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[Mod][XCL] [0.23] Alternate Job Framework (and Convienience Store Clerk job)


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Posted
4 hours ago, Nywrin said:

I have 2 issues with the new version, ug to deleting the previous version without playing for a bit. This is with starting a new save. (edit) - Just tested it with another previous save character that also has the job and the same issues as below but I assume not the first one as the character is currently female.

 

The first appears to be a 2 instances of the following error at the start of the shift on the screen with:

 

You throw on a work apron and sit behind the register, ready for another shift.
You stand behind the counter, half-listening to the hum of the fridges.

 

I can't find a 'id' data name in a datamap (with "top", "breasts", "bottom", "pussy", "shoes", and 13 other datanames)Its names include: top, breasts, bottom, pussy, shoes, style, type, emphasizes, reveals, description, comfort, bra under, locations, panties under, sluttiness, image, lingerie and tags.

 

The second is the following after the day ends and loops to work day starting over again. After this second shift ends it goes directly to bedroom after evening regardless of the plan choice (clubbing for instance had Alexia mad at you for not taking her screen appear. It also seems to fill in the next day Plan with 1st choice same as previous day (morning routine), 2nd as Work, and 3rd also as Go to work (even if set to day shift), on weekends it just clears the first 2 slots and sets night to Go to work.

 

You can only access position strings/numbers ('4th', 'last', '2ndlast', (2), etc.), slices ('1stTo2ndlast', '3rdTo5th'), 'length', 'some', 'any', 'all', 'start', 'end', and 'random' of the string "none", not "name".I tried to access a value in a string/array/datamap, but I couldn't find it.

 

 

I use a bunch of mods but it was working fine the other day with the previous version, darned for not keeping the backup.

First issue now fixed, just needed an id for the outfits (but where did that error actually occur, as you shouldn't have the outfit outside the shift, and it doesn't appear for me?).
 

Fixed the second, too. If you're interested, it was because I'd used (if:$jobs's "night job"'s "name" is "ez stop shop clerk") instead of (checkdm:$jobs's "day job","name","is","ez stop shop clerk"). So if "night job" is set to "none" it freaks out because it can't find the datamap. The checkdm version doesn't freak out, and just sets itself to false. I'd done this in most places, but missed a few, like that one, hah. Then the looping job was because I set the work to the evening slot without the choice of which shift you're on, hahah. 
 

It's funny, I checked over and over that it worked with the DynaPill job, but forgot to check if it still worked on it's own, hahaha. 🤦‍♀️
 

Should be all working fine now, let me know if it's not!

Posted

Instead of letting you know it is not, I shall just disappoint with a thanks for the speedy fixes - loaded up the save and everything is back to working as intended.

Posted
3 hours ago, Nywrin said:

Instead of letting you know it is not, I shall just disappoint with a thanks for the speedy fixes - loaded up the save and everything is back to working as intended.

Haha, great! No problem, thanks for letting me know about the issue in the first place!

Posted

Hmm the current file still shows as 1.4 and has the Great Wall of Stall, I was bashing my head when Dredd took me to his house for the first time on a new character and it kept locking up whenever I would leave - luckily I don't have to chase that as an issue with that mod at least.

Posted
2 hours ago, Nywrin said:

Hmm the current file still shows as 1.4 and has the Great Wall of Stall, I was bashing my head when Dredd took me to his house for the first time on a new character and it kept locking up whenever I would leave - luckily I don't have to chase that as an issue with that mod at least.

I forgot to change the meta file then if it's 0.1.4, hah. Also, Dredd? Did you mean to comment that on Dredding Intimacy mod page? I do make both, but there shouldn't be a problem with it here, hah.

Posted
3 hours ago, Melodious Melia said:

I forgot to change the meta file then if it's 0.1.4, hah. Also, Dredd? Did you mean to comment that on Dredding Intimacy mod page? I do make both, but there shouldn't be a problem with it here, hah.

