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Creatures Filter


Varnol

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I've been wondering if it's possible to make somekind of pre-filtering for creatures mod, to exclude some creatures from Lovers mechanics. Yesterday, my girl got almost raped by a mud crab (RapeStruggle rules, lol)

But this shoudn't be happening :dodgy::D

 

Last time I opened CK was back in times of Morrowind (and I closed it with eyes wide open five minures later), but if it's doable, I might just try researching it.

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yes but you need to do this part yourself, open loversIdleAnimsPrioity.esp open the creature script and either remove or place a check ; in-front of the creature you want excluded from using the animations. And next time they will no longer bother you.

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yes but you need to do this part yourself' date=' open loversIdleAnimsPrioity.esp open the creature script and either remove or place a check ; in-front of the creature you want excluded from using the animations. And next time they will no longer bother you.

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Aha. Thank you. Will do this!

 

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  • 2 weeks later...

Hi! I'm kind of new here. Could you help me out? I tried to do this but I got "Script command 'setfunctionvalue' not found" every time I try to edit the script, any way to deal with this? I'm kind of getting tired of having to fend off rats, mudcrabs, deer and other ridiculous critters lol.

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Hi! I'm kind of new here. Could you help me out? I tried to do this but I got "Script command 'setfunctionvalue' not found" every time I try to edit the script' date=' any way to deal with this? I'm kind of getting tired of having to fend off rats, mudcrabs, deer and other ridiculous critters lol.

[/quote']

 

Hey,

 

you need to open the CK with OBSE enabled or it will not let you edit any of the scripts. I use Wrye Bash, it runs the CK with OBSE.

 

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