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Clipping/Stretching issue with BDOR Rosa Cassius outfit


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Posted (edited)

Have this issue with specifically one outfit mod, which also happens to be my favorite outfit mod. The cloth physics for part of it fall down and stretch clipping through the terrain endlessly into the void. Does anyone possibly know what is happening or what I could do to fix this? Thank you.

mod: 

Photos of the issue

 

 

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Edited by echo4648
fixing images attached
Posted

That happens when a node is configured to have physics but it's not attached to anything. Could also happen if the node is too heavy for the constraints trying to hold it up. I suppose it could also happen because of some issue with the skeleton, or if you're using an ancient version of SMP.

Posted
1 hour ago, traison said:

That happens when a node is configured to have physics but it's not attached to anything. Could also happen if the node is too heavy for the constraints trying to hold it up. I suppose it could also happen because of some issue with the skeleton, or if you're using an ancient version of SMP.

I'm using the most up to date version of FSMP so I imagine it's one of those first two. Any chance you know how I can fix/check for those. Thank you for the reply

Posted (edited)
  1. Open the armor mesh that has the node that's falling through the ground, in NifSkope.
  2. Find the HDT SMP hint node (NiStringExtraData) and note down the physics preset file name.
  3. Open your current skeleton mesh in another NifSkope instance.
  4. Open the physics preset in a text editor.
  5. Go through the bone elements and make sure they all exist either in the armor mesh or the currently installed skeleton.

You can use Outfit Studio to see the weightpaint if its not otherwise obvious which node it is that's falling through the ground.

 

If all bones/nodes seem to be present and attached with constraints, try setting the weight of the related bone elements to either 0 or a very small number.

Edited by traison

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