 

I only mentioned Dredd as it has had issues in the past and it was the time slot event I was on at the moment when I first loaded the game earlier today. Even with the latest one it just locks the game up still no matter what file I have tried loading in while transitioning to the convenience store job.

Posted
6 minutes ago, Nywrin said:

 

I only mentioned Dredd as it has had issues in the past and it was the time slot event I was on at the moment when I first loaded the game earlier today. Even with the latest one it just locks the game up still no matter what file I have tried loading in while transitioning to the convenience store job.

Ahh, okay, I'll have to have a look at that, as I'm slowly making updates for the next Dredding. Is it going from Dredding to work directly? Or just leaving in general locks it? I'm assuming it's a conflicting [around] or something.

Posted
1 hour ago, Melodious Melia said:

Ahh, okay, I'll have to have a look at that, as I'm slowly making updates for the next Dredding. Is it going from Dredding to work directly? Or just leaving in general locks it? I'm assuming it's a conflicting [around] or something.

 

It is basically anything I do prior to work, even skipping the morning slot, that locks it up when I try to advance to it.

Posted
2 hours ago, Nywrin said:

 

It is basically anything I do prior to work, even skipping the morning slot, that locks it up when I try to advance to it.

Okay, thanks! I'll have a look at that soon! Not sure whether it'll be the framework or Dredding causing the issue, but hopefully it's a quick fix, hah.

Posted (edited)
17 hours ago, Melodious Melia said:

Okay, thanks! I'll have a look at that soon! Not sure whether it'll be the framework or Dredding causing the issue, but hopefully it's a quick fix, hah.

 

So I had a copy of 1.3 job framework in my recycle bin which I reloaded back over the 1.41 version and it loads the work with that, even though it had the whole clothing issue again but it was just a test to check if it would at least load the work time slot. Redownloaded 1.41 to play it safe and bam right back to just freezing going to the work time slot.

 

So I just had to try it as I wanted to play so I went in to the EZ Stop Job file and removed all the time related changes between 1.3 and 1.4.1 while leaving the female clothing changes in and that is a smooth load work day time slot, checked both autopilot and attended work day, night slot loads as expected.

Edited by Nywrin
2nd paragraph
Posted
4 hours ago, Nywrin said:

 

So I had a copy of 1.3 job framework in my recycle bin which I reloaded back over the 1.41 version and it loads the work with that, even though it had the whole clothing issue again but it was just a test to check if it would at least load the work time slot. Redownloaded 1.41 to play it safe and bam right back to just freezing going to the work time slot.

 

So I just had to try it as I wanted to play so I went in to the EZ Stop Job file and removed all the time related changes between 1.3 and 1.4.1 while leaving the female clothing changes in and that is a smooth load work day time slot, checked both autopilot and attended work day, night slot loads as expected.

To clarify, this is being at Dredd's and getting stuck, not at home? Because I can't get the issue to replicate from home, meaning it might be the Dredding code that's causing issues, rather than the Alternate Job Framework (or that it's a problem only for Dredd's house).

Posted (edited)
4 hours ago, Nywrin said:

 

So I had a copy of 1.3 job framework in my recycle bin which I reloaded back over the 1.41 version and it loads the work with that, even though it had the whole clothing issue again but it was just a test to check if it would at least load the work time slot. Redownloaded 1.41 to play it safe and bam right back to just freezing going to the work time slot.

 

So I just had to try it as I wanted to play so I went in to the EZ Stop Job file and removed all the time related changes between 1.3 and 1.4.1 while leaving the female clothing changes in and that is a smooth load work day time slot, checked both autopilot and attended work day, night slot loads as expected.

Actually, try this. Go to the Alternate Job Frame .twee and replace the Go to work passage with this:
 

:: Go to work [around]
{
    (if:$morning_activity is "Go to work")[
        (set:$job to $jobs's "morning job")
        ($passage_tags:"alternate_jobs")
    ](if:$daytime_activity is "Go to work")[
        (set:$job to $jobs's "day job")
        (if:$sales_job's "status" is "hired" or "secretary-only")[(display:_around)](else:)[($passage_tags:"alternate_jobs")]
    ](if:$evening_activity is "Go to work")[
        (set:$job to $jobs's "night job")
        ($passage_tags:"alternate_jobs")
    ]
}

 

Let me know if that fixes it, as first thoughts is that it might just be the time slot messing things up, so this might work.

