rats, mudcrabs, deer and other ridiculous critters lol. [/quote'] Hey, you need to open the CK with OBSE enabled or it will not let you edit any of the scripts. I use Wrye Bash, it runs the CK with OBSE.
RFLillian Posted January 4, 2012 Posted January 4, 2012 That did the trick! Thanks! I just hope it works :\
Ingun Black-Briar Posted January 5, 2012 Posted January 5, 2012 That did the trick! Thanks! I just hope it works :\ Welcome! Don't worry you'll figure it out.
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