thejinekst Posted July 19 Posted July 19 got the mod to work but now i have a few problems, for one the scenes end really quickly and switch positions too quick and im not sure how to adjust them to be longer or maybe select specific animations that i want to be played or even have them use nearby furniture and stuff. Problem 2 is that any ground effects like fire or poison or oil or anything at all completely messes up the animations and so i have to tailor how i lose fights and its just very unimmersive i wanted to go through the actual game with the mod but if i want it used at all i have to be very specific about it. Im sure theres some simple solutions im missing and i'm being dumb, anyone know a fix for either of these?
martywmoose Posted July 20 Posted July 20 Will this mod ever allow party members to have sex with defeated opponents. I'm modded such that I don't get defeated.
cristiany Posted July 23 Posted July 23 (edited) Does the mod have, or will it have, an option so that non enemy NPCs outside of combat automatically have sex with each other, and can they rape you and your companion too? Or is there already any mod that has this? Edited July 23 by cristiany
sliverweings Posted August 7 Posted August 7 My character(The dark urge, which a female human) can only gives enemies "performance" when the combat defeat sex, she cant have sex with them. but other partners(like shadowheart) can.
mariusztrynkiewiczop Posted August 18 Posted August 18 Hi, I’ve got a bit of a problem with the modem. I’ve rolled back the script version and tried arranging the mods in different orders, but nothing’s working, and during the scene the enemies keep attacking me instead of loading the sex scene. Please help, because I’ve run out of ideas.
VladossX Posted August 19 Posted August 19 17 hours ago, mariusztrynkiewiczop said: Hi, I’ve got a bit of a problem with the modem. I’ve rolled back the script version and tried arranging the mods in different orders, but nothing’s working, and during the scene the enemies keep attacking me instead of loading the sex scene. Please help, because I’ve run out of ideas. In the Absolute Defeat mod, you choose the scenario's probability in the settings. Haven't you forgotten about this?
mariusztrynkiewiczop Posted August 19 Posted August 19 4 hours ago, VladossX said: W modzie Absolute Defeat wybierasz prawdopodobieństwo scenariusza w ustawieniach. Nie zapomniałeś o tym? Yes, but my opponents are beating me – that’s my problem
thinglikeme Posted August 27 Author Posted August 27 (edited) BG3SXDefeat v2.1.0.0 Hey everyone! A new update for BG3SXDefeat is here. This update adds a couple of new MCM settings & improvements to Scenes. New Mod Settings The Mod Configuration Menu (MCM) now has a couple of handy new options, plus one brand-new section: New "Gender pairings" section — you can now choose exactly which combinations you want to see. Mix and match male/female victims and captors to your liking (all combinations are enabled by default). "Block animations with props" — don't want scenes that use furniture or pillories? Toggle this on and those animations will be skipped. "Re-equip after defeat" — Your clothes get re-equipped post-defeat, otherwise you stay stripped. Animation & Scene Improvements Better scene alignment — if characters end up a bit too far apart when a scene starts, they'll now be repositioned properly. Fixed top/bottom roles for same-sex scenes — No more accidental power bottoms. Edited August 27 by thinglikeme 3
St8cy Posted August 27 Posted August 27 (edited) Would it be possible to add an option to disable specific Tavs in a multiplayer campaign? I've been doing this locally by adding for _,victim in pairs(victims) do if (Osi.HasActiveStatus(victim, "SpoilsOfWar_Disabled") == 1) or (Osi.HasActiveStatus(victim, "CombatSex_Disabled") == 1) then table.insert(extras, victim) else table.insert(replace_victims, victim) end end victims = replace_victims directly after the exclude_tav check which allows this mod to recognise the CombatSex/SpoilsOfWar option if either is installed (shouldn't throw any errors if not) but I'd expect you'd want to keep it self-contained, since some people have mentioned conflicts between our mods Edited August 27 by St8cy
thinglikeme Posted August 27 Author Posted August 27 9 hours ago, St8cy said: Would it be possible to add an option to disable specific Tavs in a multiplayer campaign? I've been doing this locally by adding for _,victim in pairs(victims) do if (Osi.HasActiveStatus(victim, "SpoilsOfWar_Disabled") == 1) or (Osi.HasActiveStatus(victim, "CombatSex_Disabled") == 1) then table.insert(extras, victim) else table.insert(replace_victims, victim) end end victims = replace_victims directly after the exclude_tav check which allows this mod to recognise the CombatSex/SpoilsOfWar option if either is installed (shouldn't throw any errors if not) but I'd expect you'd want to keep it self-contained, since some people have mentioned conflicts between our mods Hey sure no problem, I can add something like that if it means making the mods somewhat compatible with eachother.
cuck.sock Posted August 29 Posted August 29 Question, if there is a halfing in the enemy group and my group gets defeated does that prevent the scene from playing? In other words, does every enemy in the enemy party have to be compatible with BG3SX mod for the scene to play? Because I've been testing this mod and once my entire party defeated by an enemy party with a halfing we all just get teleported back to camp.
nathrezim_patriarch Posted August 30 Posted August 30 Will you try to use trio animation in your mod?
Gartenzweagxl Posted August 31 Posted August 31 Tried updating to the new version, however I get the error message, that the archive is broken / can't be opened It also can't be opened via 7zip maybe a broken file got accidentally uploaded?
St8cy Posted September 1 Posted September 1 On 8/31/2026 at 9:54 AM, Gartenzweagxl said: Tried updating to the new version, however I get the error message, that the archive is broken / can't be opened It also can't be opened via 7zip maybe a broken file got accidentally uploaded? This mod isn't archived which is why 7zip can't open it. If you need it to be an archive for a mod manager, you'll need to zip it yourself (on windows you can just right-click, Send to > Compressed (zipped) folder). 1
Voidhawk84 Posted September 10 Posted September 10 Can anyone give advice for putting the Mod into Vortex, where else it goes, or a general LL/BG3 mod installation guide? The error I get is that Vortex cannot open the file as an archive. I feel like I'm looking in the wrong places for directions.
St8cy Posted September 10 Posted September 10 39 minutes ago, Voidhawk84 said: Can anyone give advice for putting the Mod into Vortex, where else it goes, or a general LL/BG3 mod installation guide? The error I get is that Vortex cannot open the file as an archive. I feel like I'm looking in the wrong places for directions. I use Vortex and what I said here: On 9/1/2026 at 6:00 PM, St8cy said: This mod isn't archived which is why 7zip can't open it. If you need it to be an archive for a mod manager, you'll need to zip it yourself (on windows you can just right-click, Send to > Compressed (zipped) folder). works fine for me, just drag the zip onto vortex and it should accept it like any other archived mod. Tbh this is the only BG3 mod I've seen that doesn't get zipped before it's uploaded, but it's only one extra installation step that shouldn't be too complicated.
Voidhawk84 Posted September 10 Posted September 10 1 hour ago, St8cy said: I use Vortex and what I said here: works fine for me, just drag the zip onto vortex and it should accept it like any other archived mod. Tbh this is the only BG3 mod I've seen that doesn't get zipped before it's uploaded, but it's only one extra installation step that shouldn't be too complicated. Thank you. Not sure where my brain was last night.
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