Edited by Melodious Melia
Posted
8 hours ago, Melodious Melia said:

To clarify, this is being at Dredd's and getting stuck, not at home? Because I can't get the issue to replicate from home, meaning it might be the Dredding code that's causing issues, rather than the Alternate Job Framework (or that it's a problem only for Dredd's house).

 

There is some confusion, I only initially mentioned Dredding as it was the morning activity due to sleeping over and is the first instance of the game freezing trying to go to EZ Stop during the day time slot. Later testing showed that it didn't matter what was picked in the morning slot - it would freeze going to the day time slot trying to go to EZ Stop.

 

Now that all said, I do think that there is some wonkiness with the morning Dredding stuff itself but I would put it over in that forum instead.

Posted
8 hours ago, Melodious Melia said:

Actually, try this. Go to the Alternate Job Frame .twee and replace the Go to work passage with this:
 

:: Go to work [around]
{
    (if:$morning_activity is "Go to work")[
        (set:$job to $jobs's "morning job")
        ($passage_tags:"alternate_jobs")
    ](if:$daytime_activity is "Go to work")[
        (set:$job to $jobs's "day job")
        (if:$sales_job's "status" is "hired" or "secretary-only")[(display:_around)](else:)[($passage_tags:"alternate_jobs")]
    ](if:$evening_activity is "Go to work")[
        (set:$job to $jobs's "night job")
        ($passage_tags:"alternate_jobs")
    ]
}

 

Let me know if that fixes it, as first thoughts is that it might just be the time slot messing things up, so this might work.

 

Used a copy of 1.4.1 and swapped the above line and it still just freezes going to EZ Stop during the day time slot.

Posted
2 hours ago, Nywrin said:

 

Used a copy of 1.4.1 and swapped the above line and it still just freezes going to EZ Stop during the day time slot.

Okay, worth a shot, hah. Well as I said, I can't replicate the issue myself. So if you try without any mods except the framework, does it still occur? If not, it's a mod conflict somewhere. Which is why the fact it occurred with Dredding might be a factor. If it "freezes" it's probably not actually freezing (unless your browser says the tab has frozen or whatever) it's probably sending you to an empty passage, or (more likely) there's a conditional hook that you don't meet the requirements for and so it prints a blank screen instead. So it's a case of finding where the issue is.

Posted
On 10/26/2025 at 4:30 PM, Melodious Melia said:

Okay, worth a shot, hah. Well as I said, I can't replicate the issue myself. So if you try without any mods except the framework, does it still occur? If not, it's a mod conflict somewhere. Which is why the fact it occurred with Dredding might be a factor. If it "freezes" it's probably not actually freezing (unless your browser says the tab has frozen or whatever) it's probably sending you to an empty passage, or (more likely) there's a conditional hook that you don't meet the requirements for and so it prints a blank screen instead. So it's a case of finding where the issue is.

 

Well I did a few tests.

 

Just the game and this: Worked fine with one of the base characters.

 

Game, 1 PC, and this: Worked fine.

 

Game, all the Blacked characters, Blacked, Dredding Intimacy, this: Worked fine.

 

Insert enabling groups of mods such as Bar Girls, drug stuff, base job tweaks, UI tweaks, other locations, and finally the feminizing/clothing tweak files to finally end up with all my mods activated. In a new save getting the job and working 2 days to test the autopilot also, worked. Loaded up a save, back to just loading the blank background again.

 

At this point to save my saves I guess I am just going to load in my tweaked copy of 1.3 for this with just the clothing update as it allows the job to work and seems to have no wonkiness otherwise. Stinks that any future updates will just have to be skipped but it is what it is.

