etf76816 Posted October 2, 2025 Posted October 2, 2025 (edited) Hi! Tried to change hairstyle of the npc via creation kit via this guide on reddit (select mod, change hairstyle, generate facial data, save, do not know if I can attach the link), stupidly enough i rewritten the mod that introduces this character's mesh. Facegen failed and now I got empty face on this NPC. Tried to reinstall the mod (using Mod Organizer 2) but creation kit always breaks the mod adding broken facegendata each time I reinstall the mod. Deleting facegendata folders does not help. Are there any ways to fix that problem? Maybe there is some sort of config that automatically introduces changes I made, maybe I could delete it? Edited October 2, 2025 by etf76816
traison Posted October 2, 2025 Posted October 2, 2025 3 minutes ago, etf76816 said: Tried to change hairstyle of the npc via creation club... Creation Club is paid-mods renamed. It's not a modding tool. You probably mean Creation Kit. 4 minutes ago, etf76816 said: Facegen failed and now I got empty face on this NPC. How did you determine that the facegen process failed? Did you get an error? Also, define "empty". 4 minutes ago, etf76816 said: Tried to reinstall the mod (using Mod Organizer 2) but creation kit always breaks the mod... The CK won't break anything unless it is running. You're doing something wrong if the mod is still broken after a reinstall. 5 minutes ago, etf76816 said: Deleting facegendata folders does not help. How did you delete these (2)?
etf76816 Posted October 2, 2025 Author Posted October 2, 2025 Just now, traison said: Creation Club is paid-mods renamed. It's not a modding tool. You probably mean Creation Kit. Yeah, sry. Just now, traison said: How did you determine that the facegen process failed? Did you get an error? Also, define "empty". Warnings were thrown on my face and reopening face editor shown default nord face with blackish textures. Just now, traison said: The CK won't break anything unless it is running. You're doing something wrong if the mod is still broken after a reinstall. Well, it is not running, I also deleted executable path from MO2, but the issue remains. Just now, traison said: How did you delete these (2)? I mean I oppened the mod folder in the MO2 directory, found two facegendata folders (one in meshes and one in textures) and deleted them.
traison Posted October 2, 2025 Posted October 2, 2025 15 minutes ago, etf76816 said: I mean I oppened the mod folder in the MO2 directory, found two facegendata folders (one in meshes and one in textures) and deleted them. You assumed the facegen data would end up in the mod that provides the NPC. This is not how MO2 works. When changing files in the CK, it will write its changes to whichever mod is currently providing that file. So, your NPC mod might have had facegen data overwritten by a random hat mod that's further down in the load order. When you change the face of your NPC, that new data is going to end up in that hat mod, and thus reinstalling the NPC mod will not change the facegen data. The correct way to do stuff like this is to either inspect the NPC mod for mods overwriting its files, or to use the Data tab on the right side of MO2. Facegen data is sorted folders named the same way as the plugins that provide the NPC records, and the file name is the NPC form id, i.e.: meshes\actors\chracter\facegendata\facegeom\Skyrim.esm\000A0E49.NIF So, I'd do the following: Reinstall the NPC mod if you haven't already. Inspect its conflicts tab in MO2. Pay attention to the facegen data. If something is overwriting its facegen data then clear out the facegen data from that mod, or change the load order such that the NPC mod wins the conflict. If nothing is overwriting its facegen data and you're still getting a black head then I don't know what you've broken. There is nothing active in the CK that's going to automatically mess up an NPC face.
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