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[Mod]BG3SX DEFEAT


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Posted

got the mod to work but now i have a few problems, for one the scenes end really quickly and switch positions too quick and im not sure how to adjust them to be longer or maybe select specific animations that i want to be played or even have them use nearby furniture and stuff.

 

Problem 2 is that any ground effects like fire or poison or oil or anything at all completely messes up the animations and so i have to tailor how i lose fights and its just very unimmersive i wanted to go through the actual game with the mod but if i want it used at all i have to be very specific about it.

Im sure theres some simple solutions im missing and i'm being dumb, anyone know a fix for either of these?

Posted (edited)

Does the mod have, or will it have, an option so that non enemy NPCs outside of combat automatically have sex with each other, and can they rape you and your companion too? Or is there already any mod that has this?

Edited by cristiany
  • 3 weeks later...
Posted

My character(The dark urge, which a female human) can only gives enemies  "performance"  when the combat defeat sex,  she cant have sex with them.

but other partners(like shadowheart) can. 

  • 2 weeks later...
Posted

Hi, I’ve got a bit of a problem with the modem. I’ve rolled back the script version and tried arranging the mods in different orders, but nothing’s working, and during the scene the enemies keep attacking me instead of loading the sex scene. Please help, because I’ve run out of ideas. image.png.a100e9b989a508dd689008aecd6918fc.png

Posted
17 hours ago, mariusztrynkiewiczop said:

Hi, I’ve got a bit of a problem with the modem. I’ve rolled back the script version and tried arranging the mods in different orders, but nothing’s working, and during the scene the enemies keep attacking me instead of loading the sex scene. Please help, because I’ve run out of ideas. image.png.a100e9b989a508dd689008aecd6918fc.png

In the Absolute Defeat mod, you choose the scenario's probability in the settings. Haven't you forgotten about this?

image.png.d550369710f2142e9fb6ea7da3c04916.png

Posted (edited)

BG3SXDefeat v2.1.0.0

 

Hey everyone! A new update for BG3SXDefeat is here. This update adds a couple of new MCM settings & improvements to Scenes.

 

New Mod Settings

 

The Mod Configuration Menu (MCM) now has a couple of handy new options, plus one brand-new section:

 

  • New "Gender pairings" section — you can now choose exactly which combinations you want to see. Mix and match male/female victims and captors to your liking (all combinations are enabled by default).
  • "Block animations with props" — don't want scenes that use furniture or pillories? Toggle this on and those animations will be skipped.
  • "Re-equip after defeat" — Your clothes get re-equipped post-defeat, otherwise you stay stripped.

 

Animation & Scene Improvements

 

  • Better scene alignment — if characters end up a bit too far apart when a scene starts, they'll now be repositioned properly.
  • Fixed top/bottom roles for same-sex scenes — No more accidental power bottoms.
Edited by thinglikeme
  • thinglikeme changed the title to [Mod]BG3SX DEFEAT
Posted (edited)

Would it be possible to add an option to disable specific Tavs in a multiplayer campaign? I've been doing this locally by adding


    for _,victim in pairs(victims) do
        if (Osi.HasActiveStatus(victim, "SpoilsOfWar_Disabled") == 1) or (Osi.HasActiveStatus(victim, "CombatSex_Disabled") == 1) then
            table.insert(extras, victim)
        else
            table.insert(replace_victims, victim)
        end
    end
    victims = replace_victims

directly after the exclude_tav check which allows this mod to recognise the CombatSex/SpoilsOfWar option if either is installed (shouldn't throw any errors if not) but I'd expect you'd want to keep it self-contained, since some people have mentioned conflicts between our mods

Edited by St8cy

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