Posted
14 hours ago, Nywrin said:

 

Well I did a few tests.

 

Just the game and this: Worked fine with one of the base characters.

 

Game, 1 PC, and this: Worked fine.

 

Game, all the Blacked characters, Blacked, Dredding Intimacy, this: Worked fine.

 

Insert enabling groups of mods such as Bar Girls, drug stuff, base job tweaks, UI tweaks, other locations, and finally the feminizing/clothing tweak files to finally end up with all my mods activated. In a new save getting the job and working 2 days to test the autopilot also, worked. Loaded up a save, back to just loading the blank background again.

 

At this point to save my saves I guess I am just going to load in my tweaked copy of 1.3 for this with just the clothing update as it allows the job to work and seems to have no wonkiness otherwise. Stinks that any future updates will just have to be skipped but it is what it is.

Hmmm, in that case, it sounds like your save might be borked for some reason, as the change is only fairly minor, and shouldn't have done what it has. It does tend to happen randomly, I've been victim to it once or twice myself, hah. Yeah, for future updates you'll probably have to do a new save. I'll keep an eye out for that issue, but at the moment, I don't know what else I can do! If you fiddle about with the code that you've removed (or not added to 0.1.3), then let me know if you figure out exactly which passage causes it. Might be easier for you to fix, as I don't have the issue to test with myself.

So yeah, sorry I can't help any more than that, but good news that it's not a general problem (though bad news for you, hah).

Posted
5 hours ago, Melodious Melia said:

Hmmm, in that case, it sounds like your save might be borked for some reason, as the change is only fairly minor, and shouldn't have done what it has. It does tend to happen randomly, I've been victim to it once or twice myself, hah. Yeah, for future updates you'll probably have to do a new save. I'll keep an eye out for that issue, but at the moment, I don't know what else I can do! If you fiddle about with the code that you've removed (or not added to 0.1.3), then let me know if you figure out exactly which passage causes it. Might be easier for you to fix, as I don't have the issue to test with myself.

So yeah, sorry I can't help any more than that, but good news that it's not a general problem (though bad news for you, hah).

 

Except it happens on 2 computers at 2 separate locations that I have installed the game at which have their own sets of saves instead of sharing them across both. I will just keep an archive of files for this mod so I can noodle around with it here and there with newer updates for it. Thanks either way.

 

  • 2 months later...
Posted (edited)

Hello, I just installed the mod with the latest version of the game and when I go to the menu, I can't go back to the game... 

 

Edit: I can go back to the game but by going to the saved games screen and then clicking on the return to game button.

Edited by ecastellvi
Posted
8 hours ago, ecastellvi said:

Hello, I just installed the mod with the latest version of the game and when I go to the menu, I can't go back to the game... 

 

Edit: I can go back to the game but by going to the saved games screen and then clicking on the return to game button.

Yeah, just saw someone else post this on the discord, and I can't replicate the issue myself. Do you have the 0.23.1 version of the game?

Posted
30 minutes ago, ecastellvi said:

Yes it happened with 0.23.1. With 0.23 it doesn't happen.

Ahh okay, good, that's a problem for when it comes out fully, hah. For future reference, with all my mods, I use the most recent version that's released on Discord to work from, so it works for the largest number of people basically, hah.

Posted
6 minutes ago, Melodious Melia said:

Ahh okay, good, that's a problem for when it comes out fully, hah. For future reference, with all my mods, I use the most recent version that's released on Discord to work from, so it works for the largest number of people basically, hah.

Ok, good to know. Thanks! And good job with the mods! The new workplace is really fun!

Posted

I updated to the latest version, and now I seem to have lost my ability to go to the Convinience store job. The button is no longer in my daily planner.

  • 3 weeks later...
Posted

Hi! i seem to get this issue with any menu that it will bug out when trying to return to the default page! have tried disabling all other mods and this still occurred 

 

image.png.a881ad542fbfdd52bf7398a7246ddb0f.png

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